War of the Silmarils is a sub-mod of Third Age: Total War, the ever popular total conversion for Medieval II: Total War Kingdoms. The goal is to follow the lore as closely as possible and faithfully reproduce the heroic First Age of Tolkien's Middle-earth in the Medieval II: Total War engine. War of the Silmarils features many new unique factions, each complete with a roster of units, a completely new campaign map of Beleriand and the lands to the North, and much more. So if you're one of the many who have been enthralled by Tolkien's mystical world, this is a mod to watch!

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https://media.moddb.com/images/articles/1/209/208461/auto/15874802_11954312871.jpg

Hello and welcome to the home of War of the Silmarils on ModDB! The mod had indeed been inactive for a long time, but, being a leading member of the original team, since last year I took it upon myself to revive and finish it, retrieving all the content made by my old team so far and starting the modfolder from scratch, and finishing the map, which during the last year I have vastly improved and perfected. I shall be posting news and previews on this page as development continues, so stay tuned!

War of the Silmarils is a submod of Third Age: Total War for Medieval II: Total War Kingdoms, based in the TATW submods section over at twcenter, and it aims to bring the heroic wars of Beleriand into the Total War engine. It will feature more than a dozen new factions with unique and original unit rosters while taking care to follow the lore of J.R.R.Tolkien as closely as possible, and a new campaign map covering all the lands west of the Blue Mountains in the First Age of Middle-earth.

War of the Silmarils takes place at a time many thousands of years before the events of The Lord of the Rings, a time when Men had just awakened and mighty Elven kingdoms dominated the west of Middle-earth. A time when the first Dark Lord, Morgoth, commanded Balrogs, dragons, werewolves and innumerable hosts of Orcs from his stronghold of Angband in the North. The campaign starts at the year 455 of the First Age, just before the Dagor Bragollach, when all the Elven princes are still alive and strong. Set amidst a grand tale of theft, exile, blood-curdling oaths and terrible wars, as recounted in Tolkien's Silmarillion, War of the Silmarils lets you take command of one of the many factions vying for power in Beleriand, and fight for survival or destruction in a time of total war!

The Factions:


Noldor:

  • House of Fingolfin
  • Nargothrond
  • Sons of Fëanor
  • Gondolin

Teleri:

  • Doriath
  • Falathrim
  • Laiquendi of Ossiriand

Edain:

  • House of Bëor
  • House of Hador
  • Folk of Haleth

Naugrim:

  • Belegost
  • Nogrod

Creatures of Morgoth:

  • Angband

Easterlings:

  • People of Bór (unplayable, spawned by script)
  • People of Ulfang (unplayable, spawned by script)

( * A few unplayable microfactions will also be included for the sake of lore and immersion, as well as the Host of Valinor, which will be scripted to arrive under specific conditions.)

The Team:

  • Ellin Athinaios - coding, scripting, mapping, modelling, skinning, 2D art, descriptions, lore research, unit concepts
  • Diogolindir - soundtrack

Old team members:

Contributors:

  • gigantus - mapping (Thanks to gigantus for making the first version of the map.)

The mod is based over at twcenter, so visit the thread at War of the Silmarils, in the submods section of Third Age: Total War, where you can see more information on the mod.

You can also visit War of the Silmarils on facebook, here:

Special thanks to King Kong and his team for giving permission to use TATW content!

https://media.moddb.com/images/articles/1/209/208461/auto/11182152_89009507438.jpg

(Copyrights of featured artwork owned by Andreas Marschall, made for the cover of the Blind Guardian album "Nightfall in Middle-earth". Logo made by Squeaks.)

Doriath Preview

Doriath Preview

News 9 comments

Doriath is a Sindarin faction in the heart of Beleriand, with strong and versatile infantry and elite archers yet lacking in cavalry, starting with seven...

Gondolin Preview

Gondolin Preview

News 11 comments

Gondolin is a mixed yet predominantly Noldorin faction, with powerful and versatile infantry yet lacking in cavalry (not many horses there), starting...

Comments  (0 - 10 of 624)
Theyodaguy12
Theyodaguy12

i can't believe your first post of this mod was in 2009

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Ellin Creator
Ellin

Heh, time flies.
I'll post an update soon.

Reply Good karma+2 votes
Theyodaguy12
Theyodaguy12

so how's its coming anything new to wet our whiistle

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Guest
Guest

looking forward to this~

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Mento_17
Mento_17

I was wondering if the mod will have any custom settlements? Or will it use unique settlements from other third age mods like for example using the Cair Andros map for Beleriand's Minas Tirith? As always keep up the good work and great job so far, I can't wait for this mod's release!

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Ellin Creator
Ellin

Not any new custom settlements, but you can see in the map preview screens all the unique settlements from Third Age that have been used, always fitting for the part. For example, as you said, Cair Andros for Minas Tirith, and Minas Tirith for Gondolin, Thranduil's Halls for Menegroth and Nargothrond, etc.

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Theyodaguy12
Theyodaguy12

so what would you put under a percentage of the the likeliness this mod comes out this year from like 10 to unlikely and 100 most likely

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Adunai
Adunai

For some reason, I never saw this asked, or thought about it myself. But how are you going to balance the geopolitical map where 90% of factions are on the side of Good, and only one playable faction is Evil? And an additional point - DaC (or the new DCI: LA) have Men as the standard faction, while both Elves (Dwarves) and Orcs are in the minority, so the fight is mostly Men vs Orcs. But in the First Age, Men are a tiny minority, and most fights should be Elves vs Orcs. Do you make Elves weaker, or Orcs more numerous? Or are Boldogs and Urulóki supposed to carry the Orcs?

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Ellin Creator
Ellin

Angband will be immensely powerful, and helped by scripts etc. And one of the Easterling factions will also be evil, so it's two evil factions. The goal isn't to balance it, but to make it difficult for good factions to survive.

Reply Good karma+3 votes
FeaRSTRR
FeaRSTRR

Will it be out soon ?

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