MONSTERS AND ENEMY ATTACKS- Monsters have higher health as well as faster movement, quicker attacks, and improved reaction time on all difficulties. Monsters have decreased pain chances and most of them now have melee attacks as well as ranged attacks. Enemy attacks do more damage points and player damage is spread out in a wider range of maximums and minimums for a more chaotic combat experience. All enemy projectiles are faster and hitscan enemies are also more accurate. PLAYER STATISTICS- Player speed and jump height have been increased slightly. Player has a higher carry capacity for most ammo types, as it will take more rounds of ammunition to kill enemies compared to vanilla Doom. WEAPONS- Weapons inflict a wider range of damage and behave differently. All guns have a melee hit as a secondary attack. Bigger and heavier weapons do more melee damage than smaller ones. Berserk pack augments the damage being dealt when hitting enemies with a gun. Fists have a quick punch as a p

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