Hey all, welcome to the Tiberium Insanity mod page! This mod includes a lot of bug fixes, (mainly fixing some bugs EA left behind), and enhancing effects and the atmosphere of the game, improving the AI, and ramping up the difficulty. One of the main key factors of this mod is to eliminate subfactions and to focus on only having 3 factions (GDI, Nod, and Scrin) Each Faction has its own theme: GDI focuses on sonic/zone tech to eradicate Tiberium from the planet, and repel both forces (Nod and Scrin). Nod focuses on the power of the flame! (They use flame and purifying weapons to repel both enemies, while also focusing on spreading the growth of Tiberium and mending their troops with its radiant energy, and with the aid of cyborgs) Scrin focuses on the total annihilation of both factions (Nod and GDI) while increasing the spread of Tiberium and causing havoc with their Tiberium based technology and arsenal. I hope you all enjoy playing this mod! Good luck Commander!

Description

New version out! This is a balance/bugfix patch with quite some new stuff like the new Jetpack Troopers for GDI Readme File in Download, I Hope you all Enjoy! Extract the contents of the ZIP folder into C:\Users(name)\Documents\Command & Conquer 3 Kane's Wrath\Mods

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Tiberium Insanity 2.8
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dustycya
dustycya - - 23 comments

I think the mod isnt working for me, maybe its a mistake on my end. I am using the wrathed launcher 1.11 and its recognizing the mod. But when i start it, its just the vanilla game, at least i see no changes at all. Does the wrathed launcher not work with the origin version? The log however seems to be able to locate the game files. Dunno why its not working.

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andreninpad
andreninpad - - 261 comments

I play with the Origin version also. The mod can be viewed in the mod launcher, but it's not loading the mod.

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Firehawk-Ph4ntom Author
Firehawk-Ph4ntom - - 272 comments

Can both of you join my discord so i can look into detail of whats going on?

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elviskom
elviskom - - 40 comments

hi I like your new mod but there are no paserdon and dark willight unit please add them

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Firehawk-Ph4ntom Author
Firehawk-Ph4ntom - - 272 comments

Oh i removed them long ago some people didnt like them :/ but hey! MARV and Redeemer are more powerful than ever!

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Guest
Guest - - 690,412 comments

What's your discord name? i'm having same issue

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Firehawk-Ph4ntom Author
Firehawk-Ph4ntom - - 272 comments

Firehawk-Ph4ntom#6541

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soldado-thiago
soldado-thiago - - 6 comments

i'm having same issue !!

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Firehawk-Ph4ntom Author
Firehawk-Ph4ntom - - 272 comments

i have a helper on discord who is familiar with the origin version of the game he can help you

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nuruddinshah52
nuruddinshah52 - - 469 comments

Laser turret hub still can't be repair by engineers

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Firehawk-Ph4ntom Author
Firehawk-Ph4ntom - - 272 comments

Im sure i fixed it... okay ill look into it again

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tamiya214
tamiya214 - - 3 comments

just played this mod its really good btw. here's my opinion about it.

NOD AI issue keep building/spamming Secret of Shrine

NOD AI doesn't build any Mech infantry Units despite spamming Secret of Shrine building.

NOD AI doesn't build their ultimate defense.

Scrin = OP overall even their air unit Hero is quite OP vs AIR and LAND and it has shield to the boot and can heal using a skill it can also teleport, hexapod got stronger, is also the best commando in the 3 faction (you can literally steal technology with this unit).

Kodiak = anti air damage too low (give it some skill like firehawk's Stratofighter Booster)
same goes to NOD Hero Air Unit buff it a bit or give it a skill to use.

GDI command with orbital sucks too, make him shoot with energy bullets like mega man for infantry and vehicles. then long range orbital strike for buildings.

Infantry unit squads can't be replenish at armory due to wall upgrade on GDI.

there are others but i forgot, will update when i remember.

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Firehawk-Ph4ntom Author
Firehawk-Ph4ntom - - 272 comments

well idk about the shrine issue, will check later after the next version (im about to post the next version as im writing this literally)
and also i will look into the AI not building incenerator tower, although i believe i made it so they only build it on brutal

Kodiak isn't supposed to have very good anti air, just something decent, it must be accompanied by some anti air defence (it's mainly anti-ground) same for the leviathan (although leviathan is to be used as an artillery unit not as a unit on the front line)

GDI commando is very good since he can level large groups of forces, you just need to keep his distance away from anti-infantry units (especially fast moving units)

Armory doesn't replenish infantry units it's the barracks that does that, armory is meant to be like a mini rig that repairs vehicles

thanks for your feedback and im glad you enjoy it! ^^ and I will look into the bugs that you mentioned

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