a remod for todesangst and its sequel with hd models and textures
CREDITS: diamond, hl redux pack, half-life gold, trusty crowbar, r1chard, boston kr33m, Mr.J01,toadie2k4, the unbeholden

todsangst 1 remod Mediafire.com

todesangst 2 remod Mediafire.com

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Todesangst 2 Remod

Todesangst 2 Remod

Full Version

This is the remod of Todesangst 2 by BrodyBear7. All Credits are listed above, enjoy :D

Todesangst Remod

Todesangst Remod

Full Version 4 comments

This is the full remod of todesangst by BrodyBear7, all credits are listed above, enjoy :D

Post comment Comments  (0 - 10 of 18)
mashine987
mashine987 - - 4 comments

in principle, I can say that I liked the mod even very much, but it would be nice to add new weapons for the mod.

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mashine987
mashine987 - - 4 comments

here 's another question : are you planning to add new weapons to your mod for version 2 ?

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BrodyBear7 Creator
BrodyBear7 - - 216 comments

I wish I knew how, but I cannot.

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mashine987
mashine987 - - 4 comments

hi, is there a chance that you will release the Russian version of the mod ?

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BrodyBear7 Creator
BrodyBear7 - - 216 comments

i have tried but i cannotfix the scientist animation error

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3037 Online
3037 - - 491 comments

Try decompile OG models not by MS3D default decompiler but cratisto one. It fixes this kind of errors

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r.sempel
r.sempel - - 150 comments

Hi, dont know if you did but use the original model of the mod and then replace the old meshes with new meshes to your liking, that is what I did. Use fragmotion its sometimes easier to work with than milkshape.

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BrodyBear7 Creator
BrodyBear7 - - 216 comments

I take the criticism kindly, i will try to fix it at some point

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C.S.Madisun
C.S.Madisun - - 439 comments

For people wondering why the download files are so big, it's because of the high detail textures included, which when unrar'd are around 1.2GBs and 1.6GBs respectively.

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C.S.Madisun
C.S.Madisun - - 439 comments

As an addendum to that, I'd like to point out that I think this ReMod is quite flawed, in several ways.

- First, there's the improperly animated NPCs. The HD models from Blue Shift (and therefore almost every single HD model made by others, which used those as a base) had one or two animations missing, so they tend to break in custom mods. It's best seen in this mod during the cutscenes with the scientists in the DNA splicing - they should be cowering in fear, but instead they... walk forward on the spot. Also, the HD G-Man's walk cycle is slower than the LD one, which is why this mod's opening cutscene (which follows the G-Man) doesn't work super well.
- Second is the new HUD - or more specifically, the giant circle around the crosshair (visible in the screenshots here). It's on screen all the time, it's ugly as sin and it does a wonderful job of obscuring on-screen messages. So that's convenient.
- Finally, there's the High Resolution textures... which are incredibly hit and miss. I won't deny they're sharper, but I've always felt they clash with the feel of GoldSRC, and it doesn't help when the mod isn't designed for them, so you'll see textures are upside down or aren't sequenced properly in places. Very distracting.

In short - I'd say play the original.

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r.sempel
r.sempel - - 150 comments

I have stripped the remod of all that was not quite right i came up with a very stripped version of the mod. I then just downloaded the original version because I had some issues with the remod. I made some custom models completely in accordance with the original models and I am now playing the mod in hl resrced using my own hd textures because I didnt like most of the remod textures. So I agree with the comment, this unfortunately is not much of a remod; I can upload stuff that can be better called a remod for this mod.

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Bost0n-KR33m
Bost0n-KR33m - - 1,133 comments

Maybe al try to add a patch for that when i have time, al fix the following issues later so we should be ok.

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