Tiberium Dusk is a re-imagining of the Kane's Wrath universe in a way I feel better fits canon, as EA did a pretty poor job with the C&C franchise continuity from Tiberium Wars onwards. This mod doesn't change anything with regards to the story but helps add elements to the gameplay that "fill the gaps" and provide a more Tiberian Sun esque experience (including all its flaws and unbalances) and departs away from the Kane's Wrath RTS formula. Still a work in progress, I've made changes to the AI (buffed turtle AI and made brutals harder), made changes to "Militant Squads" which make them work with the timeline of the franchise, changed the "Nod" faction entirely with a new name, as Kane's Wrath "Nod" works more of a splinter faction rather than a true "Brotherhood"; with Marked of Kane being the new face of the faction. There are also numerous changes to GDI and Scrin, especially Reaper 17 and Steel Talons, which make them play significantly differently.
Demonstration of the Devil's Tongue Napalm Cannons.
(Note that the "Devil's Tongue" is not based on the Tiberian Sun flame tank, but the nickname for the Tiberian Dawn Flame Tank.)
The Devil's Tongue is a Flame Tank that shoots jets of napalm rather than a constant stream of fire, the napalm is highly explosive and does catastrophic damage to infantry and light vehicles, whilst leaving lingering flames.
This is in essense, an homage to Tiberian Dawn's Flame Tank for the Black Hand.
looks awesome
Yup. :)
Its super deadly, it fires similar rate of fire to the Tiberian Dawn Flame tank.
It can kill a Power Plant / Barracks in two nalpalm jets, but its balanced by the fact that the jets are slow to hit, inaccurate and ineffective vs heavy vehicles.
It does however have excellent lingering flame damage and longer range than regular flame tanks. :D
Generals nuke cannon or inferno cannon could be the artillery for the blackhand
i prefer the nuke cannon it looks cool