Back-Life v1.2
Full Version 7 commentsPlay Half-Life in reverse, stating with the Lambda Complex teleporter all the way back. Full version.
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Play Half-Life in reverse, stating with the Lambda Complex teleporter all the way back. Full version.
Play Half-Life in reverse, stating with the Lambda Complex teleporter all the way back. First fully playable version.
Play Half-Life in reverse, stating with the Lambda Complex teleporter all the way back. First fully playable version. * Added Hazard Course, because why...
This map pack is what I have made so far. Mostly playable. :)
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This is really awsome mod in half-life !
my friends alo had fun a lot :)
when you back to the pre-disaster, you can gonnoa kill them all for revenge in Black Mesa Sectore C !
cool !
Greatly appreciate the bug-fixes. I completely forgot about the satchel one, but it was present throughout, so I'm glad that's fixed.
Also VERY glad to see the door issue I had in c1a1b is resolved :)
Satchel issue seems to be a bug with Half-Life itself, that you would rarely encounter. Caused by picking-up a weapon box containing satchets before picking up the satchel weapon itself.
Been playing through this and it's entertaining enough, but I seem to have gotten stuck at the end (or beginning?) of RESIDUE PROCESSING - in the normal game it's the water tower thing right after you're captured and escape the giant crusher.
In this mod, I've gotten past the Barney and managed to get into the tunnel you go through, but now I'm at the bottom of that water tower with no way up or out.
EDIT: I just mashed USE at the walls and that lowered the floor, then I used the wall again and it raised back up. Technically functional, but I'd have marked the wall or something, make it obvious. Or have I come up with an unintended solution?
Thanks for playing! Yes the intended solution is to use the wheel thru the wall. I got this idea from Pinsplash's back-track video. Glad you solved the puzzle! If it creates a problem for a lot more players I will make a more obvious solution, or write a FAQ guide or something. Keep going! (and please report any other issues)
OK, managed to make it ALL the way back to FORSEEN CONSEQUENCES?, and now I'm stuck again.
It's the door that leads to the starting laboratory section... right where there was a Barney who said "You've got the wrong airlock" - the one who dies reaching for a health station.
For the love of me, I cannot get this door open or figure out a way past it. And I'm RIGHT at the end! Any hints?
Awesome! Can you see the button in the airlock? ;)
I can. I've tried shooting it, but nothing happens.