A mod that was based on CWE, this mod focuses on correcting the severe communist bias that was present, startup events and decisions that can be toggled to set the tone of the gameplay, improved and overhauled gameplay mechanics to make them more dynamic and realistic, reduced event spam, better factory organization and consolidating excess factory types, improved historical accuracy.
Regular updates can be found on the Github; For bug reports, suggestions, applications to contribute to the mod, etc., go to the discord server.

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Modern History Mod (MHM)

Modern History Mod (MHM)

Full Version 4 comments

Release latest version of MHM 1.06 (as of 11/27/2022) onto Moddb - This version focused on mechanics overhauls, adding metaregions, making tweaks to regular...

Comments  (0 - 10 of 20)
GabrielGiovanna
GabrielGiovanna - - 3 comments

it crash after 3 decades how i can fix it

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RLFD43
RLFD43 - - 11 comments

the game keeps crashing at around 2-3 decades in. any reason this happens?

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Gabo4040
Gabo4040 - - 4 comments

(buried)

I've played a little but what I've played is an excellent mod, although there are still things in English that I don't understand, since I speak Spanish, the translation needs a polish. Hint: a match point in 1836, you don't have to add anything, just vanilla, but have your mod activated when it's 1946, but with everything we did in 1836-1946, it would be god if you do that, your mod would become the Better, I hope you do it, keep it up :) :) Question: Is it possible with Mexico to conquer the whole world? When I see the United States so powerful, I don't know if it's possible.

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Newguy77
Newguy77 - - 18 comments

First a suggestion, what about a little modification for a vassal state? Let's say one rebel and you decide to crush the revolt so it not get independent, then after you annex, you can have an option to change those cores' primary culture for you own, of course for a huge amount of infamy. You can roleplay that like some kind of punishment for the independence, like transferring your own people there in order to rule the area and control other revolts.

Second a question, what's the option to initiate USSR's fall in the first scenario?

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Guest
Guest - - 692,350 comments

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JVAS15
JVAS15 - - 93 comments

I really liked the mod. I've been playing for a while now and been enjoying a lot, wars on this mod are really fun. I think it would be cool if the mod had events and decisions to implant spies on other countries to increase rebel support for the ideology of the country we are playing with, or events that gives the opportunity to assassinate the leader of the country or to help organize a coup d'etat. A decision to spend money to hire mercenaries to help on wars, would be great too.

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RichardTheEstrategi
RichardTheEstrategi - - 5 comments

I have a suggestion. Placing the Decision of the Brics Alliance, would have to play with one of the 5 member countries, and have a relationship above 100 with all of them and be in Peace. Brazil, China, India, Russia and South Africa in addition to creating the Bank of Brics is also located in China. What do you think?

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DoktorKure Creator
DoktorKure - - 4 comments

Excellent suggestion, I will add this in when I get to reviewing global institutions

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RichardTheEstrategi
RichardTheEstrategi - - 5 comments

Keep updating the mod please this mod is very good, it only has a bug that is the crash when I played with Brazil and I attached Germany and when I moved the screen towards Europe it crashed and closed the game.
.. Perfect and Satisfatory

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DoktorKure Creator
DoktorKure - - 4 comments

I've never had this issue, were you able to recreate it?

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RichardTheEstrategi
RichardTheEstrategi - - 5 comments

Yes, I Achivied. Thanks

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Laveaga
Laveaga - - 2 comments

hello, how could you solve it? I have the same problem but with Mexico

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