We hope to find people who are ready to join our team. If you want to help then contact with Zumbak.

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Check the link you may find interesting!

For many centuries humans, dwarves and elves lived in the likeness of peace without thinking about the stars and rarely looking beyond the borders of their own countries. Azeroth has been relatively quiet place with rare clashes of countries occasionally diluted by flaccid raids of gnolls and trolls. But everything changed when the great sorcerer Medivh had created a portal between Azeroth and Draenor - the distant and wild world, home to the countless orcish clans and other amazing races. Recently these creatures have drunk the blood of Mannoroth, one of the demons of the Burning Legion, eager to open the way to Azeroth and resurrect their lord - Sargeras. How the coming era of war will turn out? Triumph or oblivion? It's up to you...

"Guardians of Azeroth" - is a global mod, based on the Warcraft universe by Blizzard Intertainment. In this mod our team is going to image the world of Azeroth in all its glory, particularly focusing on the story of the classic strategies and World of Warcraft Classic. You will be able to assume the role of one of the human kings or test your luck in the role of conqueror of other worlds! You can restore justice in Azeroth or plunge into the chaos of the Scourge and the Burning Legion. In the end, you can simply turn the whole world into your debtors playing as the goblin' cartels. All decisions are belong to you.

FEATURES:

  • All the nations of the four continents of Azeroth are avaliable for playing. You can play anyone: from the usual humans to dwarves of the Dark Iron clan.
  • Try to create a new Azeroth empire which we have never seen before. For players are available wild tribes of murlocs and gnolls, pygmies of Southern Islands, kobolds and even wolvars of Northrend! Note that it will not be easy to lead these nations to victory.
  • Try yourself in the unusual role for CK2 as head of the people's republic or theocracy. For players are available Atal'ai's bloody priests, mages of enlightened Dalaran and even the role of the High Tinker of Gnomeregan!
  • Take a dangerous adventure through the ancient catacombs and tombs, as well as try your luck outside your home world through captivating stories and random events in the style of text quest.
  • Prepare for war! You will find many feat of arms. Many special combat units (such as paladins and death knights) will help you to achieve it, as well as your personal skills with sword and magic.
  • Players will have access to all classes of the classic World of Warcraft, as well as a few non-standard specializations like Loa Priests etc. Almost every class can be transformed into something less usual, for example the blade master or potion doc.
  • Highly detailed map of Azeroth where everyone can find many basic location of the games. Also the mod includes many regions which you still cannot find in the MMORPG (Kul Tiras, Plunder Isle, Tel Abim and more).
  • A large number of new traits allowing you to make your game character truly original.
  • The possibility to decide the fate of your favorite characters as you want.
  • Sea of fun and new gaming experience!

At the moment, we need:

  • Coders
  • Artists of icons
  • Artists of flags
  • Artists of portraits
  • Correctors for English localisation
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WHEN?

News 5 comments

Greetings everyone! As you probably know, our release is coming. That’s why we decided to create this small announcement and to give you an information about some features we didn’t have time to finish or we decided to defer until future updates of the mod. We will also give you a complete list of required DLC’s and, of course, the release date. Certainly, it will be written in the very end to make you read everything before it… or to give you an opportunity to just simply scroll down all this crap and read the thing you really want to know.

Well, let’s start with some bad news. Or, more precisely, with things which you will not see in the first version of the mod for any reason (we’ll explain why we decided to defer each of these mechanics). Unfortunately, it isn’t a short list, but we hope to finish everything from it in the future.

  • Playable dragons. We want to make their gameplay to feel like something really special and unique, so that is why they’re not available for playing now.
  • Playable Gnomeregan and goblin cartels. We planned to make them republics with special in-game mechanics, but, unfortunately, it is still in the ToDo-list. Nonetheless, there are several playable gnomes and goblins if you are interested in these races.
  • Customizable portraits of many races. At this moment, there are about 50 races in the mod and they still need portraits. Such amount of characters, to put it mildly, is a huge challenge for every artist. The majority of races will have placeholder portraits with a WoW model instead of a painted face.
  • Azjol-Nerub. Perhaps, you saw it in our screenshots. It has to be removed from the game because of our lack of time. We want to make it so that it feels like the real heart of the spider empire with its unique atmosphere.
  • Exploration and colonization. Yes-yes, we even have a developers’ diary about it, if you remember. After we had added Kalimdor into the game, we understood that there are not so many places to colonize, at most 5-7 provinces. The Explorer title itself (like a title of an advisor) feels unfinished now and it’s not quite prepared to be presented in the game.
  • Shattered/Random World and Ruler Designer. Things are rather simple there. We are not sure that they will work correctly; however, we will probably not delete these functions so you will be able to use them at your own risk.
  • The War of Three Hammers and earlier bookmarks. We often told that we have plans for it, but we didn’t finish it. It still requires an enormous amount of work, even though we have already tried to start it earlier. In the release version of the mod, there will be only two available bookmarks: The First War and the Reign of Chaos.
  • Half-bloods and interracial marriages. This mechanics is still far from ideal, so its elements were cut out from the game: you won’t be able to enter into marriage with representatives of other races. Daddy Garithos will be pleased.

I probably haven't mentioned some more things because I simply forgot about them, or because we still have some time before the release. Everything might happen. As you see, there are lots of things to work on. This also applies to the English localization of the mod that is still being worked on. If you want to help us by any possible means, just contact Zumbak#9042 in Discord. We will be really grateful for your help in improving the quality of the mod :3

Now let’s move to the most expensive part of the announcement. The list of the DLC’s required for the proper work of the mod.

  • Horse Lords
  • Reaper's Due
  • Monks and Mystics

Remember that without them our mod WILL NOT WORK CORRECTLY. Many mechanics may cause bugs or do not work at all.

Well, the time has come to tell you about one more thing… the release date! By a democratic discussion and voting between the developers, the “Day X” was set to 25 December 2018. You may ask why 25 December. I have no idea! It seems to me as a Catholics’ and Protestants’ conspiracy! However, who am I to challenge my new masters’ will?

We have a month of work ahead so we will spare no effort to polish the mod even harder. Thank you for your devoted support and long waiting.

Developer Diary №8

Developer Diary №8

News 5 comments

Warcraft: Guardians of Azeroth. Developer Diary №8 - the Old Gods.

Developer Diary №7

Developer Diary №7

News 15 comments

Warcraft: Guardians of Azeroth. Developer Diary №7 - The Burning Legion.

Developer Diary №6

Developer Diary №6

News 10 comments

Warcraft: Guardians of Azeroth. Developer Diary №6 - Scourge.

Developer Diary №5

Developer Diary №5

News 1 comment

Warcraft: Guardians of Azeroth. Developer Diary №5 - Exploration​

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Guardians of Azeroth 1.2

Guardians of Azeroth 1.2

Patch 10 comments

CK2 3.0. Official 1.2 version of Guardians of Azeroth.

W:GoA General Fixes

W:GoA General Fixes

Patch 9 comments

This is a sub mod for the great "Warcraft: Guardians of Azeroth" mod for CK2. While playing I felt the classes lacked a bit, for example a character that...

Guardians of Azeroth 1.0 (International)

Guardians of Azeroth 1.0 (International)

Full Version 24 comments

CK2 3.0. Official release version of Guardians of Azeroth. Only for those who play non-Russian version of CK2.

Guardians of Azeroth 1.0 (Russian)

Guardians of Azeroth 1.0 (Russian)

Full Version 2 comments

CK2 3.0. Официальный релиз Guardians of Azeroth. Для тех, кто играет в русскую версию CK2. Требуемая...

Comments  (0 - 10 of 446)
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It seems inaccurate that humans and elves can't purge trolls. Could you change this? I think it would be best if any race could be purged, and not just merlocks, harpies ext.

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Guest
Guest

I just want to say I have been playing this mod more or less constantly since release. It's way deeper and more varied than I expected or hoped. Thank you so much.

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Post-itNote
Post-itNote

Hey, author of the class changes submod here. I updated the mod to include artefact changes but it wont be up for download until the modb admin's approve it, this means it wont be up for roughly a day or two. Sorry for the inconvenience and in future I'll upload versions rather than replacing. And While i'm in the comment section i'd like to thank the developers for this awesome mod :)

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Stannis_Baratheon_I
Stannis_Baratheon_I

I know it may be hard to do etc.
But will there be a patch giving skings to the units you see in-game when at war? And advisors? Just curious!

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AxelMantress
AxelMantress

How to become Lich King as Arthas?

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Fireclaus
Fireclaus

you must to declare war to the lich king.

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AxelMantress
AxelMantress

With which cb? Or no difference?

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Fireclaus
Fireclaus

no difference i think

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Vyrick
Vyrick

ive declared war against the lich king and nothing happens :/

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