Turok 2 Ascension is yet another overhaul mod by myself for a classic game from my past recreated by the awesome dev team Nightdive Studios. Turok 2 was the first game I had ever played that I bought with my own money and so I was very critical of it at that time. I loved the game to death, but every flaw I saw in it I griped about it. So now, decades later I have taken it upon myself to try and make it even better than it already was. From crazier weapon abilities to more blood and gore to a nice HD/Upscaled Texture and Skin Pack to an increase in enemy numbers this mod aims to help Turok 2 ascend to a whole new level.

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Changelog:

The Firestorm Cannon's Overkill Mode now works properly and can be toggled on and off.

Added the "call dashon" and "call dashoff" console commands to enable or disable Quick Dashing capabilities.
Added the "call airdashon" and "call airdashoff" console commands to enable or disable Quick Dashing capabilities while off the ground.
Added the "call taunton" and "call tauntoff" console commands to enable or disable voice over Kill Taunts.
Added the "call lowhealthon" and "call lowhealthoff" console commands to enable or disable Low Health Warning Signs.

Evil Possessed Soldiers no longer shoot shotgun blasts and instead shoot single bullets when attacking.
Evil Possessed Soldiers can only be spawned in 1 or 2 at a time and can no longer be spawned in 3 or 4 at a time.

Toned down the amount of blood spawned in general to smooth out frame rate issues.
Toned down the amount of gibs spawned when enemies are blown to pieces to smooth out frame rate issues.
Restored the original look of the stream of brain goo spawned by the Cerebral Bore when drilling into an enemy's head.

The player's Ground Pound recharge time has been reduced to 5 seconds instead of 10.

Returning Briefly for a Patch

Returning Briefly for a Patch

News 1 comment

I’ll be returning to this mod briefly to clean a few things up. If there’s anything that needs attention let it be known soon.

Turok 2 Ascension has been RELEASED!

Turok 2 Ascension has been RELEASED!

News 2 comments

T2A has finally been released. A lot of time and effort has been put into this mod and play testing as well. Thank you for all that helped and made this...

T2A - WHAT'S DONE SO FAR 8-26-18

T2A - WHAT'S DONE SO FAR 8-26-18

News 2 comments

Here's a little update on what's been completed so far for Turok 2 Ascension.

Turok 2 Ascension is LIVE!!

Turok 2 Ascension is LIVE!!

News 5 comments

Finally live, my latest mod for ModDB is Turok 2 Ascension for Turok 2 Seeds of Evil re-released in 2017 by Nightdive Studios.

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Turok 2 Ascension version 1.1 PATCH

Turok 2 Ascension version 1.1 PATCH

Patch 1 comment

After a long hiatus from this mod I've returned to rectify a few things that a lot of you have been complaining about. This will more than likely be the...

Turok 2 Ascension version 1.0

Turok 2 Ascension version 1.0

Full Version 40 comments

From crazier weapon abilities to more blood and gore to a nice HD/Upscaled Texture and Skin Pack to an increase in enemy numbers this mod aims to help...

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Guest
Guest - - 689,604 comments

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xansaibot
xansaibot - - 9 comments

Is there any way to make total ammo count less? not by 10 multiplier, but by 5? i think i have a bit too much ammo, wanna make the amount a bit smaller overall..

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foo_jam2002
foo_jam2002 - - 857 comments

Overestimated game. I gave it a second chance 20 years after i had abandoned it and i was still confused as to where i should go. I abandoned it again but i kept the saves in case i come back. I doubt it though.

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VGames Creator
VGames - - 3,963 comments

I beat this game when I was 15. Never had any issues finding my way around. The first game was much more confusing but got through that too.

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foo_jam2002
foo_jam2002 - - 857 comments

I wouldn't want to try the first game then. :)

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Guest
Guest - - 689,604 comments

Not sure what is so confusing, the game holds your hand now with the version nightdive made (if you turn the option on), it tells you specifically where to go by drawing yellow squares on objectives lol.

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foo_jam2002
foo_jam2002 - - 857 comments

I have the original version which crashes a lot in Win 7 btw. It came free with a magazine.

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Guest
Guest - - 689,604 comments

this mod is great from a dismemberment standpoint, in fact it's a lot easier to rip off enemies' heads and split them in half with one explosive blast, but really man, it's unplayable even with the patch on! annoying and frustrating and delete taunt please!.
With this I don't want to say that you are not good, on the contrary, you are very good and you certainly have a talent in creating mods, but I ask you to release a version without revision of the enemies but keeping the weapons, the textures and the war blade instead of the talon, eliminate if possible any animations of "jumping in the air without dismemberment" with explosive ammunition in order to keep only and exclusively the animations of total dismemberment

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SPTX
SPTX - - 324 comments

Need gore as a separate download.

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BiteD0wn
BiteD0wn - - 4 comments

Any way of getting a purely visual version of this mod? I love the blood sprites and weapons and basically everything that doesnt really change the original gameplay but things like the annoying voice taunts, new enemies, double tap dodge, etc make this mod unplayable for me.

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domjam
domjam - - 68 comments

I think i got it to work, but im using it with the CO OP mod. i mean i loaded up the level and the textures are showing up so i assume it works, I'd also assume if you just want a texture replacer without the game changes, all you would have to do is repack the textures into a seperat kpf file. I have not tried this though.

But what i did to get it to work with the co op mod was to open COOP-1.2.5.kpf (located in the original zip) and Turok2Ascension_V1.0_Textures.kpf using 7zip and just select "textures" and "skies" folders from the Turok2Ascension_V1.0_Textures.kpf and drag them over to overwright the ones in the COOP one.

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