CWE brings Victoria 2 into the Cold War era and beyond. This is the ultimate Cold War mod with a slew of special features such as ideological blocs, dynamic international institutions and decolonisation chains to accurately simulate the Cold War and Post-Cold War world.

Description

A complete version of the CWE mod. To install, follow the instructions below. Full changelog on the Github page. Do not forget to clear the map cache. You can view the partial changelog with the important features added/changed below. Updated as of 03/04/2020.

Preview
CWE Mod Version 1.11
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Guest
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dididima
dididima - - 12 comments

i've been playing 1.10 for a while without problems, this version crashes while loading database, what should i do?

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settintotrieste Author
settintotrieste - - 909 comments

Delete your map cache

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dididima
dididima - - 12 comments

Yep, i already did but it keeps crashing for me, weird

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settintotrieste Author
settintotrieste - - 909 comments

I Guess the method of last resort is to delete your CWE documents folder

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dididima
dididima - - 12 comments

That worked, thank you!!

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helloducday
helloducday - - 2 comments

How did you fix that issue bro?

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Guest
Guest - - 689,354 comments

What's new in this version?

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settintotrieste Author
settintotrieste - - 909 comments

The partial change log is in the description box above.

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JCane
JCane - - 1 comments

What is the map Cache and where can i find it my game also crashed

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settintotrieste Author
settintotrieste - - 909 comments

It is in the documents folder

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JohnnyTheChad
JohnnyTheChad - - 9 comments

hello, when forming the indochinese union as vietnam, the decision does not annex laos so now you're stuck in a awkward position where laos is your puppet but doesnt get annexed into your country
I.imgur.com

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settintotrieste Author
settintotrieste - - 909 comments

This is strange, based on the code, the decision should send the annexation event to them.

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settintotrieste Author
settintotrieste - - 909 comments

I’ve fixed it in the github version

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Mouzie
Mouzie - - 128 comments

North Vietnam has localization issues with party names. Is there a unification event for South Vietnam?

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settintotrieste Author
settintotrieste - - 909 comments

Yes if you can annex north vietnam or north Vietnam ceases to exist.

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Guest
Guest - - 689,354 comments

There's zero colonial migration, is this by design or is there a way to encourage it?

Additionally, when Mozambique is released by event when Keep Colonial Possessions At All Costs is active, the northern half of the country remains a colonial state. Is this also by design or can it be fixed? Not sure if a natural release with KCPAAC prevents this, whether Portugal fights the war or not.

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Mouzie
Mouzie - - 128 comments

Can you see if you can tweak the mobilization percentages (or tell me where to tweak it myself)? I am testing with North Korea and gain 200%x(the number of brigades) stating that 80%+ of my population can be mobilized. This completely breaks the mobilization pool causing it to instantly shoots to 100% percentage with no added conscripts.

A solution I've found partly works is setting recruited units from 3,000 to 1,000 simulating 1,000 teachers, staffs, etc, etc to create 3,000 soldiers. Not perfect, but does create large mobilized professional forces as intended.

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settintotrieste Author
settintotrieste - - 909 comments

I’ve reduced the mobilisation_impact values in issues

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Guest
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surmin
surmin - - 3 comments

ok let`s try again.
Formed ASEAN, your mod allowed me to integrate Thailand, Malaysia and Singapore, but not Myanmar, Philippines, Brunei, Papua and Cambodja. Ofc, all of them was in my sphere, played as Indonesia. Should i wait or i cannot integrate more? I seen phantom decision(idk how to explain, it was but nothing happened when i clicked it) to integrate Philippines tho.

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marxistguy
marxistguy - - 230 comments

Added more start date is a nice addition, maybe added the event where McArthur almost nuked China 😁, or maybe just maybe, a World War 3 start date my friend, consider it an alt-history sub-mod or anything, either at the end of the cold war or post-cold war, just my thought. I've seen the global wars in this mod, and its wild

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Guest
Guest - - 689,354 comments

Whenever I try to force an early election, "debate" pop-ups don't show up at all. Is that a bug or did you disable "debate" pop-ups for this mod?

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settintotrieste Author
settintotrieste - - 909 comments

Election events have been removed from the mod

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Guest
Guest - - 689,354 comments

Do you know how I can put them back in? :)

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settintotrieste Author
settintotrieste - - 909 comments

you’ll need to create them from scratch unfortunately . I deleted the files back in 2017 before the first version of the mod.

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marxistguy
marxistguy - - 230 comments

Just realized something that the old save files from 1.10 are no longer compatible, it just crash when clicking on it, i don't mind i could still use the old version, but a damn shame i coudn't continue my campaign on this version

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settintotrieste Author
settintotrieste - - 909 comments

Yeah 1.11 is not compatible with 1.10 due to changes made to the map provinces

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marxistguy
marxistguy - - 230 comments

I see well i look further for more update, maybe a more start date or events, good luck, also i want to ask permission for some of your decisions and events files, may i? i want to enhance the cold war scenario for my mod

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settintotrieste Author
settintotrieste - - 909 comments

Thanks and yes you may use some files for your mod.

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Guest
Guest - - 689,354 comments

As China, getting the decision to transfer Hong Kong doesn't occur when the Franco British Union is formed. Only manually triggering the necessary event grants Chinese core on Hong Kong, and manual transfer and release makes it a Special Administrative Region.

This is a great mod though, very detailed. :)

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settintotrieste Author
settintotrieste - - 909 comments

I'll put this on the to-do list

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Guest
Guest - - 689,354 comments

I apologize if someone has already notified you of this problem. Sometimes when you click on a province it sometimes clicks on an army one or sometimes two to three provinces away from the province you were trying to select and the only way to click on the province is to tell the army to move over to another province to click on the province you were trying to click on earlier. I have never noticed that with any other version of the mod. I know its a bit of a nitpick but after a while it does get a bit annoying and I thought it was best for you to know. Great mod overall.

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settintotrieste Author
settintotrieste - - 909 comments

It is probably due to a map position error for some of the provinces. I’m not good at province modding so I’m afraid I can’t help on this.

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megadethsan
megadethsan - - 1 comments

Great mod, a few new bugs in 11 :

-State of emergency decisions get auto disabled one day later
-Major creditor nation -90% loan, member of eu investment bank -30 loan, and principal member of eu investment bank -30 loan, leads to negative interest followed by a crash IF a loan is taken.

And the classic since forever :

-Puppet / claim province war justifications get disabled and removed without a clear explanation. The option to generate these justifications AGAIN re-appears if the country ( which lost the claim ) starts a random war with any one.

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xxfuccboi42069xx
xxfuccboi42069xx - - 1 comments

Hi, i can't seem to form CANZUK/Imperial federation because i don't have the modifier "leader of the commonwealth", i have seen the AI get it and get the decision to change the commonwealth's focus, and get the bonuses of the commonwealth but i don't know how to get it, i made a reddit post about it recently and i didn't find an answer. Otherwise i really really enjoy this mod, thank you so much for keeping the Vic2 community alive and well even after all these years

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mohammaddt1999
mohammaddt1999 - - 1 comments

should i delete victoriaII/map/cache folder?
when i put mods files in Documents\Paradox Interactive\Victoria II\mod mod doesnt work!
and when I put them in C:\Games\Victori II Heart of Darkness\mod the games startup has crash!
has the mod compatibility with v 3.0.1 of game?

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settintotrieste Author
settintotrieste - - 909 comments

You must have the beta patch for Vicky and the file needs to be in the programs folder of vicky

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Guest
Guest - - 689,354 comments

Why isn't Italy's population more communist at the start date/why are there no options for operation Gladio? Also, why don't the majority of countries use the first past the post system?

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settintotrieste Author
settintotrieste - - 909 comments

Setting communist support is only possible via events and cannot be done on day 0. The event for Italy’s ideology composition has not been created yet. I don’t know anything about operation Gladio. From what I know, most countries do start off as first past the post as a default unless they are not fpp historically.

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