20161209165919 1

Victoria 2 Cold War Enhancement Mod (CWE)


Creator: settintotrieste

Major contributors: ChrisFox, TheRop, Pippo_Franchino, ARR8, echasovikov, LooseTongue, Yard1


A short summary of the mod:

CWE brings Victoria 2 into the Cold War era and beyond. This is the ultimate Cold War mod with a slew of special features such as ideological blocs, dynamic international institutions and decolonisation chains to accurately simulate the Cold War and Post-Cold War world.

Start dates available in CWE:

  • 1946
  • 1992 (Beta)

East vs West Start Date 1946

From Stettin to Trieste, an Iron curtain is descending upon Europe. Germany is divided in between the victorious nations from World War 2, the United States, the Soviet Union, the UK, and France. In south of Europe a power struggle in between communists and governments is raging. Italy is edging between Communism and Democracy. In Greece a civil war is raging with communists in the north and government control in the south. Eastern Europe is under the Soviet orbit and with each passing moment the USSR's stranglehold increases. In Asia, Iran is struggling to regain control over the northern part of the county. China is engulfed in the Chinese Civil War between the nationalists and the communists. Manchuria is occupied by the Soviet Union and Korea is divided between the USA and USSR. Japan is under American occupation. The Vietminh has rebelled against their French colonial overlords while in South East Asia the Dutch are struggling to maintain control over their empire and with it the era of decolonisation has begun. The Old World has been swept aside in the storm of war and a new one is taking shape but for better or worse this is the American Century.

New World Order Start Date 1992

"Gorbachev tear down this wall!" Few would have thought that the Iron Curtain would have fallen so quickly but yet it did. This sparked a chain reaction that reverberated throughout the world and started the decent of the USSR into a pulpit of pandemonium that would culminate into its dissolution. American is now the world hegemon. However it will not last long in this new multi-polar world with the rise of new centres of power in the ambitious and populace east. China and India are aspiring to seize the top spot and end the American hagemony though soft and hard power. And with globalization and the shift in geopolitical power towards the east, this is increasingly not a matter of if but when. In this renewed competitive multi-polar world, nations will join what initially are trade blocks, and eventually in some cases large centralized union states like the European Union, the South American Union and the African Union to keep up with the world. In light of these developments, the end of the Cold War can hardly have said to deliver the decisive realisation of international peace but it still has profoundly altered our world and whether it is for the better or worse is up to you. This is the beginning of the New World Order.


Important Notices:

Supported languages: English only

Some people have asked whether not being able to justify war is a bug. It is not. The ability to justify war is tied to ruling party war policy and world tension levels and being in a war. So unless you fulfill at least one of those conditions then war justification will be possible.

Social Corruption can be reduced by increasing literacy while Government Corruption can be reduced by increasing admin spending.

Development levels are determined by the literacy rates of specific provinces and whether the province has a large enough population. Provinces that have less than 30,000 pops will always be extremely underdeveloped. Increase your literacy to increase your developmental levels.


Github version:

While the Moddb file will give you big changes between versions, you may still feel that you wish to follow the mod more closely so I have made a Github Repository with the mod where you can download the most up to date dev version of the mod. However as it may be updated frequently, you may have to download the latest Github version multiple times for small commits like bug fixes etc but what you will get will be the most updated development version of CWE.


GitHub - Click the green button saying "Clone or download" to download CWE zip file


-----------------------------------
Current Version: 1.09
-----------------------------------


Installation Instructions:

Copy CWE and CWE.mod from the CWE.zip file to the mod directory of your Victoria 2 Programs File.
CWE requires Victoria 2 Heart of Darkness Version 3.04 which includes the beta patch. Please delete your map cache prior to starting a new version of the mod for the first time.


Community:

Please also check out our new discord server where you can discuss ideas or share your experiences with fellow players.

Do feel free to contribute ideas at our GitHub page too, every help counts!

Add to Anti-Banner
  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

CWE Mod Version 1.09

News

It has been some time since I posted an update article for CWE so this article will do a recap of both the changes since 1.06 and a sneak peek of the changes to come in 1.09. I will also briefly outline my goals for 1.10.

However before I start, I'd like to give a massive thanks to JohnLockers, naoisemct, ChrisFox, LooseTongue and all those who have contributed to the mod!

GettyImages 541320861 1024x683

The biggest changes up to 1.08 have been related to fleshing out the Cold War and the early 2000s of the mod with revised events for the Arab-Israeli conflict, Indonesian War of independence, Indian independence etc. I endeavoured to make these outcomes less railroaded with options for India to remain united, Hong Kong's lease to Britain to be extended and Indonesia to be kept by the Dutch. In addition to these larger changes, there were also content added to flesh out the UN. An example would be peacekeeping missions dependent on UNSC approval. Defeat in containment wars will also now lead to occupation and dismemberment of your rogue nation by UN forces if the UNSC deems it so.

20190127214448 1

An age system that gives unique bonuses per age makes some eras better for waging war or forging trade was added in 1.08. Some of the ages include "the atomic age" and "the Information Age".

The minor but important International Court of Justice was also introduced to allow nations to reclaim their cored lands from foreign occupiers peacefully.

Proxy wars have been revamped so that rival nations can spawn special rebel countries from generic rebel held territories should there be a full blown revolution. Should the rebel country win, the whole nation will have the same government type as the sponsor and join their sphere.

20190127214959 1

Devolution mechanics now make nationalist/populist majority states seek greater autonomy though obtaining SAR status and ultimately independence though it can be stopped - with a little bloodshed.

I've corrected and fixed many country flags to make them historically accurate with accompanying chance events to switch flags at the appropriate historical times.

20181202222234 1

Previously most events outside of the great powers were highly railroaded however this was change in 1.08 with the revision of all events to add randomness so you can get a monarchist Brazil or a continued communist Burma.

And these are just a small drop in the pool of changes added since 1.06.

Mission accomplished 14732854233

Looking ahead, CWE 1.09 will attempt to completely overhaul the 2 core features of Victoria which are military and pop ideologies.

Previous versions of the mod had a lacklustre and confusing military line-up with most nations being forced to build only irregulars in the first few decades before finally unlocking a swath of redundant units such as modern fighters and fighters. This will be removed in 1.09 and replaced with a more sensible unit line up (eg. combat support, interceptors, light infantry, heavy infantry, special forces) with "modernness" being reflected by stat boosts by techs. All units, save for special forces, can now be recruited from all pop types and not just accepted pops. This massively expands the potential for multicultural nations to field a large cosmopolitan army.

20190127214252 1

Naval units have upgraded along similar lines and a new unit, the nuclear aircraft carrier, was added. This unit functions like the dreadnought in Victoria's timeline but without the toughness so it must be guarded by a fleet of small ships like battlecruisers or corvettes.

20190127214519 1

On the political side, a new recurring event that periodically fires has been added to boost party support randomly with the goal to force more dynamism in elections. Victories can now be used to bolster ruling party support which makes a quick military victory the quickest way to shore up support. However do beware as a defeat will have the opposite effect.

I've tweaked pop ideology leanings to incorporate the very latest in coding innovations by HPM to make pop ideology more dynamic. Pop ideologies are now influenced by the militancy of the strata they belong in and even the tax gap between the rich and poor. These help to pit the different stratas against each other so you can never please all with the additional benefit of simulating the constant swinging between left and right.

20190127214825 1

Reforms have been better balanced such that high consciousness arises from too liberal reforms which polarises pop ideologies and makes it more difficult to push through reforms so strategising what reforms to pass first is crucial.

Immigration has been further fine tuned with realistic conditions for migration such as unemployment levels, literacy, tax levels and corruption being key factors rather than railroaded cultural immigration.

20190127214403 1

Additionally a major change to the fall of the USSR has been implemented. In older versions of CWE, it is a failure of the success of the August Coup that forms that Union of Sovereign States however this was unsatisfactory as it was too simple a way to accomplish a socialist democracy. In 1.09, you now have to keep militancy below 5 after the implementation of Gorbachev's reforms for 10 years before the socialist democracy event fires. Failure to do so will lead to the disintegration of the soviet bloc and the August Coup.

20190127214643 1

Beyond those mentioned above, minor additions include the CAF Franc Currency Union, new GFXs by LooseTongue, soviet constitution events by ChrisFox, Iron Curtain mechanics, global reserve currency mechanics by naoisemct, the Annam Plan to unify Cyprus and much more. Events have been added for even the small pacific nations of Kiribati and Tonga.

Significant progress has been made to correct bugs in country parties/names/events/decisions such as in the Suez Crisis which did not fire the full set of events.

19880521 russians  1771762b

A new UN armistice system has been implemented to allow warring states pressured by the UN to agree to 2 peace plans: Withdrawal to pre-war borders or to stop the war at the current battle lines. Doing so would lead to eventual calls for withdraws from the occupied territories however savy management of infamy can allow the lands to be 'borrowed' for many decades.

20190127214150 1

All in all the additions in 1.09 are geared towards adding more depth and strategy to guiding your nation through the most complex of eras while at the same time giving the player greater freedom to create ahistorical outcomes. Can you restore the Peru-Bolivian Confederation or establish the Volkstaat? The choice is now in your hands.

1280px Photograph of President R

I still have a few minor changes left to implement so 1.09 will be live once that's done which should be by early February. Do feel free to give the Github version which is the 1.09 beta a try although as it would be frequently edited and you may need to re-download the newest versions for small changes such as bugfixes, etc.

One other important thing I should mention is that I have separated the music file from the main mod file. This was because the zip file size was reaching the Moddb size limit. You can get the music file to attach to your main mod file from here.

b990c8ec be74 11e4 8036 00144fea

As for 1.10, my goals would be to further flesh out the late 1990s and early 2000s with a new tranche of events. This is as the mod is lacking in post 2000s flavour. Aside from this, I will also aim to make coups more dynamic with the introduction of officer led coups so watching out for the military can be crucial for unstable nations.

Please also check out our new discord server where you can discuss ideas or share your experiences with fellow players.

Do feel free to contribute ideas at our GitHub page too, every help counts!

Thank you for supporting the development of the Cold War Enhancement Mod.

CWE Mod Version 1.06

CWE Mod Version 1.06

News 24 comments

A summary on the new features present in CWE 1.04 and a sneak preview of what is to come in CWE 1.07.

CWE Mod Version 1.05

CWE Mod Version 1.05

News 11 comments

A summary on the new features present in CWE 1.04 and a sneak preview of what is to come in CWE 1.05.

CWE Mod Version 1.04

CWE Mod Version 1.04

News

A summary on the new features present in CWE 1.04 and a sneak preview of what is to come in CWE 1.05.

CWE Mod Version 1.03

CWE Mod Version 1.03

News 1 comment

A summary on the new features present in CWE 1.03 and a sneak preview of what is to come in CWE 1.04.

Add file RSS Files
CWE Music Addon Pack

CWE Music Addon Pack

Music 1 comment

Combine this with the base mod for a full cold war experience as the mod will have no music without this addon. For CWE 1.09 or Github versions only.

CWE Mod Version 1.09

CWE Mod Version 1.09

Full Version 4 comments

A complete version of the CWE mod. To install, follow the instructions below. Full changelog on the Github page. Do not forget to clear the map cache...

CWE Mod Version 1.08

CWE Mod Version 1.08

Full Version 61 comments

A complete version of the CWE mod. To install, follow the instructions below. Full changelog on the Github page. Do not forget to clear the map cache...

CWE Mod Version 1.07

CWE Mod Version 1.07

Full Version 33 comments

A complete version of the CWE mod. To install, follow the instructions below. Full changelog on the Github page. Do not forget to clear the map cache...

CWE Mod Version 1.06

CWE Mod Version 1.06

Full Version 50 comments

A complete version of the CWE mod. To install, follow the instructions below. Full changelog on the Github page. Do not forget to clear the map cache...

CWE Mod Version 1.05

CWE Mod Version 1.05

Full Version 53 comments

A complete version of the CWE mod. To install, follow the instructions below. Full changelog on the Github page. Do not forget to clear the map cache...

Comments  (0 - 10 of 887)
DinosaurioconMods
DinosaurioconMods

I must admit that this mod I love, knowing that it is still active and has not been abandoned, so I must congratulate you for the magnificent work. On the other hand, this dedicating my time to change to Chile, the theme of the parties and the ruling party, putting the names, when they appeared and disappeared, etc, I suppose there is no problem of that, right?

Reply Good karma Bad karma+1 vote
leonhearted1453
leonhearted1453

nice but i play with turkey and russia and others came together and became eu.its a big problem i see this impossible in real world

also if you try to change peoples political opinion, you can it only one time not more..

Reply Good karma Bad karma+1 vote
Guest
Guest

Scandinavia would be good addition on future versions

Reply Good karma Bad karma0 votes
settintotrieste Creator
settintotrieste

Scandinavia is already in the game and can be formed via the nordic council.

Reply Good karma+1 vote
reilukas
reilukas

At the game menu, it still appears CWE 1.08, even though at the launcher is CWE 1.09, is it just a passed detail, or the archive is wrong?

Reply Good karma Bad karma+1 vote
Guest
Guest

Hi, question. I want to play as independent Ukraine from 1946, so ive played as SSSR and released nation and did PLAY AS. Then i wanted to transition from Communism to Democracy, but it needs 10 militancy. I was trying to get them by console commands but it tells me "please specify ideology name".
Any help, or other way to get militancy fast, Only way ive found to get militancy is to vage war but i cant justyfy war since its it has pacifist policy.

Reply Good karma Bad karma0 votes
Bismarckingit
Bismarckingit

The console command requires that you choose which ideology of pops to make super militant.

I.e. Traditionalist, populist, conservative, communist, etc.

I also think you have to specify the province...

Reply Good karma Bad karma+1 vote
Bismarckingit
Bismarckingit

(reposting in case you didn't get it last time. Sorry if I seem spammy, but I just want to make sure that this works for you before I start on it.)

(this is the same anon from before. I just made my own account so can reply/send the stuff to you later.)

So here's my plan:
The denazification decision, at the start date, can only be taken by the player. This is to allow for the player to decide what happens in the program. If the player doesn't take it by 1947, the AI can take the decision itself. This decision will set a global flag that will affect all German/Austrian pops. Be too lenient, and you'll get a Nazi resistance to any non-fascist government ala 'the man with the iron heart.' Be too hard and you can get a different kind of resistance. (don't know what that'll be yet.) this wont do anything else...yet.
When the discussion arises about what to do with the German territory, there will now be extra options for what each nation can do. France can create a Rhein state, Britain can recreate Hannover, and the USA can release Bavaria. Note that all except Bavaria have the option of being released as a puppet. (France can also keep the Rhine but give the rest to Germany, but that comes later.)
When Germany is released,(if it is released) it will get an event deciding whether or not to dissolve the Wehrmacht, and replace it with the Bundeswehr. This also wont do anything...yet. (though both options will give minor military bonuses associated with the two styles of army. In the case of the Wehrmacht, it would be experience, whilst the Bundeswehr will give a mobilization bonus.) The next step will be whether or not to appease the monarchists by giving Wilhelm III the throne, albiet constitutionally. The will not only greatly decrease communist and fascist support, but will also decrease overall militancy. Refusing will slightly **** off the conservatives and traditionalists, and will allow some other routes.

Once the monarchy is back, this is where the previous denazification comes in. (or ya know, it might happen anyways.)If one was lenient or incredibly harsh, militancy will begin to skyrocket, albiet leniency results in much more fascism. Once militancy reaches a certain point, Wilhelm will dismiss the Parliament, and attempt to seize power, causing the player to have to send in the army.
This is where the previous decision regarding the Wehrmacht will come into play. The Wehrmacht, historically, had EXTREMELY monarchist and reactionary leanings. The Bundeswehr was created to essentially nullify those leanings. If you had created the Bundeswehr, the king will fail, and the constitution will remain, with the player deciding what to do with the monarch.

If you kept the Wehrmacht, well...

All hail the king.

If the king succeeds, this will result in the restoration of the German Empire as a state. It will have access to decisions and events allowing it to lay claim to not only the mostly German lands, but all of the territories of the former German Empire, from Elsass-Lothringen to Poznan.

I may also allow it to purchase its former colonies back from Britain or conquer them should it so decide. (and should colonialism in those areas survive.)

That's the monarchist route I have planned. I also have, at least in my head, the workings of a fascist and communist route.

Does this sound good?

Reply Good karma Bad karma+1 vote
settintotrieste Creator
settintotrieste

Sounds quite okay. However what was the support for the German monarchy like post WW2 as the kaiser died in 1941?

Reply Good karma+1 vote
Bismarckingit
Bismarckingit

Here's a little bit of extra info on him, in case any of it gives you an idea on other stuff I could try to add:
1. Initially, he supported Hitler, but that changed after the Night Of The Long Knives, where one of his closest friends was killed.

2. During operation Valkyrie, he was the one the army wanted to replace Hitler with, but he refused. (probably seeing the writing on the wall, and probably saving his life.)

3. He was evidently arrested for war crimes by the French? The weird thing was that he was arrested for war crimes he supposedly committed in WW1, in which he did literally nothing. (he headed an army, but he only had de facto control over it. He was explicitly told by Wilhelm II to listen to the general staff.) He was then put in house arrest in Hohenzollern castle, where he died of a heart attack in 1951.

... I'm probably going to have to ignore some of that, cause that means he'd have to do that coup PRETTY FREAKING QUICKLY.

Reply Good karma Bad karma+1 vote
Bismarckingit
Bismarckingit

After Wilhelm II, the monarchist movement moved towards putting Wilhelm III, his son, on the throne.
Wilhelm III WAS more inclined to allow democracy, but if the entire country was literally on fire, I wouldn't put a coup above him.

I might add a special modifier for him as the Kaiser. What's probably going to happen is if you keep things stable until he dies, then the constitution will remain permanently.

Reply Good karma Bad karma+1 vote
Bismarckingit
Bismarckingit

I may also make it so that if the player is playing Germany, they can initiate the coup themselves and force through its success, for the sake of gameplay.

(probably won't though)

Reply Good karma Bad karma+1 vote
Guest
Guest

This comment is currently awaiting admin approval, join now to view.

Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Icon
Victoria 2: Heart of Darkness
Creator
Contact
Send Message
Release date
Mod watch
Follow
Share
Community Rating

Average

9.4

20 votes submitted.

You Say

-

Ratings closed.

Highest Rated (3 agree) 10/10

the mod looks awesome but when it crashes on start up when its loading the databases

Apr 22 2017 by warrisee

Style
Embed Buttons
Link to Victoria 2 Cold War Enhancement Mod by selecting a button and using the embed code provided more...
Victoria 2 Cold War Enhancement Mod
Statistics
Last Update
Watchers
105 members
Files
11
Articles
7
Reviews
17