The Unreal Tournament SDK is a collection of hardcoded Engine Enhancements for Unreal Tournament that aim to update that wonderful old game so that both gamers and level designers/mod developers may enjoy this fine game just a bit longer. It is completely Open Source, free for noncommercial use. While I know that Unreal Engine 4 is the current state of the art incarnation of the Unreal Engine this project has become a more or less private project just for fun. After a 4 year break (coding nothing since 2014) I'm lookng forward to continue the project and release the next update in 2018. So yes... it's active again, after I had a time of hardship these last years.

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RSS UTSDK September Beta Preview 3 (Static Mesh) (view original)
UTSDK September Beta Preview 3 (Static Mesh)
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~DJ~
~DJ~

No way. D:

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ut2007
ut2007

congratulations.... now skeletal mesh remaining.

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Description

Full Static Mesh Support

Features:

- Rendering of High Poly 3D Models
- Uniform Scaling
- Non-uniform 3D Scaling
- auto-converts Unreal Model Format Meshes to Static Meshes
- works with non-LOD and LOD Meshes
- Lighting Settings
- Poly and Wireframe Rendering

Fields of Application:
- Rendering high detailed Level Structures
- Rendering high detailed Architecture etc.

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1280×1024
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