v1.0.2 of Vandomizer, with a couple of bug/softlock fixes and zombies that drop their weapons - the way God intended.
This is v1.0.2 of Vandomizer. Changelog for this version:
- Fixed the potential Doom 2 MAP07 softlock in spawnmode 2.
- Fixed weapon pickups not getting randomized in spawnmode 2.
- Shotgunners and Chaingunners now drop their weapons.
INTRODUCTION
Vandomizer is a vanilla randomizer mod for GZDoom. By "vanilla randomizer", I mean that the mod does not include any custom weapons or monsters - rather, it merely randomizes the pre-existing Doom things. The mod provides three different modes of randomization:
1. Same tier enemy and ammo spawns - Enemies are randomized based on the "tier" of the original enemy, with the enemies categorized into five different tiers based roughly on their health and relative threat level. Ammo pickups are randomized based on the amount given by the original pickup. Everything else is randomized normally, with the exception of keys.
2. All enemy and ammo spawns - Enemies are fully randomized, with no restrictions on which enemy can spawn. Ammo pickups are fully randomized. Everything else is randomized normally, with the exception of keys.
3. TOTAL FUCKING CHAOS - Everything is randomized with no restrictions, with the exception of keys. Beatability is not guaranteed.
REQUIREMENTS & LIST OF COMPATIBLE IWADS
Vandomizer requires GZDoom 4.3.0 at a minimum to run. It is currently compatible with the following IWADs:
doom.wad
doom2.wad
plutonia.wad
tnt.wad
RUNNING THE MOD
To run the mod, all you need to do is drag the unzipped PK3 over gzdoom.exe or use your launcher of choice to load the mod.