Lost in Infinity's grasp, the Doom Slayer must break an endless cycle of death and rebirth.



A single-player roguelike action FPS for GZDoom.



Hey, we're still working hard on this mod, so why don't you check out the Discord server? There's news, drunken banter and we can help you out with any issues you might have! We also have a Patreon (and Ko-Fi!) and could use even a tiny bit of support - the real world's a tough place!


ai discordㅤㅤㅤㅤㅤㅤai patreonLogo Ko-Fi




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Cacowards!


Hello guys! It's been a while since something happened here on our moddb page, but worry not - every single day was packed with plenty of work behind the curtains.

We're currently doing our best to bring the next update this year and with time slowly running out (and the huge income of traffic and interest) it keeps us extremely busy. Maybe that's why I had no idea - and for a good reason, this is still a god damn demo - that somebody actually deemed us worthy to participate in this year's Cacowards.

It's literally been about three hours between me realizing that's a thing and then, at 5AM, discovering that Doom Infinite actually won in the gameplay category! It's... Yeah, it's a big shock. And I wanted to thank anybody who ever gave this game a chance, even for five minutes or so. Never mind the golden Caco (which we're absolutely ecstatic about on the team) - having so many people discovering Infinite is a prize on its own! Thank you!

Concept Art


Right now we're focusing on bringing a big update to the dynamic map system (DynaMap 2.0). Freshly created mapping tools will allow us to make subtle changes faster and with higher precision. It itself got a couple more additional tricks up its sleeve to modify maps during gameplay...

Other than that there's the new Powerup Flavor system, which will allow for even greater variety in powers and synergies. Active and Passive powerups coming in Vanilla, Holy, Cursed and Legendary flavors will spice things up and were planned for a long time now. Sadly, the Chocolate Chip flavor had to be cancelled.

Concept Art


Limbo (the hub area) will also be integrated with the aforementioned DynaMap system in order to make it even more twisted and alive. Other than that? More bugfixes, crash fixes, more helpful hints and content additions - we're cooking them all for a tasty winter feast. Progress is steady and the foundation for the full version is growing stronger and more stable with each step.

Stay tuned, and again - thank you for being around!

- DOS


DOOM Infinite's Discord under Maintenance!

DOOM Infinite's Discord under Maintenance!

News

DOOM INFINITE'S Discord server transfers into a community server. You may experience some issues, worry not.

Doom Infinite - DEMO 0.978.6 - STABILITY!

Doom Infinite - DEMO 0.978.6 - STABILITY!

News 1 comment

More stable than ever, with additional Quality of Life improvements and reestablished compatibility with older engine versions - DOOM Infinite strikes...

Doom Infinite - DEMO 0.978.3 - REBALANCED!

Doom Infinite - DEMO 0.978.3 - REBALANCED!

News 10 comments

New version of Doom Infinite brings major balance improvements and even more bugfixes!

Doom Infinite - new version 0.978.2

Doom Infinite - new version 0.978.2

News 6 comments

New version of Doom Infinite brings bugfixes, performance improvements and new content to play with!

Add file RSS Files
DOOM INFINITE DEMO 0.978.6

DOOM INFINITE DEMO 0.978.6

Demo 49 comments

DOOM Infinite Demo v.0.978.6. PK3 file inside the ZIP. GZDoom 4.8.2 or higher required. DOOM II iwad required.

DOOM INFINITE Demo Companion Book - Second Edition

DOOM INFINITE Demo Companion Book - Second Edition

Guide

DOOM INFINITE Demo Companion Book - Second Edition is a PDF scanned guide that helps you set up and play DOOM INFINITE.

DOOM INFINITE DEMO 0.978.5

DOOM INFINITE DEMO 0.978.5

Demo 22 comments

DOOM Infinite Demo v.0.978.5. PK3 file inside the ZIP. GZDoom 4.10 or higher required. DOOM II iwad required.

DOOM INFINITE DEMO 0.978.4

DOOM INFINITE DEMO 0.978.4

Demo 9 comments

DOOM Infinite Demo v.0.978.4. PK3 file inside the ZIP. GZDoom 4.8.2 or higher required. DOOM II iwad required.

DOOM INFINITE DEMO 0.978.3

DOOM INFINITE DEMO 0.978.3

Demo 19 comments

DOOM Infinite Demo v.0.978.3. PK3 file inside the ZIP. GZDoom 4.8.2 or higher required. DOOM II iwad required.

DOOM INFINITE DEMO 0.978.2 (Hotfix 2)

DOOM INFINITE DEMO 0.978.2 (Hotfix 2)

Demo 12 comments

DOOM Infinite Demo v.0.978.2 (Hotfix 2). PK3 file inside the ZIP. GZDoom 4.8.2 or higher required.

Post comment Comments  (0 - 10 of 396)
bki
bki - - 4 comments

Hey I had a few issues and bugs, first the continue thing just did not work and also the doors that open with souls dont work

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Guest
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j85grim4
j85grim4 - - 1 comments

Controller support is giving me problems. I can't get out of the tutorial because I cannot figure out what to rebind the ability key from into my controllers button. I looked all through manual and infinite options menu's and found nothing allowing me to rebind the ability key. Please help as I really want to play your mod, it looks amazing!

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cheezkid
cheezkid - - 39 comments

Kinda wish you were allowed to turn on god mode on the training difficulty. I just wanna see what this game has to offer, without needing to worry about dying and missing out on or losing things.

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skumbag70
skumbag70 - - 1 comments

If you use cheat engine or something similar you can freeze your health for god mode.

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Guest - - 689,028 comments

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Spychopat
Spychopat - - 1 comments

Hi !
i love your mod !
But i just wish we could have autoaim allowed, so we can play with freelook and crosshair off. After all, we're on the vanilla maps, so why are we force to have freelook on ?
And also, i wish there was a setting (or maybe a fire mode ?) so the shotgun fires in an horizontal line instead of SSG style spread.
Anyway, great mod <3

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difficultoldstuff Creator
difficultoldstuff - - 159 comments

Thanks for the feedback! Sadly, we won't be bringing autoaim back for Infinite, as it's not the intended (or advised) way to play the game. Can't balance the game around people who don't want to aim (spawns, monster traits, attack speed, ammo types, etc) and those who do at the same time.

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