An Overhaul submod for The Elder Scrolls: Total War, adding many major features, such as new factions, new custom campaigns, alchemy crafting, events, Oblivion realms and portals to them, dungeons, lore missions and guilds, upgradable settlements, many new units and retextures, traits, ancillaries and more!

Description

New hotfix for the mod has been released! Reuploaded with a crash fix on the 17th March 2024 This hotfix requires the previous version, and it naturally also requires the vanilla TES TW mod. To read install instructions below, CLICK read more

Preview
Unofficial Patch 2.0.5. HOTFIX -  REUPLOADED 17/03/2024 WITH MAJOR CRASH FIXES
Post comment Comments
Jadli Author
Jadli - - 849 comments

reuploaded with a missing Germanicus battles script for Vvardenfell campaign, so in case you intend to play the campaign, you should redownload, otherwise AI will be pretty stupid in battles (more than usually)

Reply Good karma+1 vote
TheHolyPilgrim
TheHolyPilgrim - - 213 comments

Great stuff, Jadli!

Can't wait to try this stuff out! It's been a bit since I've played Med 2 and this update looks like a great reason to jump back into it.

For those who haven't tried it, this mod is great for MP Hotseat campaigns over Parsec. Basically, share your screen with your friends and play TES:TW together!

Reply Good karma Bad karma+2 votes
Jadli Author
Jadli - - 849 comments

just reuploaded with little fix for guild windows, when you load a save

Reply Good karma+1 vote
zeratul23244
zeratul23244 - - 106 comments

is there anyway to make the daedric realms playable in the other campagins, i edit the descr_strat but then it just freezes at minor factions, i just didn't know if it was possible or if i could edit a file to make it work

Reply Good karma Bad karma+1 vote
Jadli Author
Jadli - - 849 comments

Well, they are playable when they are actually playable, that is, in Oblivion Crisis scenario, as there are the Oblivion Gates and so on, so you can actually do something.

In other campaigns, when on map, their actions are usually scripted a lot, so playing as them would be problematic for events (such as in Three Banners War or Septim Campaign).

Ofc, you can make them playable similarily as you did, but likely requires more changes... also, you would ofc have to teleport them to Tamriel yourslef, unless you also implement the Oblivion Gate travel.

So unless you are a good modder, you should probably stick with the respective camapign

Reply Good karma+1 vote
Guest
Guest - - 689,839 comments

Is there a chance that you can add a "lite" version of your overhaul with only new units and their retextures?

Reply Good karma Bad karma0 votes
Jadli Author
Jadli - - 849 comments

Never though of that. And not sure if I have time at this point :D But I suppose ppl are free to make submods like this

Reply Good karma+1 vote
Guest
Guest - - 689,839 comments

Hi, so the game was working fine on the old patch until I ran into what this hotfixed, the game crashing every turn after x amount of turns. Now, using the hotfix, custom battles work, campaign always crashes with an unspecified error. What do I do?

Reply Good karma Bad karma+1 vote
Jadli Author
Jadli - - 849 comments

see the install instructions, there are many anti crash tips

Reply Good karma+1 vote
Planet-KC
Planet-KC - - 58 comments

The game keeps crashing after some turns, I think it's the dungeon faction causing it as I reloaded the previous same and lift the siege on the dungeon it did not crash but even if I don't attack a dungeon it still crashes after some turns, any solutions? I'm going to revert back to the old fix for now.

Reply Good karma Bad karma+3 votes
Jadli Author
Jadli - - 849 comments

its just the end of turn stuff, not related directly to the dungeons likely.

These are mostly memory overload crashes sadly... see the install instructions for anti crash tips, such as the compability settings

Reply Good karma+1 vote
Guest
Guest - - 689,839 comments

Ehy man I've noticed a strange problem, whenever I go to 6 speed in a battle with archers firing their arrows the game starts stuttering like crazy, not only does this not happen in the base game but it only happens specifically when archers are shooting in this mod, and most prominently in sieges for some reason, I'm not a modder so idk what it might be but has anyone had a similar issue? and if so is there any way to fix it?
I also keep getting "medieval 2 has encountered an unspecified error and will now exit" every once in a while

Reply Good karma Bad karma+2 votes
Jadli Author
Jadli - - 849 comments

i dont know, there alwayys issues when going too fast... see the anti crash tips, perhaps it helps

Reply Good karma+2 votes
yesking
yesking - - 1 comments

hey man i love this mod but i keep crashing at turn 3 or 4 can someone maybe help me?

Reply Good karma Bad karma+2 votes
Jadli Author
Jadli - - 849 comments

See the anti crash tips

Reply Good karma+2 votes
SeaBar
SeaBar - - 1 comments

Hi all i installed just recently and tried it,currently its working so far but it crashes when selecting through the factions in the septim campaing
The world map flickers between less and more highlited will try a random faction tommorow to see stability of it, but so far looks promising.

Reply Good karma Bad karma+1 vote
Jadli Author
Jadli - - 849 comments

sounds like you didnt delete the worlds folder during the installation?

Reply Good karma+1 vote
Guest
Guest - - 689,839 comments

This comment is currently awaiting admin approval, join now to view.

zachman1201
zachman1201 - - 331 comments

How to Install The Elder Scrolls: Total War | Medieval II: Total War (2023)

Reply Good karma Bad karma+1 vote
Guest
Guest - - 689,839 comments

Nice patch! "enable autoasaves" though lol

Reply Good karma Bad karma0 votes
Jadli Author
Jadli - - 849 comments

they were disabled, because they sometimes got corrupted i late campaigns

Reply Good karma+1 vote
Guest
Guest - - 689,839 comments

I have the same issue some others have had where as soon as i click start campaign the game crashes and im 99.99% sure ive isntalled everything correctly i used the video you linked as a guide and done every crash fix tip

Reply Good karma Bad karma0 votes
Jadli Author
Jadli - - 849 comments

thats weird, Im not sure, sounds like some missing files...

Reply Good karma+1 vote
Guest
Guest - - 689,839 comments

Hello there, I searched for the solution but I have no clue how to solve this problem. Installed the game step by step bunch of times now and still the same mistake. While turning on the game via M2TWEOP.exe, It says: I can not open M2TWEOPLibrary.dll

Anyone know how to solve this problem? Really looking forward to play this mod. Thank you Mike

Reply Good karma Bad karma0 votes
Jadli Author
Jadli - - 849 comments

I believe there is a solution to this issue in anti crash tips under install instructions

Reply Good karma+1 vote
Guest
Guest - - 689,839 comments

Installed the mod as shown, performed anti-crash tips, but keep getting this Building DB Error across a number of factions whenever I load up a save in the earlier bookmarks. Not seen it yet with the later ones. I even tested a save where I didn't do anything, reloaded it an hour later, and got the same Building DB Errors.

The error code mostly follows this:

"Building DB error - faction 'x' (slave, hre, england, etc) has gap in building prior to cidhna_mine (unavailable at level zero)
21:36:40.768 [script.err] [error] Script Error in mods/The_Elder_Scrolls/data/export_descr_buildings.txt, at line 9354, column 3"

As well as:

"Building DB error - culture db max settlement level differs from building db max settlement level for faction venice (bdg large_city vs clt huge_city)
21:36:40.765 [script.err] [error] Script Error in mods/The_Elder_Scrolls/data/export_descr_buildings.txt, at line 9354, column 3"

Edit: I checked where this line 9354, column 3, is and it doesn't exist. Its beyond the end of the txt file. So not sure why this Building DB error is happening.

Reply Good karma Bad karma0 votes
Jadli Author
Jadli - - 849 comments

This is no crash, just meaningless report due to EDB settings.

Just ignore it.

Either way ofc it would be best to start new campaign... but if you want to finish old saves, it should be fine

Reply Good karma+1 vote
Guest
Guest - - 689,839 comments

I did start new campaigns for sure. Tests still show just startup crashes when loading files from either the Black Drake or the Three Banners War. Other bookmarks work fine. Guess I will just play the latter stuff haha!

Reply Good karma Bad karma0 votes
Jadli Author
Jadli - - 849 comments

I repeat, this doesnt matter. These are not crashes, just some irelevant error logs. By crashes, I mean when the game CTDs

Reply Good karma+1 vote
Guest
Guest - - 689,839 comments

Sorry wasn't clear in my OP.

It does CTDs. I load up the file, unexpected error pops up, crash. Only for Black Drake and Three Banners War bookmarks. But that is what I am saying. It CTDs. I load up the file, unexpected error pops up, crash. Only for Black Drake and Three Banners War bookmarks. I even did nothing for a file for turn 0, saved it, tried it an hour later, same issue.

Log only shows those Building DB errors tho.

Reply Good karma Bad karma0 votes
Jadli Author
Jadli - - 849 comments

then it CTDs for other reason than this report.

So you are sazing it crashes when you try to load an old save from thiese early bookmaerks? Or that you cant start a new campaign?

Reply Good karma+1 vote
Guest
Guest - - 689,839 comments

I don't have any old saves, so only new ones with the early bookmarks. As I said, I would even just load up a new file, save it turn 0, and then reload it a little while later, CTD happens. I have an Ashlanders file in the Fourth Era, White-Gold Concordant bookmark, loads just fine without issue.

Reply Good karma Bad karma0 votes
Jadli Author
Jadli - - 849 comments

Thats strange, will check

Reply Good karma+1 vote
Guest
Guest - - 689,839 comments

Thanks for your help. If you need anything else, just ask.

Reply Good karma Bad karma0 votes
Jadli Author
Jadli - - 849 comments

Well you could send me the save and I can try to load...

Really not sure whats the issue since it loads fine for me...

Reply Good karma+1 vote
WanSaweR
WanSaweR - - 9 comments

All thanks to the TES TW Unofficial Patch Developer Team for this fantastic project.

Reply Good karma Bad karma+3 votes
Lôke-Naar-Rîm
Lôke-Naar-Rîm - - 370 comments

The mod keeps crashing after a couple of turns.

Reply Good karma Bad karma+1 vote
sword_of_war
sword_of_war - - 8 comments

caused Vardenfell campaign to crash after loading

Reply Good karma Bad karma+2 votes
nat657
nat657 - - 1 comments

I am playing the hold of eastmarch on the main campaign and I keeep crashing aswell after a few turns (usually when it is the AI's turn).

Before installing this unofficial patch my 2.0.2 Standalone + 4Gb was doing fine.Then I have followed all the instructions above concerning the instalation of the mod (deleting world, 2.0.4, 2.0.5, running as administrator, Large Address Aware).
I have also noticed that the game doesn't save itself automaticly so i must do it manually at the start of each turn to not lose my progress when a crash happend.

Any idea of how to fix those problems or what am I doing wrong?

Edit: I found what was the problem about my crashes, I was running the M2TWEOP.GUI as an administrator, not kingdoms or medieval2.
After the modification of that, the crashes seems to have stoped.
(no more crashes in 25 turn so far)

Reply Good karma Bad karma+3 votes
Jadli Author
Jadli - - 849 comments

Ah good to heear!

Reply Good karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: