The untimely death of Franklin Delano Roosevelt on December 1944 marked the beginning of a grim chapter in the history of mankind. As the Second World War drew a close, the specter of a third lit up the world in nuclear fire. Decades of low and high intensity warfare, popular revolts, and pandemics had left the world scarred and battered. Now, with signs of the chaos winding down, many nations, both old and young, can see signs of hope in the future. What does the New Millennium have in store for the world?

Post news Report RSS Dev Diary 4 - The Economy + Version 0.05

Dev diary talking about the present and future view of the economy for Victopia, as well as comments for version 0.05.

Posted by on

Hi there!

One of the key things I want for Victopia is to preserve the simplicity and generalization of Victoria II, keeping it close enough to the base game that a seasoned player can hop in and understand what's going on, what can they do, and what may happen. That means keeping goods, production lines, and the economy as a whole, both stable and predictable enough, and not that far off from the base game.

victopia 0 05 goods

Some of the added (and modified) goods: Rare Earths, Phosphate and Copper, among others.


I want to keep is just as the base game: 48 goods, with a few caveats: timber and lumber are merged, oil now includes gas, cotton now involves all textile crops, cement has been replaced by construction materials, etc. At the same time, factories are more (and increasingly) dependent in white collar workers (e.g. clerks) and executives (e.g. capitalists) than in the Victorian era, and job loss and deindustrialisation will be an early economic issue to work with.

At the same time, resource discovery and exhaustion will be a key part of the mid-game: the discovery of new sources of oil, metals, and rare materials will be balanced with the depletion of existing reserves. Would you rather purchase resources and goods from the world market, or spend costly (and risky) endeavors to discover new resources under your lands? Is it worth it to shut down unprofitable mines, or to subsidize their exploitation of ever-dwindling resources?

victopia 0 05 alaska pipeline


The Trans-Alaska Pipeline, an early (and booming) new resource in Alaska.


Resource exploration is not limited just to the actual provinces; offshore resources will rise in prominence as the land-based deposits become exhausted and, in the far future, space and deep-mantle mining become more and more prevalent.

Likewise, arctic exploration begins as a research and prestige endeavor, but it can become a matter of colonization and military supremacy. For the far northern countries, it may even become a matter of survival.

victopia 0 05 arctic

A brief overview of the decisions window of the Northwest Territories, with some modifiers present.



Version 0.05 is out! It has some new content, focused mostly around the Arctic: Alaska and the Northwest Territories. It also has some amazing music from Timecrawler 82, new sound effects, more pictures and GUI improvements.

It also has a bit more of lore in Alaska, with a few events firing up when you start to provide overall and regional backstory, as well as a modifier for the Alaskan Spirit to provide a bit more differentiation and flavor between the countries. Eventually, all countries will include these events and modifiers.

victopia 0 05 alaska earthquake


Thank you!

Post comment Comments
MiguelCChaach
MiguelCChaach - - 3 comments

Soooo cool!

Reply Good karma Bad karma+3 votes
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: