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"Guardians of Azeroth" is a mod with a worldwide development team, based on the Warcraft universe by Blizzard Entertainment. In this mod, our team is working to recreate the world of Azeroth in all of its glory, particularly focusing on the story of the classic Warcraft strategy games and World of Warcraft Classic. In this mod, you will be able to assume the role of one of the human kings, elven counts, or murloc chieftans in order test your luck in the quest for bringing Azeroth under your heel! You can restore justice to Azeroth, plunge the world into the chaos and fulfill the prophecy that is the Hour of Twilight, or burn it all in the name of Sargeras. If that is not your style, you can also choose to indebt every living realm on Azeroth to your wealthy Goblin cartel. Every decision is yours to make!
Hello! Perhaps some of you don’t know, but we organize polls among the patrons aaand… a new poll is out! It will stay active for a week. These are the included poll options (more info below):
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Pandaria: You might have noticed that our great cartographer finished Pandaria. So far it's a wasteland, but we could focus on it and make it playable. More lands to conquer (especially as the Zandalari), more nations to play: the titanic mogu, savage sauroks, peaceful pandaren, zealous mantids, and the many more living on the continent of Pandaria.
Playable Dalaran, Tyrande, Velen: This is usually asked once a day (jokes aside), so many times we have been asked to make these people playable and I honestly think we're ready to do it. We can tweak it a bit and make theocracies playable. Their inheritance will be open elective (so anyone within the realm can become the ruler), so you can fully devote yourself to the development of the state.
End-game events: We want to add some big blobs in the end-game the way it's done in the vanilla CK2: the Aztec Empire and the Mongols. It should make the end-game more interesting and diverse; a giant murloc invasion on all the continents, space Light-zealots, Old Gods' forces, and more.
Reformable Religions: I believe, you know what this term means, so there’s only a few details to note. We plan to make all primitive religions reformable. This includes the murloc, harpy, kobold, quilboar, and centaur religions. We’re going to add most of the vanilla religious doctrines like Astrology or Haruspicy plus a few new ones. So far, we don’t have plans to make other non-primitive religions to be reformable like troll, orcish and tauren religions, because the reformable religions are supposed to be aggressive, but we may change these plans in the future.
Stop Invader Coalition: CK2 has defensive coalitions, but there are no "offensive" coalitions like in EU4, where several rulers unite against the Scourge, Legion or the Black Empire and take them down. This will allow a divided Azeroth to repel attacks from the bad guys without resulting in large centralized realms like the Horde or the Alliance.
Holding and Economy Map Rework: As of right now, almost all of the world’s economy is concentrated in big capital cities with most provinces having 1-3 holdings at most. I plan to give all provinces at least 3 holdings and add holdings depending on the presence of civilization in the province (cities, villages, etc). The end goal would be to better reflect the disparity between the frozen deserts of Northrend and dense urban areas of the Eastern Kingdoms through more well-rounded province holding slots.
Religious Societies: This would involve adding semi-religious, semi-class societies using the vanilla monk societies as a base. So, why it’s semi-semi? They are semi-religious because we are going to adapt the monk societies and use their quests and some abilities. Semi-class because these societies will be closely tied to the class. For example, the Loa Priests have a Loa-related society where by becoming a better Loa Priest, you increase your chances to level up in this society.
Racism: Attitudes towards other races is a significant part of many characters or even entire cultures. The Amani trolls hate the high elves, and the high elves hate them back. The highborne hate everyone except the elves, so on and so forth. We plan to add it as a variety of traits that you can get through rivalry or war with another race.
Engineer and Banker Societies: The premise here is rather self-explanatory. One society will be based around the gnomes, while the other will be based around the goblins. However, both societies will be open to all races. The engineering society is focused on Learning while the banker one is focused on Stewardship.
Quick-made Portraits of Main Races: We still don’t have an artist to make normal portraits, so that’s why I say quick-made. So far, we can at least export sets of faces, hair, and facial hairs from WoW. It’s pretty easy, so it’s possible to finish such portraits for main races like the tauren, all kinds of elves, goblins, gnomes, etc.
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Welcome to my first flavor mod of my soon to be 4 part pack - The apothecary lifestyle! Once the pack is completed ill be making a one time modpack. In...
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