Tiberium Secrets was a C&C3; mod that was developed from 2011-2020. Our vision was to create a future for the Command & Conquer universe. We had 3 new factions planned, and managed to release 1/3 of our planned content. We scoped too big, and unfortunately needed to cancel the other 2 new factions. These included novel mechanics, lore, and IP. etc. Development has been sign sealed, and delivered. All that is required to play the ASI is a working copy of C&C3;: Tiberiumn Wars. All of the content is FREE! Of Charge. Explore to your hearts content! Love it or hate it, all things must end, so new things can grow.

RSS Reviews  (0 - 10 of 29)

Nice!

A Well Done Tiberium Mod

con and buffoonery

Absolute garbage I say this when I played the latest version instead of actually adding new stuff you guys just fukin jumbled and create a new mechanics for Scrin which God damn so bad that I'm impress that you have to do that to my favorite faction? Really? Wtf, happen this became a mod of introducing new factions but then turned to crap. You guys derailed over the true objectives and I'm disappointed I give this a 4 because I liked the idea, the new units, the factions, the story but not the work nor the edits of the original factions this just became cringe

Rating it to one you guys don't even try to fix your f ups

Such wasted potential after the devs went off the rails

This mod was actually interesting and had good content at one point, but its developer has since decided to post nothing but cringe and vanity ever since. Such wasted potential...

(4/14/22)
I don't like the changes made to the original factions (Power system for nod) (Rigs for GDI) idk about scrin haven't played them.

(9/21/23)
I want to like this mod, I really do. but the way the factions play in this mod are abysmal, with GDI it is impossible to expand and harvest resources because of how fragile the rigs are, they just die to bikes and seekers really fast.

The NOD power changes mean my base is low power 99% of the match which really sucks.

All the scrin changes are pretty bland so I won't list them here.

Not to mention the new ASI faction is pretty glitchy and overpowered, and doesn't really match the style of C&C 3, looks and gameplay wise.

I wish the mod author added the other promised factions and revised the vanilla ones, otherwise 1/10.

I just wanted to play as the dream army man...

it's nice idea and nice new units and such , but some other things just aren't quite clear, a bit of adjustment is required for sure, but overall it's pretty well done.

What can I say? IT'S COOL DAMN IT! I really hope that in the future they will do the rest of the two races, and if they also screw single-player campaigns (at least 10 missions for each), then the mod will generally be a sweetie and will bypass such mods as "Tiberium Essence" and "The Forgotten"! However, of course, these are already my wet dreams, but in any case, I will look forward to the news!