Tiberian War is a mod that brings back and revamps Tiberian Sun with new graphics, mechanics, and systems. Influenced by 80s action-horror flics, this mod aims to bring a sense of action-adventure in a lost RTS format. This is a stand-alone mod.EA has not endorsed and does not support this product.
Is there any way to change where the ejected shells come from? Like having them be expelled a bit more center mass?
The shell is tied to the muzzle if I put it center mass the muzzle flash will be center mass. (engine limitations)
Alright, well in any case, it looks really good
Still looks really strange how the barrels do no recoil, it's like a little yellow blob just hops out...
Since the unit deploys to fire and has a 32 way facing turret it is static (can't add 32 firing animations)(engine limitations)
They would look so much better if you gave them their firing animation from TW.
I can make it have an 8 facing fire animation but that will no longer make the unit deployable it will walk and fire, I don't know if that's something ppl will like (mechanically and balance-wise) but if ppl say its a better fit it is possible to make it just a bigger wolverine.
I wouldn't mind it TBH, the unit is inferior to Nod's Artillery. Is there a way to make it unable to fire unless holding still without deployment?
Hmmm, well hard to say, technically all TS units need to stop to shoot, but having an un-deployed version might be considered a bit too OP cuz the counterpart needs to be rooted in place, plus since it uses a 3 burst weapon you can cheese it to the pot that you have a machinegun arty.
I'm open to the option and working on a variant that is undeployed, so we will see.