A few things to remember:

  • You will have the long jump module. Not only does it give you distance with your jumps, but also a height advantage in close proximity.
  • You won't find a crowbar until Blast Pit. The hornet gun is your new "melee" weapon (to conserve ammo).
  • Some elevators don't have activation buttons at their destinations. These will be activated by standing on them, so be careful!
  • Don't miss the armor lockup in Surface Tension! Your first crossbow is here.
  • Save points have not been altered. Save frequently!
  • You will find some areas need to be reached by making tripmine staircases or making friends with a barnacle. No further instructions are given, so get creative!
  • Monster placement and scripted sequences are mostly unchanged.
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Back-Life v1.2

Back-Life v1.2

Full Version 7 comments

Play Half-Life in reverse, stating with the Lambda Complex teleporter all the way back. Full version.

Back-Life - Full Version v1

Back-Life - Full Version v1

Full Version 3 comments

Play Half-Life in reverse, stating with the Lambda Complex teleporter all the way back. First fully playable version.

Back-Life Full Release v1.1

Back-Life Full Release v1.1

Full Version 2 comments

Play Half-Life in reverse, stating with the Lambda Complex teleporter all the way back. First fully playable version. * Added Hazard Course, because why...

HL Reverse (Demo Version)

HL Reverse (Demo Version)

Demo 1 comment

This map pack is what I have made so far. Mostly playable. :)

Post comment Comments  (0 - 10 of 20)
Guest
Guest - - 689,286 comments

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Vaelastrasz
Vaelastrasz - - 93 comments

Youtube.com

This is really awsome mod in half-life !
my friends alo had fun a lot :)

when you back to the pre-disaster, you can gonnoa kill them all for revenge in Black Mesa Sectore C !

cool !

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Vatra1
Vatra1 - - 12 comments

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C.S.Madisun
C.S.Madisun - - 430 comments

Greatly appreciate the bug-fixes. I completely forgot about the satchel one, but it was present throughout, so I'm glad that's fixed.

Also VERY glad to see the door issue I had in c1a1b is resolved :)

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lymphoid Creator
lymphoid - - 25 comments

Satchel issue seems to be a bug with Half-Life itself, that you would rarely encounter. Caused by picking-up a weapon box containing satchets before picking up the satchel weapon itself.

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C.S.Madisun
C.S.Madisun - - 430 comments

Been playing through this and it's entertaining enough, but I seem to have gotten stuck at the end (or beginning?) of RESIDUE PROCESSING - in the normal game it's the water tower thing right after you're captured and escape the giant crusher.

In this mod, I've gotten past the Barney and managed to get into the tunnel you go through, but now I'm at the bottom of that water tower with no way up or out.

EDIT: I just mashed USE at the walls and that lowered the floor, then I used the wall again and it raised back up. Technically functional, but I'd have marked the wall or something, make it obvious. Or have I come up with an unintended solution?

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Guest
Guest - - 689,286 comments

Thanks for playing! Yes the intended solution is to use the wheel thru the wall. I got this idea from Pinsplash's back-track video. Glad you solved the puzzle! If it creates a problem for a lot more players I will make a more obvious solution, or write a FAQ guide or something. Keep going! (and please report any other issues)

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C.S.Madisun
C.S.Madisun - - 430 comments

OK, managed to make it ALL the way back to FORSEEN CONSEQUENCES?, and now I'm stuck again.

It's the door that leads to the starting laboratory section... right where there was a Barney who said "You've got the wrong airlock" - the one who dies reaching for a health station.

For the love of me, I cannot get this door open or figure out a way past it. And I'm RIGHT at the end! Any hints?

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lymphoid Creator
lymphoid - - 25 comments

Awesome! Can you see the button in the airlock? ;)

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C.S.Madisun
C.S.Madisun - - 430 comments

I can. I've tried shooting it, but nothing happens.

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