Brutal Ballistics
First Person ShooterDo you miss the more standard angled position of first-person weapons? Then you might want to give this a go! Based mostly on Brutal Doom's arsenal, this...
this shuffles the goons from Tekwar in place of the three former humans in Doom 2. It works for GZDoom and Zandronum. The little flying robots from the computer level and turret are currently not in it, nor are the gibs or holograms.
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Do you miss the more standard angled position of first-person weapons? Then you might want to give this a go! Based mostly on Brutal Doom's arsenal, this...
AUGER;ZENITH is a limit-removing project brought to you by us the Doomer Boards planet hackers. AUGER;ZENITH is also the ULTIMATE CYBERPUNK DOOM PROJECT...
DOOM 4 in DooM 2!!! Doom 4 weapons monsters and mod upgrades are finished.
this is the first level of the first wad i am releasing please give criticism and tips so i can improve my wadding skills I'm to young to die monsters...
This mod aims to bring the duke nukem 3d universe to the doom engine, with enhancements taking inspiration/resources from mods like Dukeplus and others.
This mod is designed to be playable with any sourceport (including Vanilla sourceports) that can support .deh files (Chocolate Doom, Doom Retro, PrBoom...
I've played with dawnbreez's bulletz mod, and while i like the idea, i thought it could look much better. So I've managed to implement denisbelmondo's...
Quake Champions: Doom Edition. A single player, coop and deathmatch mod for GZdoom and Zandronum, fully compatible with D-Touch.
this is a 3 classes mod (Quake 1,Quake 2,Unreal) each with its distinctive aspects, Weapons, movements , Powerups and graphics. but they are not copies...
In a happy colorful universe, Demons start to appear, but one animal, a horse, is going to fight against it. You are Shainer, a random marine fighting...
Somewhere in Hell is a mod inspired by Krinkels' Madness Combat mainline flash series. Featuring over 15 weapons, 3 playable characters, and a whole lot...
I originally worked on and off the Star Trek Doom Project from 1997 to 2012. I resumed the project in 2016 and have totally redesigned & remastered it...