We hope to find people who are ready to join our team. If you want to help then contact with Zumbak.

If you like what we're doing, support us on Patreon. Make the mod stronger! Exclusive teasers included.
User Posted Image
Can't live without posting and chatting? Join our Discord! Exclusive teasers included.
User Posted Image
Have a good suggestion or found a bug? Report it on Github!
User Posted Image
Memes burning a hole in your pocket? Subscribe to our subreddit!
User Posted Image
If you are an early bird, follow this guide to test the early versions of the mod.
User Posted Image

"Guardians of Azeroth" is a mod with a worldwide development team, based on the Warcraft universe by Blizzard Entertainment. In this mod, our team is working to recreate the world of Azeroth in all of its glory, particularly focusing on the story of the classic Warcraft strategy games and World of Warcraft Classic. In this mod, you will be able to assume the role of one of the human kings, elven counts, or murloc chieftans in order test your luck in the quest for bringing Azeroth under your heel! You can restore justice to Azeroth, plunge the world into the chaos and fulfill the prophecy that is the Hour of Twilight, or burn it all in the name of Sargeras. If that is not your style, you can also choose to indebt every living realm on Azeroth to your wealthy Goblin cartel. Every decision is yours to make!

FEATURES:

  • Every nation found on the four continents of Azeroth are available for playing. You can play anyone: from the smallest murloc chief to the twin princes of Ahn'Qiraj.
  • Ability to recreate many historical, and sometimes ancient, empires of old such as the Empire of Zul or the Black Empire.
  • Relive historical events throughout Warcraft, such as the invasion of the fel-fueled orcs from Draenor, the Plague of Lordaeron, or the rise of the Scarlet Crusade.
  • Societies and governments dedicated to the service of Azeroth's great enemies. Serve the Undead Scourge, Burning Legion, or even the Old Gods in pursuit of your own personal glory.
  • Class system (based off of the MMORPG) allowing your character to interact with others in ways pertaining to your class, such as blessing provinces and driving others to insanity.
  • Highly detailed map of Azeroth where everyone can find many, if not all, locations from the games (let us forget Vash'jir ever happened). The mod includes many regions which you still cannot find in the MMORPG such as Plunder Isle, Tel Abim, and more.
  • Large number of new traits allowing you to make your game character truly original.
  • The possibility to decide the fate of your favourite characters as you want.
  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

3rd Patron Poll

News 2 comments

Hello! Perhaps some of you don’t know, but we organize polls among the patrons aaand… a new poll is out! It will stay active for a week. These are the included poll options (more info below):

  • Pandaria
  • Playable Dalaran, Tyrande, Velen
  • End-game events
  • Reformable Religions
  • Stop Invader Coalition
  • Holding and Economy Map Rework
  • Religious Societies
  • Racism
  • Engineer and Banker Societies
  • Quick-made Portraits of Main Races

If you like democracy and wish to support us, we would appreciate it if you join our Patreon!

Pandaria: You might have noticed that our great cartographer finished Pandaria. So far it's a wasteland, but we could focus on it and make it playable. More lands to conquer (especially as the Zandalari), more nations to play: the titanic mogu, savage sauroks, peaceful pandaren, zealous mantids, and the many more living on the continent of Pandaria.

Playable Dalaran, Tyrande, Velen: This is usually asked once a day (jokes aside), so many times we have been asked to make these people playable and I honestly think we're ready to do it. We can tweak it a bit and make theocracies playable. Their inheritance will be open elective (so anyone within the realm can become the ruler), so you can fully devote yourself to the development of the state.

End-game events: We want to add some big blobs in the end-game the way it's done in the vanilla CK2: the Aztec Empire and the Mongols. It should make the end-game more interesting and diverse; a giant murloc invasion on all the continents, space Light-zealots, Old Gods' forces, and more.

Reformable Religions: I believe, you know what this term means, so there’s only a few details to note. We plan to make all primitive religions reformable. This includes the murloc, harpy, kobold, quilboar, and centaur religions. We’re going to add most of the vanilla religious doctrines like Astrology or Haruspicy plus a few new ones. So far, we don’t have plans to make other non-primitive religions to be reformable like troll, orcish and tauren religions, because the reformable religions are supposed to be aggressive, but we may change these plans in the future.

Stop Invader Coalition: CK2 has defensive coalitions, but there are no "offensive" coalitions like in EU4, where several rulers unite against the Scourge, Legion or the Black Empire and take them down. This will allow a divided Azeroth to repel attacks from the bad guys without resulting in large centralized realms like the Horde or the Alliance.

Holding and Economy Map Rework: As of right now, almost all of the world’s economy is concentrated in big capital cities with most provinces having 1-3 holdings at most. I plan to give all provinces at least 3 holdings and add holdings depending on the presence of civilization in the province (cities, villages, etc). The end goal would be to better reflect the disparity between the frozen deserts of Northrend and dense urban areas of the Eastern Kingdoms through more well-rounded province holding slots.

Religious Societies: This would involve adding semi-religious, semi-class societies using the vanilla monk societies as a base. So, why it’s semi-semi? They are semi-religious because we are going to adapt the monk societies and use their quests and some abilities. Semi-class because these societies will be closely tied to the class. For example, the Loa Priests have a Loa-related society where by becoming a better Loa Priest, you increase your chances to level up in this society.

Racism: Attitudes towards other races is a significant part of many characters or even entire cultures. The Amani trolls hate the high elves, and the high elves hate them back. The highborne hate everyone except the elves, so on and so forth. We plan to add it as a variety of traits that you can get through rivalry or war with another race.

Engineer and Banker Societies: The premise here is rather self-explanatory. One society will be based around the gnomes, while the other will be based around the goblins. However, both societies will be open to all races. The engineering society is focused on Learning while the banker one is focused on Stewardship.

Quick-made Portraits of Main Races: We still don’t have an artist to make normal portraits, so that’s why I say quick-made. So far, we can at least export sets of faces, hair, and facial hairs from WoW. It’s pretty easy, so it’s possible to finish such portraits for main races like the tauren, all kinds of elves, goblins, gnomes, etc.

World Update №2

World Update №2

News 6 comments

Warcraft: Guardians of Azeroth. World Update №2 - May the Light save us.

2nd Democracy Time

2nd Democracy Time

News 2 comments

Hello! Some of you may not know, but we organize polls among your patrons aaand… a new poll is out now!

We Want You, Testers

We Want You, Testers

News 6 comments

Hello! If you fish to help making features and fixing bugs by playing and testing the mod. We want you to be a tester!

Developer Diary №11

Developer Diary №11

News 4 comments

Warcraft: Guardians of Azeroth. Developer Diary №11 - Never Marry an Elf.

Add file RSS Files
Guardians of Azeroth v1.7.0

Guardians of Azeroth v1.7.0

Full Version 16 comments

CK2 3.2.1 or 3.2.2 Official 1.7.0 Version of Guardians of Azeroth.

Guardians of Azeroth v1.6.0

Guardians of Azeroth v1.6.0

Full Version 31 comments

CK2 3.2.1 or 3.2.2 Official 1.6.0 Version of Guardians of Azeroth.

Apothecary Lifestyle - A learning path for scourge and forsaken v1.0

Apothecary Lifestyle - A learning path for scourge and forsaken v1.0

Patch 1 comment

Welcome to my first flavor mod of my soon to be 4 part pack - The apothecary lifestyle! Once the pack is completed ill be making a one time modpack. In...

WC Avianas Harpies v1.4 "final"

WC Avianas Harpies v1.4 "final"

Patch 3 comments

Welcome to one of my most worked submods for the great Guardians of Azeroth submod. This is currently version 1.4 of the submod. Get ready to play with...

Borrowing, Trade Posts and Trade Routes EK

Borrowing, Trade Posts and Trade Routes EK

Patch 2 comments

This is my oldest mod... It focuses on adding a borrowing mechanic with merchant republics, trade routes across human kingdoms and extras and trade routes...

Guardians of Azeroth: Unlimited

Guardians of Azeroth: Unlimited

Trainer 2 comments

Official sub-mod that unlocks most (if not all) implemented races in the game including Dragons, Titan-Forged, Demons, etc. Most traits are now unlocked...

Comments  (0 - 10 of 750)
Guest
Guest

hello what is the version for this mod mine is 3.3.0 within the times of september in 2017
it also shutdown whenever it loadin graphics

Reply Good karma Bad karma0 votes
Zumbak Creator
Zumbak

The last version supports 3.2.x, but works fine with 3.3.x.
Make sure you don't run other mods together with this one.

Reply Good karma+1 vote
1999kreaon
1999kreaon

Will this project continue onto CKIII as well?

Reply Good karma Bad karma+1 vote
Zumbak Creator
Zumbak

Can't tell because the game isn't out yet.

Reply Good karma+1 vote
LemmingAid
LemmingAid

Did a video on Illidan, looking forward to more updates

Reply Good karma Bad karma+3 votes
Guest
Guest

Hello there, started playing the mod for the long time and the sketchy cheat menu is not working anymore, what to do .

Reply Good karma Bad karma0 votes
Zumbak Creator
Zumbak

Would like to help, but I don't use it.

Reply Good karma+1 vote
Guest
Guest

can you help me ? i like experimenting the game like creating the black empire and the burning legion pitting them together

Reply Good karma Bad karma+1 vote
Guest
Guest

The texture pack changes my checksum to PDGL and troll and murlocs models don't work properly. It happens when I use both 3.2.1. and 3.2.2. But when I load the main mod or main mod with music mod, the checksum is correct.

Am I the only one having this issue?

Reply Good karma Bad karma0 votes
Zumbak Creator
Zumbak

No, the model submod should change checksum.
Troll and murloc models aren't included because we hadn't time to adapt them.

Reply Good karma+1 vote
Guest
Guest

This comment is currently awaiting admin approval, join now to view.

Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Profile
Icon
Crusader Kings II
Contact
Send Message
Release date
Mod watch
Follow
Share
Community Rating

Average

8.9

37 votes submitted.

You Say

-

Ratings closed.

Highest Rated (2 agree) 10/10

Naisu

Apr 27 2019 by Raihanweiss

Style
Embed Buttons
Link to Warcraft: Guardians of Azeroth by selecting a button and using the embed code provided more...
Warcraft: Guardians of Azeroth
Statistics
Last Update
Watchers
519 members
Addons
1
Files
19
Articles
20
Reviews
32