This modification offers an alternative gameplay to Tiberian Wars involving many Tiberian Sun units which many CnC fans (like me) missing in vanilla CNC3 and add even new my made units which you can't find anywhere else. Story is quite the same like Tiberian Wars, but is all about what if GDI and Nod do not abandon technologies they have used in Tiberian Sun era and instead of that further developed them. But it's not only that, there are many visual, sound and balance changes which I want to see and hear in my mod, new sounds, new music, new effects (like blood and gore, new infantry deaths, new more realistic missile trails) and many more.

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Report RSS Tiberium Essence 1.52 (view original)
Tiberium Essence 1.52
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amdarmza
amdarmza - - 61 comments

Holy ****!!! It's cool

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FortressMaximus
FortressMaximus - - 1,664 comments

Maybe it should need to be weak against air units like Cyborg Commando.

Instead of AA lasre it should be able to move underground using vibrating spikes and scalpels. What do you think, Carnius?

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Carnius Author
Carnius - - 1,354 comments

I would rather nerfed AG firepower than AA firepower so it will be more defence/support epic.

To use vibrations to move underground is quite plausible. I did not think of it. It might solve the problem with drilling mechanism (which i dont want to attach on this unit)

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FortressMaximus
FortressMaximus - - 1,664 comments

Excellent. With those fancy spikes on the sides and on the back it will look more aggressive.

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TheNodCommander
TheNodCommander - - 1,114 comments

Was the Montauk ever a drilling unit? I know for a fact it moved on underground rails, but making its own tunnels?

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Ciarank
Ciarank - - 34 comments

i don't think it could make tunnels it only traveled through nods global tunnel system

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.Mac.
.Mac. - - 165 comments

This is exactly how I felt about this topic before. In the vids in TS, there was no indication that the Montauk drilled its own tunnels, it merely traveled in them. Sure it had spikes on the sides, but that wasn't anything substantial to validate that it could drill its own tunnels (whereas the Devil's Tongue and APC could).

But, if Carnius were comfortable with it, I think it could work to have "drilling" capabilities for the new Montauk. As a possible explanation, it could at least "dig" to a pre-existing tunnel, use that tunnel to cover distance, then "dig" back up at the end. Valherran mentioned the concept of a vehicle from the movie "The Core" - this idea was essentially what I was thinking too. My suggestion was similar: a single, thick, high-powered laser beam shoots from the front "mouth" of the Montauk. This large laser, working together with the animated spikes, assists the unit with drilling under ground, so that way it doesn't need a bulky drill. It'll have a constant rate of fire (like the Basallisk) to help push it along; this same laser could possibly be used as a weapon on ground too.

If the Kodiak keeps its Stratosphere ability (which I really hope it does), then I'd have no problem with this large unit traversing underground, just as long as it appears "believable" to our eyes with the animations - This idea is up to Carnius :)

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Guest
Guest - - 689,566 comments

well gdi tech improved from tiberium sun adding defense capabilitiesto their flying command centre, the kodiak, so we can suppose that nod has improved his command centre too by adding weapons/drilling ability.

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Jeffman12
Jeffman12 - - 1,475 comments

Even in C&C 4, Nod relied on drilling instruments to move their command centers as opposed to outfitting the mobile command centers with drilling apparatus themselves.

I mean, sure we all like to pretend C&C 4 doesn't exist, but it happened, and it kind of makes sense not to have one of your most important units go trailblazing and only use pre-installed infrastructure.

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TheNodCommander
TheNodCommander - - 1,114 comments

Tiberium Essence builds on the original Westwood canon. Everything after C&C3s main campaign is not considered canon.

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FortressMaximus
FortressMaximus - - 1,664 comments

Personally I am to keep things as simple as possible.

I have nothing against the laser drill but it remembers me a bit the giant laser drill in a Starcraft2 mission, plus there are 2 things to consider:
1)It seems a laer drill would drain a lot of energy to be used.
2)once used, the ground will be forever "melted" and "vaporized" instead of be like before (a simple drill or scalpel doesn't melt the ground), and this may be problematic for coding.

Animated scalpels shouldn't be problematic in this way.

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Starfox100
Starfox100 - - 1,297 comments

A laser drill could be the answer for sub terrain. just a large laser equipped in the mouth of the beast. (I always thought that was already there)
A laser drill does not dig a tunnel, it melts it's way trough the ground. that goes way faster and the tunnel is also more stable.

At this time we already try to create such a drill. but the technology is holding us back for a little.

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FortressMaximus
FortressMaximus - - 1,664 comments

Indeed, it melts, and this is the main problem in my opinion.

Melted ground cannot come back like it was before, the map will be full of holes (if codes will allow it) and they may be problematic.

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Arkanium
Arkanium - - 312 comments

Obviously you couldn't have holes everywhere for practical reasons.

As long as the burrow and unburrow animations look good (probably showing the tunnel collapsing behind it) and don't make the player go "What? I thought it had a laser, not a drill!" then I have no problem with it digging its own tunnels.

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Fr0styN1nja
Fr0styN1nja - - 65 comments

no dude, think, its like a worm, when it digs the mough opens up to reveal grinders and stuff so the earth passes through the center instead of ugly outward drills

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FortressMaximus
FortressMaximus - - 1,664 comments

I have the confirm from your answers. In my opinion the scalpels (and spikes) are more realistic since they only move the ground instead of melting it.

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M0nkfish
M0nkfish - - 195 comments

yes, lasers are only for the hardest rocks and not used all the time, spikes are used to travel through the earth like peristalsis moving the Montauk forward. I dont think it needs any exterior drill or tunneling mechanism except for its "spikes and scalpels" upgrade. With these in place it will look nicely similar to the Firestorm era Montauk.

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.Mac.
.Mac. - - 165 comments

Well said. That's exactly what I have been thinking too. I am sure these 3 (frontal laser(s) and scalpels, and side spikes) all working together will help convince us that even a large Montauk can travel through any type of terrain.

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xXYALE70Xx
xXYALE70Xx - - 23 comments

Like Fr0styN1nja said, it has worm like resemblances, in particular the sand worms from Dune. We could have the spikes/scalpels extend out from its body and the "Mouth" of it to open so some insane drilling mechanism extends outward from the body as it burrows. These will be hidden on land and it will retain its original look.

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Starfox100
Starfox100 - - 1,297 comments

@ Fr0styN1nja & @ FortressMaximus
Then they have to be inside the mouth right?
otherwise I'm not gonna see this working.

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FortressMaximus
FortressMaximus - - 1,664 comments

Inside? I don't know. In my opinion those 3 frontal "tips" can be used as moving scalpels. More or less like a crab's claw. Plus vibrating spikes in the sides and in the back may help to crumble the ground when is underground.

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Starfox100
Starfox100 - - 1,297 comments

let me guess, with the ability to crush light tanks/small units?

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FortressMaximus
FortressMaximus - - 1,664 comments

It may be a good option even if it doesn't seem that necessary at the moment.

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Ciarank
Ciarank - - 34 comments

You could simply have it move the spikes and have the montauk vibrate cos if you have something vibrate at the right frequency it will break the rock under it and in front then you need only to animate the spikes on the side when it burrows. yes the zerg use the same type of thing but they use lots of tiny muscles which break the earth below them.

Sry for any mistakes

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xXYALE70Xx
xXYALE70Xx - - 23 comments

I wouldn't get too creative with the Montauk, or this could be a total OP unit.

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Serlwin
Serlwin - - 212 comments

Love it.

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TXcommander
TXcommander - - 271 comments

love it. Carnius 's concept always impresses everyone !

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FIN7
FIN7 - - 927 comments

DAMN THIS IS SO MUCH EPICNESS Montauk FTW

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Pablicio
Pablicio - - 165 comments

*Dies of awesomeness*

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M0nkfish
M0nkfish - - 195 comments

Yes! If the Kodiak gets stratofighter then this should get vibrating spikes to travel underground. The model is just lovely...

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Fox2503
Fox2503 - - 131 comments

Looks great, but the nod symbol is inverted/wrong or is it just me??

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Ahrimansiah
Ahrimansiah - - 3,216 comments

with powerful AA ability then i hope u give kodiak a powerful AG bombardment too :P

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M0nkfish
M0nkfish - - 195 comments

no but kodiak has mini ion cannon

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Kuschelmonster
Kuschelmonster - - 785 comments

epic Carnius i love it

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Gregthegen
Gregthegen - - 777 comments

YES!! The brotherhood shall rise.

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Melkart
Melkart - - 123 comments

Magnificent idea and awesome design.

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Valherran
Valherran - - 2,443 comments

Ever see a movie called "The Core"? You should make Montauk just like Virgil. ^^

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Battle8111 - - 1,002 comments

THAT is amazing. :D

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PurpleGaga27
PurpleGaga27 - - 2,066 comments

I like the unit, but I think some people want the source code for this unit already.

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murauder
murauder - - 3,668 comments

So it's basically a mobile FOB right?

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Captainobvious
Captainobvious - - 124 comments

Will it repair units when deployed?

And will it be stealthed when deployed?

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FortressMaximus
FortressMaximus - - 1,664 comments

No and no. Leave these abilities to the Phantom.

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Ciarank
Ciarank - - 34 comments

wow with this all the factions have their command structures from the Second Tiberium War

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redguy376
redguy376 - - 35 comments

Carnius great job!

Just thinking, for the drilling part, possibly the scale things could open in half and little lasers could shoot out or possibly spikes come out...
What do you think?

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triadbanger07.
triadbanger07. - - 168 comments

u should limit the units from Fist of nod ability

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CptJames
CptJames - - 9 comments

maybe, but then it wouldnt be a very effective unit, maybe make the creation time longer? Or otherwise it'll turn into a less useful mutant barracks.

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Pablicio
Pablicio - - 165 comments

It still have 6 AG lasers and a AA heavy laser, I think it's enough to call it "Effective Support Unit".

Deploying Tier 1 and Tier 2 units like Devil's Tongue it's FAR enough. If you want heavy stuff deploy it in your base.

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CptJames
CptJames - - 9 comments

it doubt it'll have those weapons when deployed as fist of nod, and as it says it broadcasts nod propaganda.
The real purpose of this unit isn't its weapons, it's it's ability to create an army to advance from any where on the map, but i think having a slower time for creating a unit would be the best option, otherwise it'll be better as an attacking unit, but if its capped, when deployed as a Fist of Nod, it should be invisible, otherwise i really dont see the point.

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NightWing1994
NightWing1994 - - 13 comments

WTF.....Awesome

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CptJames
CptJames - - 9 comments

Brilliant! Its like being excited for the Firestorm update all over again!

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Description

First atempt of recreating Montauk into usefull vehicle. Its part nod epic some people called for and part Tib Sun Fist of nod all merged together. One note, you need to capture Tacitus Archive Tech Structure to build this thing.