Hey all, welcome to Tiberium Insanity mod page! This mod includes alot of bug fixes, (mainly fixing some bugs EA left behind), and enhancing effects and the atmosphere of the game, improving the AI and ramping up the difficulty. One of the main key factors of this mod is to eliminate subfactions, and to focus on only having 3 factions (GDI, Nod, and Scrin) Each Faction has it's own theme: GDI focuses on sonic/zone tech in order to eradicate tiberium from the planet, and repel both forces (Nod and Scrin). Nod focuses on the power of the flame! (They use flame and purifying weapons in order to repel both enemies, while also focusing on spreading the growth of tiberium and mending their troops with it's radiant energy, and with the aid of cyborgs) Scrin focuses on total annihilation of both factions (Nod and GDI) while increasing the spread of tiberium and causing havoc with their tiberium based technology and arsenal. I hope you all enjoy playing this mod! Good luck Commander.

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Tiberium Wars Port

News 3 comments

I hope everyone is enjoying the mod so far! As I said in a previous post, I will ill be porting the mod to Tiberium wars once it is in a good state to be ported over. So now's the time! This marks v3.3 the last temporary version of Tiberium Insanity as I work on the TW port. However, I do plan on working again on KW, as I still have many ideas to implement (weapon upgrade for the devastators, weapon upgrade and new mechanic for the guardian robot, new effects, etc...) and even work on getting the campaign and global conquest working as many of you guys requested previously on discord and moddb.

With that said, porting the game over will take some time, since I am not constantly working on it these days, as I am taking care of university studies. But because of this, I am releasing beta test patches in my discord server if anyone wants to try it out. It's simple as joining and downloading the patch, no role or permission required. Hope you enjoy it! Discord.gg

Good luck commander.

Scrin is here!

Scrin is here!

News 5 comments

Quick update on the new and improved Scrin faction!

New Nod Update!

New Nod Update!

News 2 comments

New update list ft. Nod and their arsenal of cyborgs, flame units/weapons and some tiberium based units.

Where I've been/Update on mod

Where I've been/Update on mod

News 5 comments

A brief summary on what has been going on/why i haven't been posting on moddb, and a few updates.

An Apology

An Apology

News 5 comments

just a quick apology about what version 1.5 not working

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Tiberium Insanity 3.3

Tiberium Insanity 3.3

Full Version 20 comments

New version with some bug fixes and also fixed the crash issue with GDI steamroller AI. Enjoy!

Tiberium Insanity 3.2

Tiberium Insanity 3.2

Patch 8 comments

Reupload of version 3.2 since there was an issue with the mod content not compiling properly. Regardless, here is the full version, Enjoy

Tiberium Insanity 3.15

Tiberium Insanity 3.15

Full Version 3 comments

A new update is out! Sorry about the previous version, but now i have fixed the crash issue and a few other bugs with some improvements to the nightmare...

Tiberium Insanity.3.0

Tiberium Insanity.3.0

Patch 10 comments

New patch out with some bug fixes for version 2.9! Changelog is in download as always. Extract the contents of the download into C:\Users(name)\Documents\Command...

Tiberium Insanity 2.95

Tiberium Insanity 2.95

Patch

Version 2.9 is out! Changelog file in download. Enjoy this new version!

Tiberium Insanity 2.9

Tiberium Insanity 2.9

Full Version 10 comments

Version 2.9 here! More bugfixes and balances done to optimize gameplay. Readme File in Download, I Hope you all Enjoy! Extract the contents of the ZIP...

Comments  (0 - 10 of 58)
Blackheart89
Blackheart89

is it possible for you to make avatars upgradable with a specter cannon?

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RezaRX
RezaRX

It looks interesting
Well done.But I think it would be better if you add many units.
the AI is important,improve it please.

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Guest
Guest

我不尊重小偷

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nuruddinshah52
nuruddinshah52

Hello
I think this bug?
Tiberium Trooper can't be crush by GDI Predator tank
Only Mammoth tank can crush it

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Firehawk-Ph4ntom Creator
Firehawk-Ph4ntom

No not a bug, units in the shrine can't be crushed by t1 units except for the regular cyborg squad, everything else in there can only be crushed by t3
(might change it in the future though)

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Guest
Guest

This is the most fun of all KW mods if you ask me. And it's really exciting the see the mod updated every few weeks.

Quick suggestion: Any chance to add a NOD upgrade to upgrade the nuclear missile into a liquid tiberium bomb? Like the one you get in the final GDI mission in tiberium wars although a bit less powerful.

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Firehawk-Ph4ntom Creator
Firehawk-Ph4ntom

Hmm i dont think the nuke needs an upgrade, it can one shot almost anything already

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Numesh
Numesh

3.2 still has a ridiculous amount of crashing. How can I troubleshoot this? This is an excellent mod, but I can't even finish one game without it crashing and exiting. Please help. Thanks

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Firehawk-Ph4ntom Creator
Firehawk-Ph4ntom

Hey there
If you havent already, get the 4gb patch
Also GDI steamroller will crash the game on loadup

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popattara
popattara

AI not Attack doing nothing when playing campaign ver 3.2. what should i do?

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Firehawk-Ph4ntom Creator
Firehawk-Ph4ntom

campaign just doesn't work with the mod yet

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popattara
popattara

OK THANK

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