SUMMARY

This project is a fan recreation of Doom 64 for the Nintendo 64 to the GZDoom engine. The goal of the project is be mostly accurate to the original game as well as add very minor improvements for that extra bit of polish. Think of this mod as being an enhanced version of Doom 64 for GZDoom. We have Doom 64 EX, Doom 64 Absolution TC, GZDoom64, and Brutal Doom 64. Why you ask? I was personally dissatisfied with the quality of the GZDoom64 project, and Brutal Doom 64 (while it is a great improvement) is along the same lines but changes too much and deviates from the original Doom 64 experience. And thus, this project was born.

DISCLAIMER: This project will NEVER be completely faithful or accurate to the original game. If you absolutely must have accuracy, use Doom 64 EX instead.

FEATURES

  • All original maps ported directly from Doom 64 with accurate texturing in UDMF format
  • Remade Doom 64 MAP33 titlemap to be used as the actual TITLEMAP
  • Custom intermission text screens recreating the originals with text lines that fade instead of type on
  • New introduction text screen which tells the story so far from the game manual (can be skipped at any time to get right into the game)
  • Fixing obvious bugs and mismatched or unaligned textures present on the original levels
  • Only minor fixes made to maps (small things that improve the original maps visually or otherwise, but the maps will not deviate from the originals)
  • Map order is matched to Doom 64's original order exactly
  • Bonus "fun" maps are accessible from a hub style selection map
  • Reward for completing Hectic is a Megasphere (what you would get from the death traps) and some early cells
  • Titlemap has been made into a playable level also accessible from the fun map hub
  • Testing map included where you can see every monster, weapon, item, and prop and pit monsters against each other in a 12v12 arena
  • "Fake sky-hack 3D geometry" recreated by using actual 3D floors
  • Doom 64 style "split doors" recreated using scripts and sound sequences
  • MAP20 Breakdown's "sliding door" effect converted to Polyobjects
  • Scrolling cloud skies made using hires cloud textures, skyboxes and translucent 3D floors
  • All original cloud skies match up to the color and map slot they belong in from the original game
  • Colored sector lighting as close to Doom 64 as possible in GZDoom, will be improved in the future!
  • Freshly written scripts for every map, which accurately recreate original game events and puzzles
  • Toggle option to choose between a fully revamped arsenal with smoother firing animations from Cage and Almonds or the original animations
  • Toggle option to make bullet and shell casings drop from either animation set
  • Original push-back and recoil (purely visual) effects added to most weapons
  • Unmaker has been recreated to function identical to the original and uses cells for ammo
  • Three Demon Keys and upgrades to the Unmaker function as in Doom 64
  • Doom 64 HUD has been remade and incorporated replacing the normal Status Bar
  • G/ZDoom's alternative HUD is left unchanged, and thus still available for use if you prefer the alt hud
  • You can see which Demon Keys you have by checking the Automap
  • Player viewheight and size adjusted to match with Doom 64's larger map and sprite scale
  • Player speed and gravity adjusted to match Doom 64's properties
  • All Doom 64 monsters are remade and adjusted to match Doom 64's original behavior
  • All items, powerups, pickups, keys, weapons, ammo, and props are recreated
  • No additional enemies, gore effects or crazy map effects are added
  • Simple usage of dynamic lights to enhance atmosphere, but don't worry they aren't overbearing

FUTURE PLANS

  • Proper Doom 64 lighting for every map (probably a version 2 update later on) once the lighting system is perfected and all Doom 64 effects are possible
  • Custom brightmaps for many glowing surfaces and areas of sprites that make sense (some will already be included at first release)
  • All new 9-level episode featuring the cut weapon and maps from alpha and beta screenshots designed to bridge the gap between Doom 64 and DOOM 2016, the "Retribution" episode
  • Bring over all "forgotten" levels, including the Absolution TC exclusive maps, the Outcast levels, and more as time passes
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Doom 64: Retribution (Version 1.5)

Doom 64: Retribution (Version 1.5)

Full Version 64 comments

IMPORTANT NOTE: If you downloaded this prior to 11/1/18 at around midnight EST, you need to re-download! The updated file contains a fix for a critical...

Doom 64: Retribution (Version 1.4a)

Doom 64: Retribution (Version 1.4a)

Full Version 39 comments

The long awaited update to Doom 64 Retribution has finally arrived! Apologies for the long delay between updates, I know I could have had this out much...

Doom 64: Retribution (Version 1.3)

Doom 64: Retribution (Version 1.3)

Full Version 22 comments

The third update has arrived. A few good major changes are present in this version such as the addition of reverb effects (can be disabled) as well as...

Doom 64: Retribution (Version 1.2)

Doom 64: Retribution (Version 1.2)

Full Version 9 comments

The second update is here! Not a lot of individual changes but rather less but bigger changes. The biggest change is that monsters now spawn the way they...

Doom 64: Retribution (Version 1.1)

Doom 64: Retribution (Version 1.1)

Full Version 4 comments

First updated version to the mod; full changelog included in download.

Doom 64: Retribution (Version 1.0)

Doom 64: Retribution (Version 1.0)

Full Version 22 comments

This is the first release version of the total conversion.

Comments  (0 - 10 of 226)
AquilaTequila
AquilaTequila

Hi how are the future plans going? Are you planning the retribution episode to have beta stuff like that mayan pyramid and other interpretations of hell?

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nolandenney
nolandenney

Does this have the Lost Levels?

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Nevander Creator
Nevander

Not at this time. In the future maybe.

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lancelot323
lancelot323

Every time I try to load, I get the following error:

GetNumForName: PLAYPAL not found!

Any thoughts? I have the DOOM64.WAD in my GZdoom folder...

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Nevander Creator
Nevander

Make sure you are loading D64RTR.WAD as a PWAD with Doom 2. It does not run as an IWAD.

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Hereticnic
Hereticnic

Try with gzdoom 2.4.0 ??
Newer gzdoom versions are notorious for breaking stuff that worked in the past.
10 years gone by and we are dealing with the same CRAP

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GamingFanX
GamingFanX

Does this work on Zandronum?

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JohnnyTheWolf
JohnnyTheWolf

Just saw this spritesheet from Nmn:

Paul.drdteam.org

I feel like this would make for a good Doom 64-ified Chaingunner!

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ChozoGhost89
ChozoGhost89

I noticed that there seems to be a new map pack in the Absolution TC for Doom 64, called The Reckoning; will a new version of Retribution be released that includes those new maps?

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candida
candida

I tried to play D64 Retribution with Brutal Doom 21 (as D64 weapons and monsters are substantially weaker, BD gives a good boost). Also D64 monsters are quite ugly, so it's better to stick to vanilla cacodemons and so on. It mostly works.

In some maps, triggers do not work (lift or keycard pillar not going down, columns blocking the entry etc.), is it possible to fix them?

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Zales360
Zales360

I used to feel exactly the same about BrutalDoom, i just couldn't play Doom without it anymore, but recently my preference shifted towards more vanilla-like experience, which is why i loved BeautifulDoom mod and this mod as well. I can't explain why.
But if you insist on having something more similar to BD, try Brutal Doom 64. It's here on ModDB

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candida
candida

Same here, I cannot even imagine Doom without BD, for me it has become an intangible part of doom and I don't consider it as a mod anymore.

Unfortunately, BD 64 does not have the same quality as "vanilla BD" (unbalanced difficulties, very weak and limited weapons/monsters, no fatalities, etc.) and unfortunately Sgnt is no longer interested in BD 64.. BD 64 Black E. also remained alpha :(

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Sp4zzmatica
Sp4zzmatica

Might I ask why you were using BD21 instead of the actual BD64 mod?

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candida
candida

of course you can :)

As I mentioned above, BD64 weapons suck, monsters are too weak (and ugly), no fatalities, no friendly marines, no hugely beefed up bosses, etc.. I think the comment in the community rating reflects my opinion, too. In spite of the good atmosphere, the "soul of BD" lacks me.

I would be quite happy if Sgnt would focus on BD64 since BD v21 is quite good.

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JohnnyTheWolf
JohnnyTheWolf

Just play Brutal Doom with Consolation Prize's vanilla-compatible version of Doom 64 Retribution.

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candida
candida

thanks, do you mean this one?

Forum.zdoom.org

Just tried, there is no difference from the TC Retribution with BD21.

In general, it works 90%, however some scripts do not (I reported that as well), in Hectic 32, Breakdown 20 and many retribution levels, I believe it is very easy to fix them (I'm not an expert, though). One bad thing is that Unmaker cannot be properly used (if you change weapons, you cannot go back to Unmaker as it is different in BD 21)

The main game works 95% (of course far more difficult compared to BD 64).

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JohnnyTheWolf
JohnnyTheWolf

If you can fix it yourself, then would you mind sharing it with the rest of us? Maybe get in touch with Kinsie so he could upload your fixed version?

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candida
candida

Sorry, I made a big typing mistake. I am NOT an expert, but what I can do is making screenshots or videos where the script does not work and post here.

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JohnnyTheWolf
JohnnyTheWolf

Even more reason to get in touch with Kinsie and inform him of the issue! I would myself but I have been permabanned from ZDoom forums a couple years ago over some petty drama...

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candida
candida

Really? Can't you create a new username at all? I am not even a member of the forum, but let me check.

I am collecting the screenshots/videos where the combo BD21 & Retribution (or consolation) does not work and NOCLIP or changemap is necessary.

Slightly off topic: D64D2 with BD21 have similar problems.

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JohnnyTheWolf
JohnnyTheWolf

Out of curiosity, what are the issues you are experiencing with D64D2?

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candida
candida

Quite similar to retribution (bugs), the combo BD21 & D64D2 has some issues with scripts:

Map 11: Cat and Mouse, exit door does not open after killing the cyberdemon, noclip needed

Map 18: Hardcore, bars don't lift at the end (exactly the same problem).

Map 29 (or 28, i don't fully remember), no escape: Killing cyberdemon does not open the exit gate (same again).

In general the script related to a killing of a monster does not (often) work if you play with BD21. All the rest is OK.

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JohnnyTheWolf
JohnnyTheWolf

D64D2 has its own ModDB page, if you do not know already. Have you tried contacting the authors?

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candida
candida

lol, it's even under your comment there ;)

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JohnnyTheWolf
JohnnyTheWolf

I have not tried creating a new username, because that would be considered an attempt to circumvent the ban. Also, I was under the impression that a ban blocked the IP, not just one's profile.

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Highest Rated (3 agree) 10/10

It's a perfect recreation of the original Doom 64

Feb 12 2018 by DoomooD

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