INTRODUCTION

Vandomizer is a vanilla randomizer mod for GZDoom. By "vanilla randomizer", I mean that the mod does not include any custom weapons or monsters - rather, it merely randomizes the pre-existing Doom things. The mod provides three different modes of randomization:

Same tier enemy and ammo spawns - Enemies are randomized based on the "tier" of the original enemy, with the enemies categorized into five different tiers based roughly on their health and relative threat level. Ammo pickups are randomized based on the amount given by the original pickup. Everything else is randomized normally, with the exception of keys.

All enemy and ammo spawns - Enemies are fully randomized, with no restrictions on which enemy can spawn. Ammo pickups are fully randomized. Everything else is randomized normally, with the exception of keys.

TOTAL F***ING CHAOS - Everything is randomized with no restrictions, with the exception of keys. Beatability is not guaranteed.


REQUIREMENTS

Vandomizer requires GZDoom 4.3.0 at a minimum to run. It is currently compatible with the following IWADs:

  • doom.wad
  • doom2.wad
  • plutonia.wad
  • tnt.wad
  • heretic.wad
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RSS Files
Vandomizer v1.1

Vandomizer v1.1

Full Version

v1.1 of Vandomizer with Heretic compatibility and reorganization of the spawnmodes.

Vandomizer v1.0.4

Vandomizer v1.0.4

Full Version

v1.0.4 of Vandomizer, which fixes a long-standing oversight with weapons not being randomized on spawnmode 2 in Ultimate Doom.

Vandomizer v1.0.3

Vandomizer v1.0.3

Full Version

v1.0.3 of Vandomizer, with a few miscellaneous bugfixes/tweaks and version number printing to console.

Vandomizer v1.0.2

Vandomizer v1.0.2

Full Version

v1.0.2 of Vandomizer, with a couple of bug/softlock fixes and zombies that drop their weapons - the way God intended.

Vandomizer v1.0.1

Vandomizer v1.0.1

Full Version 2 comments

v1.0.1 of Vandomizer, now with less Pain Elementals.

Vandomizer v1.0

Vandomizer v1.0

Full Version 3 comments

Vandomizer is a "vanilla" randomizer for GZDoom. It randomizes the spawns in Doom maps without adding any extra enemies or items. The mod offers three...

Post comment Comments
JohnnyTheWolf
JohnnyTheWolf - - 1,058 comments

Cool mod!

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SanttuPesonen Creator
SanttuPesonen - - 57 comments

Thanks! c:

Reply Good karma+1 vote
Y|yukichigai
Y|yukichigai - - 61 comments

Fantastic mod. Brings me back to the ol' D!Zone randomizer, only yours has way better balance and options.

Any chance you could update this to work with Freedoom? GZDoom throws an error trying to find the SpawningHandler class.

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SanttuPesonen Creator
SanttuPesonen - - 57 comments

Freedoom compatibility isn't planned at the moment, but I'll consider it.

Reply Good karma+1 vote
Bruh_momento_221_pro
Bruh_momento_221_pro - - 4 comments

Thats SUCH a cool mod. But doesnt work in zandronum and monster packs. Did you think about making a similar mod but as an addon for D4T or something? When Kar En Tuk comes out i think it will be possible to make a randomizer for it.
Also i would like to see the "affect pickups" option separately: sometimes i want to make a wad harder and more unpredictable in terms of monster placement
GREAT WORK!

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SanttuPesonen Creator
SanttuPesonen - - 57 comments

The reason it doesn't work in Zandronum is because the mod is implemented in ZScript rather than DECORATE, and Zandronum has no ZScript support whatsoever. The readme specifically states that the mod requires GZDoom 4.3.0+. I figured that'd be a strong enough hint that it's extremely unlikely to work in anything else. If anyone wants to attempt porting this to Zandronum, I'm not going to stop them, but from where I'm personally standing, I have no interest in making a version of Vandomizer for an inferior source port with horrendously outdated DECORATE support.

As for compatibility issues with monster packs and other mods, those are an unfortunate side effect of the way the mod handles the replacement stuff, and I'm sadly not planning to "fix" that either.

Reply Good karma+1 vote
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