Anti rush mode. Now try do fast rush is useless. Changes: -Power plants regen automatically and give more energy. -MVC regen automatically and give 100 power. -Node obelisk can attack air and need 90 power only -Harvester regen automatically and can attack by flame -Silo give 5 energy and periodically produce 15 tiberium -All infantry have tiberian immune

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Embed Buttons

To promote Tibirian Dawn: Anti Rush and grow its popularity (top mods), use the embed code provided on your homepage, blog, forums and elsewhere you desire. Or try our widget.

Tibirian Dawn: Anti Rush
Tibirian Dawn: Anti Rush
Tibirian Dawn: Anti Rush
Post article Articles

No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.

Add file RSS Files
anti rush

anti rush

Demo

For installation unzip to mods folder in openra folder.

Comments
Jeffman12
Jeffman12

Making infantry immune to tiberium doesn't really prevent rushing, if anything that encourages it.

When a field is larger, it acts more as a barrier to enemy infantry. In late game when the field size has diminished due to harvesting, they pose less risk overall.

If anything, you should be encouraging mixed unit tactics by making infantry more consistently viable in late game while less viable against base structures in general thus requiring vehicle support.

Some of these other changes seem hinky and arbitrary in regards to effectiveness against rushing, it seems like if anything it just makes turtling easier.

Reply Good karma Bad karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

You may also like
Medieval Warfare

Medieval Warfare

Real Time Strategy

Enter the age of many crusades and early civilization as the Valiant king Gabriel Dardanis the first (GDI) or as the traitorous Baron Hodsworth of Noddingen...

Openra: Beyond The Dawn 0.025 ver.

Openra: Beyond The Dawn 0.025 ver.

Real Time Strategy

Tonnes of new real units, real factions (countries) some have added real country airforces, naval forces and more. (and much dinosaurs :D)

OpenRA - The Great  War - WWI - Mod

OpenRA - The Great War - WWI - Mod

Real Time Strategy

The great war began on July 28, 1914, when Austria-Hungary declared war on Serbia. The conflict rapidly spread and soon, Germany, Russia, France, and...

Red Alert: Modern Warfare

Red Alert: Modern Warfare

Real Time Strategy

This is a light mod to change Red Alert into a modern war RTS (but with Soviet Russia still in power). There is only slight changes, so that most of Red...

C&C Tiberian Sun Crystallized Doom

C&C Tiberian Sun Crystallized Doom

Real Time Strategy

GDI, Nod, the Forgotten or CABAL. Who will triumph the endless war? This mod plays after the storyline of Firestorm. Command new units, conquer harder...

Command & Conquer - Tiberian Origins

Command & Conquer - Tiberian Origins

Real Time Strategy

Tiberium Origins lets you play all four sides from Tiberian Dawn and Red Alert in one game, plus two more. It features Tiberium as a third resource, more...

Follow Report Profile
Icon
OpenRA
Game
OpenRA
Creator
Contact
Send Message
Release date
Mod watch
Follow
Share
Community Rating

Average

3

1 vote submitted.

You Say

-

Ratings closed.

Style
Theme
Realism
Players
Multiplayer
Statistics
Last Update
Watchers
1 member
Files
1