Turok 2 Ascension is yet another overhaul mod by myself for a classic game from my past recreated by the awesome dev team Nightdive Studios. Turok 2 was the first game I had ever played that I bought with my own money and so I was very critical of it at that time. I loved the game to death, but every flaw I saw in it I griped about it. So now, decades later I have taken it upon myself to try and make it even better than it already was. From crazier weapon abilities to more blood and gore to a nice HD/Upscaled Texture and Skin Pack to an increase in enemy numbers this mod aims to help Turok 2 ascend to a whole new level.
Changelog:
The Firestorm Cannon's Overkill Mode now works properly and can be toggled on and off.
Added the "call dashon" and "call dashoff" console commands to enable or disable Quick Dashing capabilities.
Added the "call airdashon" and "call airdashoff" console commands to enable or disable Quick Dashing capabilities while off the ground.
Added the "call taunton" and "call tauntoff" console commands to enable or disable voice over Kill Taunts.
Added the "call lowhealthon" and "call lowhealthoff" console commands to enable or disable Low Health Warning Signs.
Evil Possessed Soldiers no longer shoot shotgun blasts and instead shoot single bullets when attacking.
Evil Possessed Soldiers can only be spawned in 1 or 2 at a time and can no longer be spawned in 3 or 4 at a time.
Toned down the amount of blood spawned in general to smooth out frame rate issues.
Toned down the amount of gibs spawned when enemies are blown to pieces to smooth out frame rate issues.
Restored the original look of the stream of brain goo spawned by the Cerebral Bore when drilling into an enemy's head.
The player's Ground Pound recharge time has been reduced to 5 seconds instead of 10.
I’ll be returning to this mod briefly to clean a few things up. If there’s anything that needs attention let it be known soon.
T2A has finally been released. A lot of time and effort has been put into this mod and play testing as well. Thank you for all that helped and made this...
Here's a little update on what's been completed so far for Turok 2 Ascension.
Finally live, my latest mod for ModDB is Turok 2 Ascension for Turok 2 Seeds of Evil re-released in 2017 by Nightdive Studios.
After a long hiatus from this mod I've returned to rectify a few things that a lot of you have been complaining about. This will more than likely be the...
From crazier weapon abilities to more blood and gore to a nice HD/Upscaled Texture and Skin Pack to an increase in enemy numbers this mod aims to help...
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.
This comment is currently awaiting admin approval, join now to view.
Need gore as a separate download.
Any way of getting a purely visual version of this mod? I love the blood sprites and weapons and basically everything that doesnt really change the original gameplay but things like the annoying voice taunts, new enemies, double tap dodge, etc make this mod unplayable for me.
The double tap dodge is REALLY annoying, is there a way to disable it?
can i play this together wiht the Co-op mod?
sry that was me. ihave noticed too late that i was not logt in
I’m sorry u cannot
is it possible to make it work together somehow?
The mod is great fun so far, though is there a way to disable the low health effects and Turok's taunts? They're the only things that don't really gel for me in this otherwise fantastic project.
Maybe in a future update