Earth. Centuries have passed since the invasion of earth and the return of the demons. The lonely marine that contained the outbreaks was declared K.I.A., even if his body was never found by anyone. His name is still a mistery, but everyone honors his memory. After perfecting their teleportation devices, the UAC shifted its main focus on the development of a time machine in order to modify the cursed events that their previous action caused to mankind. But as usual, everything went to shit. Very very badly. Some genius thought that travelling through time in order to land during the Earth invasion was a good idea. No one was ever able to close the time connection. The demons didn't even had a door to break. They had a road all for themselves. After some months, human populations was decimated. after a year, only the 20% of makind was still alive, fighting everyday against the hellspawn. But a lonely man with nothing to lose stood against the demons' horde... the Doom Survivor

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This is the trailer for the 15th map of TimeDestroyed. Fresh Air is a colossal map set into a mauntianscape infested by demons.

Link to the video:

MAP15 (Final) Dev Diary - Time Destroyed Episode 3

MAP15 (Final) Dev Diary - Time Destroyed Episode 3

News 1 comment

I've uploaded a dev diary on the YT channel, go check it out!

MAP14 - Slaughter TRAILER (TimeDestroyed Episode 3)

MAP14 - Slaughter TRAILER (TimeDestroyed Episode 3)

News

This is the second of a series of trailers for the single maps that will appear in the upcoming 3rd episode.

MAP13 - Back To Earth TRAILER (TimeDestroyed Episode 3)

MAP13 - Back To Earth TRAILER (TimeDestroyed Episode 3)

News

This trailer is the first of a series of trailers for the single maps that will appear in the upcoming 3rd episode.

MAP15 (WIP) Dev Diary - TimeDestroyed Episode 3

MAP15 (WIP) Dev Diary - TimeDestroyed Episode 3

News

I've uploaded a dev diary on the YT channel, go check it out!

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TimeDestroyed Episode 1,2 v0.2.3

TimeDestroyed Episode 1,2 v0.2.3

Demo

With this release of TimeDestroyed, I aim to resolve the game breaking editing error that blocked the progress in the map pack in the v0.2.2 release...

TimeDestroyed Episode 1,2 v0.2.2 (BROKEN BUILD)

TimeDestroyed Episode 1,2 v0.2.2 (BROKEN BUILD)

Demo

Hell / Pistol Start update: -New MAP06 areas -Improved pistol start gameplay -Improved graphics and design

TimeDestroyed Episode 1,2 (v0.2)

TimeDestroyed Episode 1,2 (v0.2)

Demo

Episode 2 of TimeDestroyed is now available! Dive into hell with 6 new maps and a new rocking ost.

Time Destroyed Episode1 (v0.1)

Time Destroyed Episode1 (v0.1)

Demo

Time Destroyed Episode1, 6 original levels and music

Comments
CaporalDxl
CaporalDxl

Nice job so far, Za_World. I like the details on your map and the wad is a genuine pleasure to play. I have almost finished the first episode as of right now, and came here to tell you it's quite fun. It seems a little easy (then again, I'm playing on Hurt me plenty), but the design is pretty good (it seems you really like blood rivers xD).
Keep going with this, I'm curious to see what else you can create.

Edit: Ok, so I have played through everything (episodes 1 & 2) and I must say IT IS AWESOME. The maps are very well made (nicely detailed, but not overdone) and the gameplay is great (I played the second episode on Ultra-violence). The second episode definitely shows improvement and a difficulty curve. It was a lot of fun (slightly frustrating at times too). The monsters were placed very well, I really like what you did with them and how you added recognizable bits from the original maps into yours (a lot of damn archvilles though). It seems you really enjoy the plasma rifle, as I've found nearly infinite amounts of it on many maps from the second episode, but that's ok. Each map was a quite a challenge, and I really enjoyed what you've made here.

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Za_World Creator
Za_World

Thank you very much, I'm very happy to read your feedback!

I am currently working on an update for the first 2 episodes, before stating my work on the 3rd episode, I will ensure that the difficulty curve will be a bit less steep. I will also make the artstyle of hell levels more consistent; as it is now, some early maps like MAP06 and MAP07 show less enviromental details than MAP10 annd MAP11.

Also, I'd like to know where you did find the level frustrating. I seek for a fair fight in my megawad (Except some rooms in MAP12, those are meant to break you in half) , so the criticism is always welcome.

As for the Archviles, yeah, I really like them, but I always try to position them in a spot where they cannot revive hordes of powerful demons and zap you instantly (Again, MAP12 is the exception)

And yes, I do love the plasmagun and I never realized that there was this much ammo spred in the maps. I think I will slightly reduce their amount, just to make the player not rely only on that weapon like I do.

Have a good day and thank you again!

EDIT: Many months have passed and I have replayed my maps a lot. Holy **** what a mess was MAP12. I'm definetely gonna change some things in the monster and weapons placements.

Reply Good karma+1 vote
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