A single-player roguelike action FPS for GZDoom.
Hey, we're still working hard on this mod, so why don't you check out the Discord server? There's news, drunken banter and we can help you out with any issues you might have! We also have a Patreon (and Ko-Fi!) and could use even a tiny bit of support - the real world's a tough place!
Doom Infinite is a single-player Doom-based action FPS roguelike conversion mod for GZDoom 4.8.2 or newer.
Tired of this one particular bug that always infuriated you during your run? Found out that some powerups are broken or behave oddly? Or maybe you experienced the worst nightmare of any roguelike player - a hard, brutal, fatal crash? Good news then - this updated version of DOOM Infinite focuses on things just like these to make your runs smoother and less frustrating!
Focusing on most outrageous crash reports we really patched some code holes this time. My personal opinion is that a crashing roguelike is the worst game sin, fixing as many instances and cases of sudden "meet this wall of code and lose your progress" moments took absolute priority.
Aside from crash and bugfixes, what's new? First of all - something old is new! Well, it sounds confusing, I know, but we managed to get GZDoom 4.8.2 and 4.9 compatibility back! Version 0.978.5 refused to work on older engines because of a small oversight which was corrected.
Another thing is mobile improvements. I've personally never envision Infinite to run on mobile devices and it surprised me a lot the very first time somebody shared a screenshot of Delta Touch and our project on it. Since then additional steps were taken to improve the experience for mobile too, and this version further enhances touch detection, plus now it actually asks you if it's running on mobile in order to optimize some settings for you.
The next version will focus on bringing more content and variety to the game - from powerups through map stuff to new mechanics. Also, rumors of a dedicated DOOM Infinite wiki being put up not too far in the future are spreading... And it would be fantastic!
We thank all who helped us get this far with this project - you rock!
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