INTRODUCTION

Vandomizer is a vanilla randomizer mod for GZDoom. By "vanilla randomizer", I mean
that the mod does not include any custom weapons or monsters - rather, it merely
randomizes the pre-existing Doom things. The mod provides three different modes of
randomization:

Same tier enemy and ammo spawns - Enemies are randomized based on
the "tier" of the original enemy, with the enemies categorized into
five different tiers based roughly on their health and relative threat
level. Ammo pickups are randomized based on the amount given by the
original pickup. Everything else is randomized normally, with the
exception of keys.

All enemy and ammo spawns - Enemies are fully randomized, with no
restrictions on which enemy can spawn. Ammo pickups are fully
randomized. Everything else is randomized normally, with the exception
of keys.

TOTAL F***ING CHAOS - Everything is randomized with no restrictions,
with the exception of keys. Beatability is not guaranteed.

The only noteworthy gameplay change in the mod is that Shotgunners and Chaingunners
drop shells and ammo clips respectively, instead of shotguns and chainguns. This was
implemented as a workaround to some issues that occurred with attempting to override
the weapon drops.


REQUIREMENTS

Vandomizer requires GZDoom 4.3.0 at a minimum to run. It is currently compatible with
the following IWADs:

  • doom.wad
  • doom2.wad
  • plutonia.wad
  • tnt.wad
  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Embed Buttons

To promote Vandomizer and grow its popularity (top mods), use the embed code provided on your homepage, blog, forums and elsewhere you desire. Or try our widget.

Vandomizer
Vandomizer
Vandomizer
Articles

No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.

RSS Files
Vandomizer v1.0.4

Vandomizer v1.0.4

Full Version

v1.0.4 of Vandomizer, which fixes a long-standing oversight with weapons not being randomized on spawnmode 2 in Ultimate Doom.

Vandomizer v1.0.3

Vandomizer v1.0.3

Full Version

v1.0.3 of Vandomizer, with a few miscellaneous bugfixes/tweaks and version number printing to console.

Vandomizer v1.0.2

Vandomizer v1.0.2

Full Version

v1.0.2 of Vandomizer, with a couple of bug/softlock fixes and zombies that drop their weapons - the way God intended.

Vandomizer v1.0.1

Vandomizer v1.0.1

Full Version 2 comments

v1.0.1 of Vandomizer, now with less Pain Elementals.

Vandomizer v1.0

Vandomizer v1.0

Full Version 3 comments

Vandomizer is a "vanilla" randomizer for GZDoom. It randomizes the spawns in Doom maps without adding any extra enemies or items. The mod offers three...

Comments
Bruh_momento_221_pro
Bruh_momento_221_pro

Thats SUCH a cool mod. But doesnt work in zandronum and monster packs. Did you think about making a similar mod but as an addon for D4T or something? When Kar En Tuk comes out i think it will be possible to make a randomizer for it.
Also i would like to see the "affect pickups" option separately: sometimes i want to make a wad harder and more unpredictable in terms of monster placement
GREAT WORK!

Reply Good karma Bad karma+1 vote
SanttuPesonen Creator
SanttuPesonen

The reason it doesn't work in Zandronum is because the mod is implemented in ZScript rather than DECORATE, and Zandronum has no ZScript support whatsoever. The readme specifically states that the mod requires GZDoom 4.3.0+. I figured that'd be a strong enough hint that it's extremely unlikely to work in anything else. If anyone wants to attempt porting this to Zandronum, I'm not going to stop them, but from where I'm personally standing, I have no interest in making a version of Vandomizer for an inferior source port with horrendously outdated DECORATE support.

As for compatibility issues with monster packs and other mods, those are an unfortunate side effect of the way the mod handles the replacement stuff, and I'm sadly not planning to "fix" that either.

Reply Good karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

You may also like
Doom E1M1 Upscaled 6x By An AI (Experiment).

Doom E1M1 Upscaled 6x By An AI (Experiment).

First Person Shooter

This is an experiment mod created using the Topaz Gigapixel program, where I upscaled all the textures in E1M1 and some sprites 6 times. I thought I'd...

GoldenEye: Rogue Agent Weapons TC

GoldenEye: Rogue Agent Weapons TC

First Person Shooter

So this is a really old project of mine, initially was about GERA from the DS. Now is a Total Conversion of the all weapons from GERA Nintendo GameCube.

Lithium Heat

Lithium Heat

First Person Shooter

The year is 1649, New Era. It is the future. You are a UAC Marine. You don't feel pity, or remorse, or fear, and you won't stop until every demon is DEAD...

DOOM 64 Weapon Pack

DOOM 64 Weapon Pack

First Person Shooter

All of dooms weapons with the glorious art style of doom 64.

No Headache Mod Manager // UPDATE 6 -- 16/03/2021

No Headache Mod Manager // UPDATE 6 -- 16/03/2021

First Person Shooter

The best mod manager you`ve ever used! Plug and Play!

Deliverance 2600

Deliverance 2600

First Person Shooter

Deliverance 2600 is a Metroidvania-inspired, exploration-focused total conversion for Doom and Doom 2, powered by the GZDoom engine. The player assumes...

Follow Profile
Icon
Doom
Game
Doom
Creator
Contact
Send Message
Release date
Mod watch
Follow
Share
Community Rating

Average

8

1 vote submitted.

You Say

-

Ratings closed.

Style
Tags
Statistics
Last Update
Watchers
10 members
Files
5
Reviews
1