Tiberium Secrets was a C&C3; mod that was developed from 2011-2020. Our vision was to create a future for the Command & Conquer universe. We had 3 new factions planned, and managed to release 1/3 of our planned content. We scoped too big, and unfortunately needed to cancel the other 2 new factions. These included novel mechanics, lore, and IP. etc. Development has been sign sealed, and delivered. All that is required to play the ASI is a working copy of C&C3;: Tiberiumn Wars. All of the content is FREE! Of Charge. Explore to your hearts content! Love it or hate it, all things must end, so new things can grow.

RSS Reviews  (0 - 10 of 29)

This mod was actually interesting and had good content at one point, but its developer has since decided to post nothing but cringe and vanity ever since. Such wasted potential...

7

Raibert says

There are some minor bugs, which are understandable given the limits of the game's engine, but otherwise, the art style and game design and mechanics of the new faction is amazing and on-par with the original factions. It feels like this faction fits with the others and I give it extra points for originality.

A Well Done Tiberium Mod

The factions are really quite cool

Its like ROTR for TW

i have encounter some bugs, but still, this is great mod. i completely satisfied with new faction and oaks says there will be 3 brand new factions are planned. brand new faction, is always good news to me. i hope this mod keep alive, not dead :(

Despite being quite anticipated and even receiving an award, this mod seems to be bound to be quite a disappointment - it's been in production since 2010, and yet the latest "early access" release of 2017 is quite lacking in substance, featuring just a single brand new faction that's extremely bugged and incomplete. Seriously, I couldn't even construct barracks as they would get stuck, thus locking out a portion of tech tree for me! And there were no proper tooltips explaining abilities and their effects. And that lack of polish ranging from appalling incompleteness to minor flaws is omnipresent! The hack center animations miss a frame or two so they don't loop that well. The unit and structure palette is too uniform within the faction, too - while I can see the intentions, it doesn't help while playing, just unique shapes won't do unfortunately.

I really dunno what took them so long to deliver just so much, but seeing such productivity I cannot think that either the team's heart is in a wrong place, or that they simple cannot create a project of this scale, and it will take them another decade to release something playable.

What can I say? IT'S COOL DAMN IT! I really hope that in the future they will do the rest of the two races, and if they also screw single-player campaigns (at least 10 missions for each), then the mod will generally be a sweetie and will bypass such mods as "Tiberium Essence" and "The Forgotten"! However, of course, these are already my wet dreams, but in any case, I will look forward to the news!

Tibeian Eclipse, never forget.