FIRST RELEASE OF THE BETTER ANIMAL KINGDOMS MOD


We are pleased to announce the release of the Better Animal Kingdoms Mod!


What is it?

The Better Animal Kingdoms Mod is a mostly graphical mod which adds additional animal cultures (such as foxes, red pandas, lions and more planned!) to the Animal Kingdoms option in shattered and random worlds generation of Crusader Kings II Holy Fury.

This mod is still a work in progress, currently only containing three species, and will focus on adding more content time come.
Though, you can already download it and enjoy the content currently available, and help improve the mod by noting bugs you experienced or simply suggestions for furhter development!

Features

The mod, in version 1.0, currently only contains these animal cultures:

  • Red Pandas
  • Red Foxes
  • Lions

Each culture has its own culture specific clothing and buildings, all of which are unchanged vanilla and DLC items (look in prerequisites for installing mod!). Each animal species is able to wear any other culture clothes without any trouble, though headwear is restricted.

Prerequisites

To run this mod, in its original form, you need:

  • Crusader Kings II [3.0 compatible] (the actual game, essential)
  • Holy Fury DLC (essential)
  • Jade Dragon DLC (essential)*
  • The Republic DLC (essential)*
  • Customization Pack (recommended)

* If you wish to run this mod, but do not have the required DLC (Jade Dragon or The Republic), an alternative adapted download is indeed available, but you will not be able to enjoy the full experience.
(WIP)

Download instructions

1. Download the mod (the compressed file, .rar), it will be a "BAKM.rar" file.

2. In order to install the mod, you are to navigate to your CK2 mods folder (Not the one in your CK2 install directory, but the one usually located...) in the following locations:

  • For Windows users, it is usually located under:
    " ~\Documents\Paradox Interactive\Crusader Kings II\mod\ "
  • For Linux users, it is usually located under:
    " ~/.paradoxinteractive/Crusader Kings II/mod/ "
  • For Mac usuers, it is usually located under:
    " ~/Documents/Paradox Interactive/Crusader Kings II/mod/ "

Note, if a "mod" folder is not present in the Crusader Kings II directory, you should create a new folder titled "mod"

3. Copy/cut & paste the BAKM folder and BAKM.mod file directly into your mods folder.

4. Enable the mod in your CK2 launcher

5. Play and enjoy!

Changelog (v1.0)

- [Added] Red Panda culture
- [Added] Red Panda portraits, interface, flavor (names, dynasties) based on Chinese culture group
- [Added] Red Fox culture
- [Added] Red Fox portraits, interface, flavor (names, dynasties) based on Byzantine and Merchant culture group
- [Added] Lion culture
- [Added] Lion portraits, interface, flavor (names, dynasties) based on West African culture group
- [Tweak] Animal culture groups will now be visible in Ruler designer screen

Known bugs

These are the known bugs as of the latest released version (v1.0)

  • A blue dotted line may appear under the portraits of all animal cultures

If you experience any bugs with the mod, feel free to leave a comment on the mod page here, under this article on Mod DB, or contact us via CyborgLenin1918, also here on Mod DB.
We greatly appreciate any input.


HAVE FUN!

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Better Animal Kingdoms Mod 1.0

Better Animal Kingdoms Mod 1.0

Full Version

Version 1.0 of the Better Animal Kingdoms Mod. The mod is out as we speak!

Comments  (0 - 10 of 18)
elliotj47
elliotj47

not sure if i'm doing something wrong, but none of the new cultures appear when i generate worlds

*edit: i was doing something wrong

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Kallar
Kallar

Can you make this work with animal world?

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migdeu19
migdeu19

I like a lot this mod, but, cant you increase the number of modificable portrait catacteristics?
And maybe, you see interesting add some new traits :)

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Guest
Guest

Cant wait to see the new update, just got the mod, its honestly pretty good, this mixed with dumping money on some new dlcs has added a nice boost to CKIIs play ability time

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mrcaids
mrcaids

hope you add hyena's would be cool to recreate the lion king in CK2

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CyborgLenin1918 Creator
CyborgLenin1918

Most definitely! I was thinking about adding those for 3.0.
In any case, I don't think I would consider the mod "finished" without them.

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Guest
Guest

a few suggestions:
-vanilla and new creatures more modifiable and diverse.
-unique military building per culture
-maybe unique event card and 3D models for armies and councilers?

but this mod is still new. so i'll guess we wait?

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CyborgLenin1918 Creator
CyborgLenin1918

Those are some very neat ideas!
I've actually been working on making unique counciller models, even have the textures finished. Though, I don't think it will make it in by the next (3.0) update, which will be focused more on culture specific events.
Oh, and 2.0 should be coming out by the end of the week.

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Surprisekitty
Surprisekitty

Really excited for the next update and it's good to hear your still working on this mod. Truly, you are doing God's work.

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