Vanilla? Madder AKA VMD or VMD Sim is a Deus Ex vanilla conversion focused heavily on RPG and roleplay elements, immersive sim gameplay, modernization/QOL, and more. Skill trees, hunger/stress/smell systems, in depth character customization, status effects from foods, and so much more are included. It also boasts the ability to run with almost any mod, and, in the future, will be able to be used as a near-universal starting point for any total conversion. Note: While not beta or demo, the project is in phase 1 of development. The project will reach its ultimate form at phase 4. Even at this relatively early point in its life, it is ready for quite a few hours of gameplay and boasts many fun features. Arguably, it is very much worth at least one try. Or not. You're allowed to dislike it, too.

Description

Finally released. I'm gonna dump the full details in the main post. To summarize: Now features custom difficulty, appearance presets, enhanced difficulty and 2 new difficulty options (including Condemned, an Iron Man run from hell), a crafting system, 2 drone sidekicks you can party up with, bug fixes out the whazoo, and the all new skill map. Now includes a player guide PDF for those wanting to know what's going on specifically

Preview
VMD Phase 1.75 Installer (1.75e)
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Guest
Guest - - 689,868 comments

Dude This is amazing, I'm going to try this out, Thankyou so much for your hard work my man.

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WCCC Author
WCCC - - 254 comments

Thanks guest, lol. There's still a lot to do, but I'm really happy with how much 1.75 has improved over 1.5.

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WCCC Author
WCCC - - 254 comments

1.75b:
-Added prospective fix for when a lock or hackable device is less than 1% strength (Anything that will display as 0% on the frob display and cause confusion). You might conceivably receive a freebie and spend 1 less tool or pick than expected. Rejoice.
-Activating a 2nd medigel while the first is still active will instantly apply all owed healing, and properly set up a new medigel.
-Added a secondary, prospective fix for riot cops and UNATCO in-fighting.
-Added a prospective fix for 03_NYC_Hangar aggro from UNATCO boys
-Added a prospective fix for 02_NYC_BatteryPark aggro from UNATCO boys and also anna, I guess.
-Sword brand sword now no longer has 20% less range than a baton, but rather 20% more than it, on par with the DTS
-Fixed the "ROFL" crate in 04_NSFHQ, which was actually 2 crates, but if both of them were swapped out on Condemned (or other loot deletion settings), it'd cause the TNT crate above them to explode. Now, both will always be there
-Fixed ammos with 0 ammo left being dropped as items in M05. Now the idea of the ammo type will be left on your person. Why not?
-Added a prospective fix for MEGH somehow dying and not being cleaned up before the next map
-Fixed grenades and shurikens allowing you to gain 1 ammo even if you didn't have the base item to add the ammo stack to. This lead to ammo exploits and confusing player feedback
-Fixed spy drone being deactivated by synthetic heart. Unfortunately, it still cannot be boosted
-Fixed a glitch with the sawed off shotgun's hidden form
-Playing pool now reduces stress
-Fixed DX Nihilum training and epilogue not resetting the player's skill info
-Ported improved chair collision properties, courtesy of the DX Rando gang
-Updated PDF to stop falsely saying that commandos can be eyeshot to bypass their armor
-Updated PDF to list that extremely high base damage can pierce some armor types
-Fixed crafting being marked as completable if the player is dead or interpolating
-Fixed crafting tiles not highlighting their left portion, for medical or mechanical
-Fixed old kludge code messing up cinematic JCs from playing audio while female
-Fixed cigarettes machine not having an assigned dispensing message, if the user had no backup INT file (it was erased)
-You can no longer advance crafting while carrying a decoration
-Fixed roll cooldown not ticking down in conversations, causing a desync between status effect and actual timer
-Fixed buying 2 3006 ammo from bum in m03 (plus other possible situations) not giving 2 mags of ammo, but instead 1
-Fixed dead bodies with only non-credits and non-keys pickups on them not realizing you were finding stuff on them
-Fixed some old lingering code that was creating inconsistent max copies for tactical gear
-Fixed DX Rando sometimes creating infinite duration tactical gear
-Updated some info in regard to a change in installer specifics

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The9thHeretic
The9thHeretic - - 20 comments

Damn, this is amazing! If only there was a version compatible with Revision...

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WCCC Author
WCCC - - 254 comments

Thank you. However, while I can't promise release dates for jack, I can tell you that Revision support is intended for Phase 2 of the project, so I think a lot of people will love that, if and when it happens.

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The9thHeretic
The9thHeretic - - 20 comments

That would be awesome! Another reason to replay the Game. God only knows how many times I've replayed it (not always till the end, true, but still).

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WCCC Author
WCCC - - 254 comments

Bit an oopsie on this one. I'll be back with the full change log in a bit, but turns out I forgot to update the localization file... Guess that's what 10 months of rust will do. Good news is the author of my installer has been around the past while, so at least we have the FUNCTION of things shipping for now, and hopefully the language file to follow in 1.75d.

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WCCC Author
WCCC - - 254 comments

Alright, we're back with a hotfix. Anyways, I was really excited for this round of patching, because it even patches some issues that, as far as I know, no other mod has patched to date, such as grenade physics' 2 unique bugs.
1.75d notes:
-Included a missing localization file for 1.75c...

1.75c notes? More than 3x the size of the maximum character limit per comment, and pasting it here freezes my browser for like 30 seconds lol. Check your DeusEx\VMDSim\v175Changes.txt file for this one.

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WCCC Author
WCCC - - 254 comments

Boom, baby. Solving some huge bugs at long last. I wanted to push this version because it has 2 ones that've been a long time coming.

1.75e notes:
-Fixed MJ12 and MIB/WIB forces fighting inside versalife, due to MIB/WIB not respecting security personnel
-Add a fix for the highly elusive and very confusing issue with Hotel Carone computer crashes. As an odd side-effect, for exactly 1 frame (at up to 120 FPS) the header on camaras you're switching to will display the wrong text. This entire mess was caused by extremely unconventionaly and hacky code on Hotel Carone's part
-Fixed a bug with LDDP and conversation triggers. While harmless in 1.75, it actually produces a noteworthy bug in Phase 2.
-Solved the long-standing and inconsistent bug with special options not appearing during hacking computers

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