The Unreal Tournament SDK is a collection of hardcoded Engine Enhancements for Unreal Tournament that aim to update that wonderful old game so that both gamers and level designers/mod developers may enjoy this fine game just a bit longer. It is completely Open Source, free for noncommercial use. While I know that Unreal Engine 4 is the current state of the art incarnation of the Unreal Engine this project has become a more or less private project just for fun. After a 4 year break (coding nothing since 2014) I'm lookng forward to continue the project and release the next update in 2018. So yes... it's active again, after I had a time of hardship these last years.

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Report RSS UTSDK March Beta Preview 3 (Particle Volume) (view original)
UTSDK March Beta Preview 3 (Particle Volume)
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Sgt
Sgt

While I love that people such as your self are still working on older engine, I just have to ask. why not a talent like yours on a newer engine?

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AkyraMod
AkyraMod

Unreal Engine 1 is magic engine. Look on UE2 and uE3 .. are not magic .. Why Tim Sweeney reworked engine 1? Why Steven Polg reworked AI? I dont understand .. :)

Glide
OpenGl
Forever

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UT99_Shadow Author
UT99_Shadow

@ Sgt, to say it with some words of a previous comment by me:

1. for fun, it's fun being creational
2. most people recognize the old engine to be more beginner friendly than the UDK, even if I'm a fan of the UDK myself
3. Epic Games doesn't do any patches for this fine game...
4. ... so do I, it's not uncommon to do (Oblivion, Stalker, Doom Games)

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Sgt
Sgt

well, I tip my hat to you. I just feel that this is unappreciated. when ever you update I don't really see much activity from users. I just think it deserves more attention.

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UT99_Shadow Author
UT99_Shadow

Yeah it's beause I'm not doing that much promotion, but there's a huge project planned using the SDK among some other mods.

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AkyraMod
AkyraMod

Mod will be popular when will have Newton, Karma,Thelema or Havoc physic and dynamical shadows...:)

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OrdinaryMagician
OrdinaryMagician

This project will get rid of all the limitations I keep running into. I hope.

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UT99_Shadow Author
UT99_Shadow

Limitations? For example? :)

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AmaroqDricaldari
AmaroqDricaldari

Is there any way that this could be ported to Unreal 227? Meaning, is this all done in uScript, or did you need to negotiate with Epic to even get started on this?

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Zardoz
Zardoz

But you can play Unreal over UnrealTournament. I did myself a lot of years ago.

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AmaroqDricaldari
AmaroqDricaldari

Look up "Unreal 227i"

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brdane
brdane

Will there be a way to use this great great mod for deus ex?

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Description

Now the bounding volume system supports particle events too! Here you see particles flying towards a volume brush. While they're entrancing they change their color (just a simple example)

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