v1.0.3 of Vandomizer, with a few miscellaneous bugfixes/tweaks and version number printing to console.
This is v1.0.3 of Vandomizer. Changelog for this version:
- Fixed dropped Shotguns and Chainguns not displaying proper pickup messages.
- Slightly tweaked spawning balance for (Ultimate) Doom in spawnmode 2.
- Updated language.enu and readme.txt to reflect differences in the number of tiers between games in spawnmode 0.
- Added a script that displays the version number.
INTRODUCTION
Vandomizer is a vanilla randomizer mod for GZDoom. By "vanilla randomizer", I mean that the mod does not include any custom weapons or monsters - rather, it merely randomizes the pre-existing Doom things. The mod provides three different modes of randomization:
1. Same tier enemy and ammo spawns - Enemies are randomized based on the "tier" of the original enemy, with the enemies categorized into five different tiers based roughly on their health and relative threat level. Ammo pickups are randomized based on the amount given by the original pickup. Everything else is randomized normally, with the exception of keys.
2. All enemy and ammo spawns - Enemies are fully randomized, with no restrictions on which enemy can spawn. Ammo pickups are fully randomized. Everything else is randomized normally, with the exception of keys.
3. TOTAL FUCKING CHAOS - Everything is randomized with no restrictions, with the exception of keys. Beatability is not guaranteed.
REQUIREMENTS & LIST OF COMPATIBLE IWADS
Vandomizer requires GZDoom 4.3.0 at a minimum to run. It is currently compatible with the following IWADs:
doom.wad
doom2.wad
plutonia.wad
tnt.wad
RUNNING THE MOD
To run the mod, all you need to do is drag the unzipped PK3 over gzdoom.exe or use your launcher of choice to load the mod.