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Victoria 2 Cold War Enhancement Mod (CWE)


Creator: settintotrieste

Major contributors: ChrisFox, TheRop, Pippo_Franchino, ARR8, echasovikov, LooseTongue, Yard1


A short summary of the mod:

CWE brings Victoria 2 into the Cold War era and beyond. This is the ultimate Cold War mod with a slew of special features such as ideological blocs, dynamic international institutions and decolonisation chains to accurately simulate the Cold War and Post-Cold War world.

Start dates available in CWE:

  • 1946
  • 1992 (Beta)

East vs West Start Date 1946

From Stettin to Trieste, an Iron curtain is descending upon Europe. Germany is divided in between the victorious nations from World War 2, the United States, the Soviet Union, the UK, and France. In south of Europe a power struggle in between communists and governments is raging. Italy is edging between Communism and Democracy. In Greece a civil war is raging with communists in the north and government control in the south. Eastern Europe is under the Soviet orbit and with each passing moment the USSR's stranglehold increases. In Asia, Iran is struggling to regain control over the northern part of the county. China is engulfed in the Chinese Civil War between the nationalists and the communists. Manchuria is occupied by the Soviet Union and Korea is divided between the USA and USSR. Japan is under American occupation. The Vietminh has rebelled against their French colonial overlords while in South East Asia the Dutch are struggling to maintain control over their empire and with it the era of decolonisation has begun. The Old World has been swept aside in the storm of war and a new one is taking shape but for better or worse this is the American Century.

New World Order Start Date 1992

"Gorbachev tear down this wall!" Few would have thought that the Iron Curtain would have fallen so quickly but yet it did. This sparked a chain reaction that reverberated throughout the world and started the decent of the USSR into a pulpit of pandemonium that would culminate into its dissolution. American is now the world hegemon. However it will not last long in this new multi-polar world with the rise of new centres of power in the ambitious and populace east. China and India are aspiring to seize the top spot and end the American hagemony though soft and hard power. And with globalization and the shift in geopolitical power towards the east, this is increasingly not a matter of if but when. In this renewed competitive multi-polar world, nations will join what initially are trade blocks, and eventually in some cases large centralized union states like the European Union, the South American Union and the African Union to keep up with the world. In light of these developments, the end of the Cold War can hardly have said to deliver the decisive realisation of international peace but it still has profoundly altered our world and whether it is for the better or worse is up to you. This is the beginning of the New World Order.


Important Notices:

Supported languages: English only

Some people have asked whether not being able to justify war is a bug. It is not. The ability to justify war is tied to ruling party war policy and world tension levels and being in a war. So unless you fulfill at least one of those conditions then war justification will be possible.

Social Corruption can be reduced by increasing literacy while Government Corruption can be reduced by increasing admin spending.

Development levels are determined by the literacy rates of specific provinces and whether the province has a large enough population. Provinces that have less than 30,000 pops will always be extremely underdeveloped. Increase your literacy to increase your developmental levels.


Github version:

While the Moddb file will give you big changes between versions, you may still feel that you wish to follow the mod more closely so I have made a Github Repository with the mod where you can download the most up to date dev version of the mod. However as it may be updated frequently, you may have to download the latest Github version multiple times for small commits like bug fixes etc but what you will get will be the most updated development version of CWE.


GitHub - Click the green button saying "Clone or download" to download CWE zip file


-----------------------------------
Current Version: 1.09
-----------------------------------


Installation Instructions:

Copy CWE and CWE.mod from the CWE.zip file to the mod directory of your Victoria 2 Programs File.
CWE requires Victoria 2 Heart of Darkness Version 3.04 which includes the beta patch. Please delete your map cache prior to starting a new version of the mod for the first time.


Community:

Please also check out our new discord server where you can discuss ideas or share your experiences with fellow players.

Do feel free to contribute ideas at our GitHub page too, every help counts!

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It has been some time since I posted an update article for CWE so this article will do a recap of both the changes since 1.06 and a sneak peek of the changes to come in 1.09. I will also briefly outline my goals for 1.10.

However before I start, I'd like to give a massive thanks to JohnLockers, naoisemct, ChrisFox, LooseTongue and all those who have contributed to the mod!

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The biggest changes up to 1.08 have been related to fleshing out the Cold War and the early 2000s of the mod with revised events for the Arab-Israeli conflict, Indonesian War of independence, Indian independence etc. I endeavoured to make these outcomes less railroaded with options for India to remain united, Hong Kong's lease to Britain to be extended and Indonesia to be kept by the Dutch. In addition to these larger changes, there were also content added to flesh out the UN. An example would be peacekeeping missions dependent on UNSC approval. Defeat in containment wars will also now lead to occupation and dismemberment of your rogue nation by UN forces if the UNSC deems it so.

20190127214448 1

An age system that gives unique bonuses per age makes some eras better for waging war or forging trade was added in 1.08. Some of the ages include "the atomic age" and "the Information Age".

The minor but important International Court of Justice was also introduced to allow nations to reclaim their cored lands from foreign occupiers peacefully.

Proxy wars have been revamped so that rival nations can spawn special rebel countries from generic rebel held territories should there be a full blown revolution. Should the rebel country win, the whole nation will have the same government type as the sponsor and join their sphere.

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Devolution mechanics now make nationalist/populist majority states seek greater autonomy though obtaining SAR status and ultimately independence though it can be stopped - with a little bloodshed.

I've corrected and fixed many country flags to make them historically accurate with accompanying chance events to switch flags at the appropriate historical times.

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Previously most events outside of the great powers were highly railroaded however this was change in 1.08 with the revision of all events to add randomness so you can get a monarchist Brazil or a continued communist Burma.

And these are just a small drop in the pool of changes added since 1.06.

Mission accomplished 14732854233

Looking ahead, CWE 1.09 will attempt to completely overhaul the 2 core features of Victoria which are military and pop ideologies.

Previous versions of the mod had a lacklustre and confusing military line-up with most nations being forced to build only irregulars in the first few decades before finally unlocking a swath of redundant units such as modern fighters and fighters. This will be removed in 1.09 and replaced with a more sensible unit line up (eg. combat support, interceptors, light infantry, heavy infantry, special forces) with "modernness" being reflected by stat boosts by techs. All units, save for special forces, can now be recruited from all pop types and not just accepted pops. This massively expands the potential for multicultural nations to field a large cosmopolitan army.

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Naval units have upgraded along similar lines and a new unit, the nuclear aircraft carrier, was added. This unit functions like the dreadnought in Victoria's timeline but without the toughness so it must be guarded by a fleet of small ships like battlecruisers or corvettes.

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On the political side, a new recurring event that periodically fires has been added to boost party support randomly with the goal to force more dynamism in elections. Victories can now be used to bolster ruling party support which makes a quick military victory the quickest way to shore up support. However do beware as a defeat will have the opposite effect.

I've tweaked pop ideology leanings to incorporate the very latest in coding innovations by HPM to make pop ideology more dynamic. Pop ideologies are now influenced by the militancy of the strata they belong in and even the tax gap between the rich and poor. These help to pit the different stratas against each other so you can never please all with the additional benefit of simulating the constant swinging between left and right.

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Reforms have been better balanced such that high consciousness arises from too liberal reforms which polarises pop ideologies and makes it more difficult to push through reforms so strategising what reforms to pass first is crucial.

Immigration has been further fine tuned with realistic conditions for migration such as unemployment levels, literacy, tax levels and corruption being key factors rather than railroaded cultural immigration.

20190127214403 1

Additionally a major change to the fall of the USSR has been implemented. In older versions of CWE, it is a failure of the success of the August Coup that forms that Union of Sovereign States however this was unsatisfactory as it was too simple a way to accomplish a socialist democracy. In 1.09, you now have to keep militancy below 5 after the implementation of Gorbachev's reforms for 10 years before the socialist democracy event fires. Failure to do so will lead to the disintegration of the soviet bloc and the August Coup.

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Beyond those mentioned above, minor additions include the CAF Franc Currency Union, new GFXs by LooseTongue, soviet constitution events by ChrisFox, Iron Curtain mechanics, global reserve currency mechanics by naoisemct, the Annam Plan to unify Cyprus and much more. Events have been added for even the small pacific nations of Kiribati and Tonga.

Significant progress has been made to correct bugs in country parties/names/events/decisions such as in the Suez Crisis which did not fire the full set of events.

19880521 russians  1771762b

A new UN armistice system has been implemented to allow warring states pressured by the UN to agree to 2 peace plans: Withdrawal to pre-war borders or to stop the war at the current battle lines. Doing so would lead to eventual calls for withdraws from the occupied territories however savy management of infamy can allow the lands to be 'borrowed' for many decades.

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All in all the additions in 1.09 are geared towards adding more depth and strategy to guiding your nation through the most complex of eras while at the same time giving the player greater freedom to create ahistorical outcomes. Can you restore the Peru-Bolivian Confederation or establish the Volkstaat? The choice is now in your hands.

1280px Photograph of President R

I still have a few minor changes left to implement so 1.09 will be live once that's done which should be by early February. Do feel free to give the Github version which is the 1.09 beta a try although as it would be frequently edited and you may need to re-download the newest versions for small changes such as bugfixes, etc.

One other important thing I should mention is that I have separated the music file from the main mod file. This was because the zip file size was reaching the Moddb size limit. You can get the music file to attach to your main mod file from here.

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As for 1.10, my goals would be to further flesh out the late 1990s and early 2000s with a new tranche of events. This is as the mod is lacking in post 2000s flavour. Aside from this, I will also aim to make coups more dynamic with the introduction of officer led coups so watching out for the military can be crucial for unstable nations.

Please also check out our new discord server where you can discuss ideas or share your experiences with fellow players.

Do feel free to contribute ideas at our GitHub page too, every help counts!

Thank you for supporting the development of the Cold War Enhancement Mod.

CWE Mod Version 1.06

CWE Mod Version 1.06

News 25 comments

A summary on the new features present in CWE 1.04 and a sneak preview of what is to come in CWE 1.07.

CWE Mod Version 1.05

CWE Mod Version 1.05

News 11 comments

A summary on the new features present in CWE 1.04 and a sneak preview of what is to come in CWE 1.05.

CWE Mod Version 1.04

CWE Mod Version 1.04

News

A summary on the new features present in CWE 1.04 and a sneak preview of what is to come in CWE 1.05.

CWE Mod Version 1.03

CWE Mod Version 1.03

News 1 comment

A summary on the new features present in CWE 1.03 and a sneak preview of what is to come in CWE 1.04.

Add file RSS Files
CWE Music Addon Pack

CWE Music Addon Pack

Music 3 comments

Combine this with the base mod for a full cold war experience as the mod will have no music without this addon. For CWE 1.09 or Github versions only.

CWE Mod Version 1.10

CWE Mod Version 1.10

Full Version 18 comments

A complete version of the CWE mod. To install, follow the instructions below. Full changelog on the Github page. Do not forget to clear the map cache...

CWE Mod Version 1.09

CWE Mod Version 1.09

Full Version 88 comments

A complete version of the CWE mod. To install, follow the instructions below. Full changelog on the Github page. Do not forget to clear the map cache...

CWE Mod Version 1.08

CWE Mod Version 1.08

Full Version 61 comments

A complete version of the CWE mod. To install, follow the instructions below. Full changelog on the Github page. Do not forget to clear the map cache...

CWE Mod Version 1.07

CWE Mod Version 1.07

Full Version 33 comments

A complete version of the CWE mod. To install, follow the instructions below. Full changelog on the Github page. Do not forget to clear the map cache...

CWE Mod Version 1.06

CWE Mod Version 1.06

Full Version 50 comments

A complete version of the CWE mod. To install, follow the instructions below. Full changelog on the Github page. Do not forget to clear the map cache...

Comments  (0 - 10 of 1,034)
jonão
jonão

My game crash in the "loading rivers", I don't know why. It was crashing in game but now it isn't even opening.

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Fisto21
Fisto21

Just wanted to say thanks for all your hard work on this. This is easily my favourite Vic2 mod, I check the github commits almost daily (and those last few economy tweaks worked out great).

I would just like to ask if you could perhaps put some disclaimer in the NWO game start that it's "unfinished" or at least less polished.

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Guest
Guest

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Guest
Guest

Hi, I would like to ask how is it done to unify South America with Brazil? For, even with the application of Unasur, some countries do not enter the bloc (even being in the area of influence of the aforementioned country).

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settintotrieste Creator
settintotrieste

Dictatorships will refuse to join even if sphered.

Reply Good karma+1 vote
arturdaniel77
arturdaniel77

For some reason UK in my every USA game become Socialist :(

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Guest
Guest

Hi. I was looking through the events and noticed "Yugoslavia_Tito_Uprising". Is there a plan to include WW2 in the game?

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settintotrieste Creator
settintotrieste

No

Reply Good karma+1 vote
GeneralWalters
GeneralWalters

Is it just me, or are there far too many farmers, particularly on the 1992 scenario. The US should have only like 5% or something.

(Repost cause wrote as a guest last time).

Here's a pie chart for 2007, and yeah, nowhere near 60% farmers, Upload.wikimedia.org

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settintotrieste Creator
settintotrieste

Yes, I haven’t fixed the 1992 start date yet. It will be the goal of later versions of the mod.

Reply Good karma+2 votes
GeneralWalters
GeneralWalters

Although I’m not sure how Victoria 2, could depict a service based economy, I imagine that will be hard in a game primarily about recourse production and industry.

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Emperor455
Emperor455

I personally tried replicating the service industry into a submod but i found it near impossible since i can't add anymore goods to the game. I instead just created new factories that are far more advanced than base game. :)

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Highest Rated (5 agree) 10/10

the mod looks awesome but when it crashes on start up when its loading the databases

Apr 22 2017 by warrisee

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