The untimely death of Franklin Delano Roosevelt on December 1944 marked the beginning of a grim chapter in the history of mankind. As the Second World War drew a close, the specter of a third lit up the world in nuclear fire. Decades of low and high intensity warfare, popular revolts, and pandemics had left the world scarred and battered. Now, with signs of the chaos winding down, many nations, both old and young, can see signs of hope in the future. What does the New Millennium have in store for the world?

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Howdy!

Victoria II was underpinned by the Second Industrial Revolution, a time of fast technical progress and its effects in the economy, society, and politics. Victopia starts roughly a hundred years later, at the doorstep of a Third (or Digital) Industrial Revolution, with its whole series of challenges attached to them.

Factories are, once more, the centerpiece of industry. Although entrepreneurial craftsmen (representing small industries) can produce quite a lot by themselves, factories have the upper hand in terms of efficiency and output.

Fossil fuel power, a cornerstone of any industrializing nation.

Fossil fuel power, a cornerstone of any industrializing nation.


Factory composition is different from the base game, though. Although certain trades such as construction and manufacturing still require plenty of blue-collar jobs, the proportion of them is roughly half of the work force of the factory. More specialized manufacturing and tertiary/quaternary sector industries require an even larger proportion of white collar clerks.

Industrialization goes hand-in-hand with technological progress, and just as you can guide your nation's industrial policy, you can also direct its academia, not just by picking which techs to research, but seeking to focus and specialize in certain fields.

Let's be nice this time, and focus on national development instead of the military.

Let's be nice this time, and focus on national development instead of the military.


After some progress down the research trees, you can pick whether to focus your national research goals on the military or economic development, having a small net increase in overall research, although skewing it to favor whichever you picked, e.g. focusing on national development means you have an easier time researching commerce, culture and industry techs, but a harder time in army and naval/aerospace techs.

As time goes on and your research advances, you can focus even more into certain fields. After taking national development, for example, you can focus either of the specific tech branches: commerce, culture, or industry. Eventually you will be able to synergize with other branches (e.g. the Exploration School focusing on Naval/Aerospace and Culture, or the Military-Industrial school, in Army and Industry) to greater fine-tune your research towards your desired goals.

Further developments lead to further research efficiency and specialization.

Further developments lead to further research efficiency and specialization.


While their chief effect is in research policy, these ultimately also affect the nation as a whole through events and opportunities that may be available (or unavailable) for certain schools.

There is another way to grow and develop your nation that has been rather popular throughout history: expand your borders. While traditionally countries get bigger through warfare and colonization, there are peaceful methods to do so as well, especially in modern times, and especially in formerly united nations.

If you become the top dog of your region, there's a good chance you can get your neighbors to join you.

If you become the top dog of your region, there's a good chance you can get your neighbors to join you.


Unification can happen through traditional conquest, judicious use of politics and diplomacy, economic might, or a combination of them. You can even use (or abuse) existing diplomatic tools, such as the American Articles of Dissolution or the Canadian Compacts to expedite the process, even if normally they would restrict your diplomatic and military prowess. Playing nice can pay off!

East Canada isn't big enough for the two of us, mon ami.

East Canada isn't big enough for the two of us, mon ami.


Once you start the process, though, expect some resistance. At best, people are reluctant to join parts of larger unions, and require some convincing or coercing. At worst, they'd refuse to join a clearly belligerent power.

This is an offer we can refuse, actually.

This is an offer we can refuse, actually.


Do note that, as of right now, you can only unify Canada, and the peaceful annexation process isn't fully implemented yet. The US and Mexico are for a future update.


Version 0.09 is out! It was a big one, with changes to provinces, new countries, buildings, decisions, events, inventions, and more!

Perhaps the coolest addition was a working dynamic music system that changes the music depending on in-game situations e.g. having high militancy, being at war, being a great power. etc. These new synthwave / ambient electronic tracks are from Kai Engel, Timecrawler 82 and The Present Sound. Absolutely amazing musicians worth checking out! :)

Last but not least, a preview on the current political situation in the American Southwest, including four new starting nations:

An image of the American Southwest by version 0.09


Thank you!

Dev Diary 7 - Bugfixing + Space Exploration II + Version 0.08

Dev Diary 7 - Bugfixing + Space Exploration II + Version 0.08

News

Dev diary talking about bug-fixing and additional content, particularly in space exploration.

Dev Diary 6 - Space Exploration + Version 0.07

Dev Diary 6 - Space Exploration + Version 0.07

News

Dev diary talking about present and future progress in the mod, focused around pop works and space exploration.

Dev Diary 5 - The Economy Part II + Version 0.06

Dev Diary 5 - The Economy Part II + Version 0.06

News

Dev diary talking a bit more about the economy, and about Version 0.06.

Dev Diary 4 - The Economy + Version 0.05

Dev Diary 4 - The Economy + Version 0.05

News 1 comment

Dev diary talking about the present and future view of the economy for Victopia, as well as comments for version 0.05.

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Victopia - v0.10

Victopia - v0.10

Demo 4 comments

The untimely death of Franklin Delano Roosevelt on December 1944 marked the beginning of a grim chapter in the history of mankind. As the Second World...

Victopia - v0.09

Victopia - v0.09

Demo 13 comments

The untimely death of Franklin Delano Roosevelt on December 1944 marked the beginning of a grim chapter in the history of mankind. As the Second World...

Victopia - v0.08

Victopia - v0.08

Demo 2 comments

The untimely death of Franklin Delano Roosevelt on December 1944 marked the beginning of a grim chapter in the history of mankind. As the Second World...

Victopia - v0.07

Victopia - v0.07

Demo 3 comments

The untimely death of Franklin Delano Roosevelt on December 1944 marked the beginning of a grim chapter in the history of mankind. As the Second World...

Victopia - v0.06

Victopia - v0.06

Demo 2 comments

The untimely death of Franklin Delano Roosevelt on December 1944 marked the beginning of a grim chapter in the history of mankind. As the Second World...

Victopia - v0.05

Victopia - v0.05

Demo 1 comment

The untimely death of Franklin Delano Roosevelt on December 1944 marked the beginning of a grim chapter in the history of mankind. As the Second World...

Comments  (0 - 10 of 44)
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Hi! can you share the png filter that you used over the original Technology images?

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Blaskowicz Creator
Blaskowicz

Is it the scan line effect?

That's just a layer of black pixel lines at 25% transparency over the original pictures. I use paint.net for most of the graphics.

If I'm not mistaken, this is the .dll that I used for it:
Sites.google.com

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How's the mod going?

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Blaskowicz Creator
Blaskowicz

I'm still alive! Just got caught with lots of stuff in my life, and wanted to make the next update a bit more ambitious.

I'm hoping to post an update before the end of the week.

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mcrouder99
mcrouder99

So did a little play testing after I figured out how to reduce the pop growth rate, it appears that the industry is not really flushed out to much as every unit seems to require the same goods type and since everyone needs it my army of 5 units never really had full org, it would rise up less than or around 0.5% org, but that was every time there was a direct injection of supply bought. Will this be addressed in v0.10

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whovandalthedam
whovandalthedam

as california i couldn't build any rocket site even though i conquered the countries which have space center, did i do anything wrong? (I didn't hide Rocket Site)

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Blaskowicz Creator
Blaskowicz

Right now only Alaska and Canada have rocket launch sites. The next version will include them for the rest of the US and a bit more! :)

Edit: Rocket sites only for the western U.S. for update 0.09. Will add the rest of the country by next version!

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mcrouder99
mcrouder99

I did some testing and digging, if you put the stagnate modifier for provincial province pop growth to 0.0005 then the pop grows at a nice moderate pace since it scales with the starting pop.

So instead of 15k+ each day its now under 1k growth a day.

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