New Era Mod is a mod based on the well known HPM mod. The new game contains two additional campaigns, which have starting year 1920 and 1936 respectively. The first timeline begins the period of the ceasefire by the Great War. After the Great War, there is tension in Anatolia as part of the Turkish war of independence. Many countries are fighting there to grab a piece of land from the dismantled Ottoman Empire. The sequel is expected to be exciting... The second timeline begins in 1936, the period when the authoritarian regimes have the power, mainly in European nations. We are on the verge of a Second World War and the sequence of the events will determine the future of mankind for the next century.

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New Era Mod - Version 1.05a

New Era Mod - Version 1.05a

Full Version

Hello guys! Here is a new version of New Era Mod which has some changes and improvements. Also in this edition was made the first attempt to improve the...

New Era Mod - Version 1.05

New Era Mod - Version 1.05

Full Version 6 comments

Hello guys! After many months, I completed the new version of New Era Mod. The new version contains many changes and corrections which make the game experience...

New Era Mod - Version 1.04c

New Era Mod - Version 1.04c

Full Version 14 comments

In this version, I corrected the government types of three countries.

New Era Mod - Version 1.04b

New Era Mod - Version 1.04b

Full Version 3 comments

In this version, I made few fixes which improve the game's features.

New Era Mod - Version 1.04a

New Era Mod - Version 1.04a

Full Version

In this version, I made some changes which improve the game experience. Also with this update, the mod will get different music!

New Era Mod - Version 1.04

New Era Mod - Version 1.04

Full Version

In this version, I fixed some necessary issues which improve the game experience.

Comments  (0 - 10 of 92)
Guest
Guest

Hey i load the mod and it doesn't show the new start dates. I ran it on it's own and with HPM. I installed the main mod folder on the ''mod'' folder in ''steamappcommon''/''victoria 2''. Do you know a solution?

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ColonelPixis Creator
ColonelPixis

Old Era Mod has the new start dates. Check the files of version 1.05

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Guest
Guest

Really well done, good! But if I may ask, why is the population of Pula and Fiume in Istria with so few Italians, when in truth they were almost half of the inhabitants? And also in Libya the Italians in 1939 were 13%, concentrated in the coast around Tripoli and Benghazi (where they were respectively 37% and 31% of the population)

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ColonelPixis Creator
ColonelPixis

I will check it

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Skorpion643
Skorpion643

Do you pretend to make a historical second world war, being possible to make happen what happened in real life or what could happen?
A good way to do that is create a bookmark in day 1 of world war 2, and also in 1942 when nazi germany was at its greatest extent.

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ColonelPixis Creator
ColonelPixis

I will check this.

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Skorpion643
Skorpion643

A good way to do that is create a bookmark in day 1 of world war 2, and also in 1942 when nazi germany was at its greatest extent.

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Skorpion643
Skorpion643

That is just an idea.

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Guest
Guest

i have a problem with the mod. when a province switches goods that produces the employees in rgo becomes 0 and the province doesnt produce anymore

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ColonelPixis Creator
ColonelPixis

you mean the provinces with oil, right?

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Guest
Guest

not only oil but every province that changes its production

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ColonelPixis Creator
ColonelPixis

I dont know how to fix it, but I will try to find a solution for a new version

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Guest
Guest

I have played the mod in the 1920 scenario and discovered that before 1936 there is no problem with the provinces that switches goods, the problem is in the 1936 scenario. Every province that changes goods after 1936 will have its employees in rgo become 0.
With the oil in all scenarios (1920 and 1936) its employees in rgo always becomes 0

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ColonelPixis Creator
ColonelPixis

I got it. I have to spend some time to find the reason for this problem. Thanks for this comment. By the way, can you remind me, how the goods are changing? Is it happening because of an event? Also, if someone read this comment and knows something about how to fix it, I would be grateful to him.

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Guest
Guest

Yes, the provinces change goods because of events.

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ColonelPixis Creator
ColonelPixis

Ok, I will try to fix it!

Reply Good karma+1 vote
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Victoria 2: Heart of Darkness
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