Tiberium Dusk is a re-imagining of the Kane's Wrath universe in a way I feel better fits canon, as EA did a pretty poor job with the C&C franchise continuity from Tiberium Wars onwards. This mod doesn't change anything with regards to the story but helps add elements to the gameplay that "fill the gaps" and provide a more Tiberian Sun esque experience (including all its flaws and unbalances) and departs away from the Kane's Wrath RTS formula. Still a work in progress, I've made changes to the AI (buffed turtle AI and made brutals harder), made changes to "Militant Squads" which make them work with the timeline of the franchise, changed the "Nod" faction entirely with a new name, as Kane's Wrath "Nod" works more of a splinter faction rather than a true "Brotherhood"; with Marked of Kane being the new face of the faction. There are also numerous changes to GDI and Scrin, especially Reaper 17 and Steel Talons, which make them play significantly differently.
Special Thanks to Egozi for helping me remember how to import EA meshes. ^^
Sonic Mammoth now works properly like the regular Mammoth, except for its new barrels and Sonic Cannons.
I've used the Sonic Grenades the Zone Raiders fire as a placeholder, but the final version will use a miniaturised version of the Marv's Sonic Cannon effect.
This tank makes a pretty cool addition to the armies of ZOCOM who are currently receiving a full rework. :)
awsome