Half-Life, Uplink, and more.
Uplinked is a series of eleven maps that aims to be an extension to "Forget About Freeman!". Uplinked takes place between the original maps, hence it can be started from "Forget About Freeman!" or "Black Mesa Inbound" like the original game. The general premise is the same as the Half-Life demo, Uplink (tune the transmitter to gain access to Lambda Complex). Locations vary from Uplink or Half-Life Alpha inspired to completely original ones. Be aware that Uplinked has more puzzles compared to the original game, therefore might require more thinking.
My main goal in creation of Uplinked was to offer a unique gameplay experience while creating a chapter that is like it was part of the original game.
Uplinked map sources are now released.
I created the maps in this order: u7>u8>u1>u0>u9>u2>u3>u4>u5>u6>u10. My experience grew together with the maps, later maps are cleaner as a consequence (the last two actually use visgroups).
I didn't include the four original game maps Uplinked comes with, but only c3a1 has different brushwork. c3a1a and c3a1b are only ripented to change their changelevels to what they connect now. c3a2 has some point entities added to change the gluon gun dialog if you found it early in the Uplinked maps.
Feel free to use the files however you want, no permission required, giving credit would be enough :)
Half-Life, Uplink, and more. Uplinked is a series of eleven maps that aims to be an extension to "Forget About Freeman!".
Uplinked map sources are now released. Feel free to use the files however you want, no permission required, giving credit would be enough :)
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i kept walking into the black mesa central complex door that much the vox got ****** and stopped working
somebody needs to make a better half life with uplink and more npcs variety's and stuff and added on guards like the fat one from blue shift.
Some better sounds using the xash3d version of half life and ****
Ahh it's excellent. It does drag a bit around the middle but really it's great all around. The last levels specially flow really well.
Btw would I be too off-base to guess there's some Descent 3 influence in it? :O
This mod is great. I like how it fits into the original campaign. It has good flow and perfectly fits the aesthetic of the rest of the game. Gave me a reason to replay the game from the start.
Any chance you can do the same thing for Opposing Force and Blue Shift? Id love to have those games made longer.
some hardcore gameplay of this awesome mod, (release of the year if you ask me...) btw this is the outdated version, the video is a bit old already and I didnt know there was a new build, anyway here it is:
Uplinked in a nutshell. Nah it was fun, very fun, and the "seamless branching" option was a genuine idea, at last "Uplink" or at least its fan made updated version is now fully incorporated into vanilla HL1.
I'm impressed you managed to create new gameplay ideas and scripted sequences even after 20 years of HL/GoldSrc modding.
Even when you think you have seen it all, there is always someone that can blow up your expectations.
The greatest part was the one with the giant Gravity Gun/blue laser/audio speakers IMHO.
However, even if it had some great battles, I expected a more impressive final one which should give a better sense of "closure", ending with a battle against the Manta Ray around that aircraft/Opsrey would have been better than the last fight around the elevators ,
but it's just a technicality, of what is a clearly very impressive mod.
Here is a COMPLETE WALKTHROUGH of this mod! Nice work, developer! Very Valve-quality mapping!
Awesome! Loved the big open area's, Puzzle's were a little challenging first time around.
Cant wait for more mods like this.
Very well made. The stuff you managed to pull of with the puzzles is impressive considering what hammer can do.