Ultimate Apocalypse is a mod for Dawn of War Soulstorm, which aims to create the most diverse possible unit and faction selection within the confines of the original DOW engine. We strive to create the most engaging and balanced Warhammer 40,000 game that we can, without sacrificing the fun factor. From hordes of Orks to the towering Titans, you can always find a new way to play UA. We invite all of you to join us on our Discord server to keep up with the development of the mod!
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Sisters of Battle - Balance and Suggestions | Locked | |
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Feb 27 2013 Anchor | ||
Use this thread specifically to talk about the faction; Sisters of Battle. The Ultimate Apocalypse mod includes 12 factions in total. We require your personal feedback to improve each and every faction. This thread will definitely help us improve this faction in the future, so if there is no discussion about this faction, it is possible to assume that this faction is perfect as is. We want your every opinion, constructive criticism, and thoughts to make this faction better! No new content requests are allowed. What do you feel this race lacks? Balance in general - rate out of 10 and state why? All questions are optional by your choosing. Feel free to also talk about something else not mentioned, but only about this faction! This faction while fighting another race is acceptable. QUICK NAVIGATION! Edited by: Lord_Cylarne |
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Feb 27 2013 Anchor | ||
The Living Saint's description says that the player can only have 3 of them... I built 4 (and can build more) |
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Feb 27 2013 Anchor | ||
I think there's a certain type of ability that needs a nerf, since i haven't played the Sisters of Battle i don't remember the name but i think the confessor activates it, not pretty sure, the animation fx i do remember is that all of the battle sisters and i think celestian squads aswell, start shooting holy lightnings and well the other day i was playing vs them as Space Marines and basically my Terminators and predators get decimated by it, so if it's possible please nerf it. |
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Feb 28 2013 Anchor | ||
Late game with the Sister of battle is hell they can spawn so many living saint's its just Infuriating |
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Feb 28 2013 Anchor | ||
I absolutely know how you feel. No worries AT ALL in 1.72. I'll have to investigate that one ability and the ucs description is a simple fix. |
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Feb 28 2013 Anchor | ||
6/10 @AraghastX I know exactly what you are talking about. The missionaries have an ability called "Holy Fury" (or something like that) which makes all surrounding battle sisters shoot holy flames instead of their normal weapons. It is very overpowered and needs a massive nerf. The Arch Angel combined with several Living Saints is simply an unbeatable force. Nerf accordingly please Edited by: TheGreatGargoth |
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Mar 1 2013 Anchor | ||
Arch angel alone is unbeatable :p but it takes so freaking long to make it god-like that i think it can be countered with early rush with shrine of living saint as primary target |
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Mar 1 2013 Anchor | ||
Ummm, the Missionary ability is called "Touch of the Emperor" (gigitty) and it WILL decimate infantry... It is designed to do that, vehices and buildings however, barely take any added damage |
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Mar 4 2013 Anchor | ||
SoB have been a rape fest since the beginning of the release. However it warms my heart that you guys put a lot of life into a forgotten and violated race of Games-workshop. Their late-game is too strong, Eldar rely on rushing with I do but heres the thing. Their towers have immense range and destroy infantry and if I use vehicles then celestians destroy them instantly. You have to nerf one of them and even if you do nerf the range on the towers regardless because its ridiculous if a their tower that shoots fire can snipe my guys off a cliff(which they do) |
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Mar 16 2013 Anchor | ||
Ophanium Tyrannus?? |
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Mar 29 2013 Anchor | ||
Now and again my commander would die and I would be unable to remake her, it would just be 'greyed out' and say "limit 1" as if she was still alive (and yes I'm 100% sure she's dead). |
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Mar 30 2013 Anchor | ||
You didn't update to 1.71 did you?
Sometimes the same happens with the arch angel too , i cannot build her for some reasons (even if she was never summoned before) |
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Apr 14 2013 Anchor | ||
Sisters have two airplanes which look exactly the same. |
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Apr 14 2013 Anchor | ||
@ Bender: Actually they aren't the same, they're just very similar. the Lightning Fighter is the "standard" version, while the Lightning Strike carries more missiles and stuff, acting for heavier air-to-ground support. -- How to improve performance on DoW: Soulstorm |
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May 1 2013 Anchor | ||
It feel as though their basic infantry is lacking in terms of combat prowess and durability. In term of sheer strength and power, Sisters of Battle Infantry should be below Space Marine and yet above Guardsmen. It's good they get so many flamers and heavy bolters, but it seem as they lack in durability and ability to inflict as much damage with their standard bolters. |
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May 3 2013 Anchor | ||
I would really like to see a return of the SOB heroine who was able to upgrade her armor to Angelic Arms. That idea was just too cool, I was sad to see it missing in 1.72. Other than that, I just played a match as the SOB on a two player map, and I think that the Touch of the Emperor ability is alright. Something to help balance out the divine smiting ability might be to make the Faith cost a touch higher, so that it can be used only seldomly. |
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May 4 2013 Anchor | ||
Sisters were slightly rebalanced in small additions in version 1.72.5. I hope that they are... more dangerous. |
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May 8 2013 Anchor | ||
The sisters could use some earlier melee capability. Perhaps a digital weapons upgrade for Celestians or Serpahim. Or a chainsword and bolt pistol upgrade for Battle Sisters. Missionaries could also use a slight increase to price or build time because of how easy it is to amass large amounts of them and the fact that they can cap points and cause disruption. (come to think of it some sort of missionary quad like an earlier weaker version of the commisar cadets could fill that melee unit void) |
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May 14 2013 Anchor | ||
Frateris Militia? Edited by: RT2... |
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May 14 2013 Anchor | ||
In so many games, a chaos or SM player rush motorbike and put down one of my recent capture point, this bikes are almost invulnerable to any sister unit at early, only with three squads i can do a decent dmg to it, too late for the point capture race. My only solution at the moment are the tanks traps, but everything became a random bet... Besides this, i think they are competent and funny to play with. But i'll play orks agaisnt motorized enemies from now.... xDDDD Edited by: aVelasco |
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Jun 1 2013 Anchor | ||
Excuse may I please have my other commander back?? --
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Jun 4 2013 Anchor | ||
@devmangekyou That commander was poor why would you want it back? |
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Jun 11 2013 Anchor | ||
Im asking for a friend I don't even play with sisters anymore ??? Ok I had an army Repinta's , legion superiors ,celestian , and penitent engines and lightning strikes 4 angles and fully upgraded Arch angle VS. Piriah sqauds a Phalanx and Orb Well troops died in O..point no seconds Penitent engines did NOTHING but die *none of his things died* Troops came right back so yea... AND all of this effort to only the destroy the main Phalanx monolith and some sqauds that insta came back and i've even seen Max power arch angle vs reaver's but terminators drop down and eat her alive while the other reaver kills her off --
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Jun 30 2013 Anchor | ||
Hello everyone. |
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Jun 30 2013 Anchor | ||
hi the sister are great. very fragile at the first time, but with powerful units quite quickly. how ever I think the archangel is too powerful. the titans _are_ monsters. I get that. the shooting titans should have a minimum range, which should make them vulnerable if left alone and engaged. anyway... nobody says you have to build it ... of course.. Edited by: chetzacoalt |
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