Tiberian Apocalypse is a Partial Conversion for Command and Conquer 3: Tiberium Wars with the goal to create a true Tiberian Sun sequel. GDI, Nod and the Scrin are getting a complete overhaul.
So if a Vehicle can only hold One Infantry Spot and now with No Squads Apcs Can only hold One Infantry Person? That Sound Rather weird, What Apc has Several Fire Ports for only one guy? This would back up people supporting the Squad Ideal.
Note: Apcs or Ox Transports aren't buggy with squads. . . If they are How then?
They are buggy because if you have a transport with multiple slots, and you put 2 squads in it, the first won't be able to leave. This doesn't happen with single infantry.
why the hell would you arrive to such conclusion? if helges decided to remove squads it would be obviously to go for the classic style of loading individualized units into transports.
by the way squads are good only if you follow the example of Company of heroes, or warhammer 40k, but not C&CTW/KW, it is the worst example of the application of an squad system, it is EA's lousiness at its finest.
It appears in this Photo they Look Translucent Thus it sort of looks like they are stealthed.
I Also Like the Rifle Models if they where Changed at all.
Yeah, I don't think the contrast is bad, but the body color just feels ever so slightly off. Also, I think they're programmed to group together with other infantry like that, I've seen squads co-mingle with other infantry types in formation when left to their own devices.
My experience supports this, One GDI squad vs one Nod squad, both with full health, always ends in GDI making short work of Nod, but two Nod vs one GDI tends to ensure the survival of at least some of the members of both Nod militant squads.
Best amp up their damage and stats really high or reduce their price drastically to compensate for the lack of squads. Squads are pretty easy to manage and easier to keep track of if you ask me. It helps them feel more impressive and makes them seem over all more useful and its appropriate. That and CnC3 Unit scale is tipped to work that way as is. You're also going to deal with the fact CnC 3 infantry are rediculously weak to anything vehicle based outside of tier one vehicles like pitbulls and attack bikes. Only good infantry are tier 2 and 3 infantry who can easily fend for themselves
These are Not in squads, they just so happened to end up in this formation.
Why not in squads? Squads are awesome.
Because they are buggy. Or rather, transports with squads are buggy.
So if a Vehicle can only hold One Infantry Spot and now with No Squads Apcs Can only hold One Infantry Person? That Sound Rather weird, What Apc has Several Fire Ports for only one guy? This would back up people supporting the Squad Ideal.
Note: Apcs or Ox Transports aren't buggy with squads. . . If they are How then?
Now without squads, APCs have 6 transport slots.
Sounds Like We're Gonna have Rocket APC Spammage Like Rocket Hummer Spammage in Generals.
rocket hummer in generals were not spammable . unless you were planning to lose a match really fast.
MDVee was IMO the most dangerous spam in Generals, since they own everything.
They are buggy because if you have a transport with multiple slots, and you put 2 squads in it, the first won't be able to leave. This doesn't happen with single infantry.
why the hell would you arrive to such conclusion? if helges decided to remove squads it would be obviously to go for the classic style of loading individualized units into transports.
by the way squads are good only if you follow the example of Company of heroes, or warhammer 40k, but not C&CTW/KW, it is the worst example of the application of an squad system, it is EA's lousiness at its finest.
squads please ther better if its really that hard "buggy" disregard this comment
BoooooooooooooooooooooooooooooomHeadshoot
The Head has a Very High Contrast with the Body. . . a Bad Contrast it Also appears that they Maybe stealthed?
No, they are not stealthed.
Why is the contrast between the body and the helmet bad? The helmet is merely a tad brighter than the body.
its not that bad but you could make the body just a bit lighter
It appears in this Photo they Look Translucent Thus it sort of looks like they are stealthed.
I Also Like the Rifle Models if they where Changed at all.
ithought it looked good exsept he dosent look like he has a neck
maybe hes wearing light amour...
They are fine the way it is, they do not need to be skeletons armed with machineguns. <.<
Or Bags of Blood like in TE. xD
Yeah, I don't think the contrast is bad, but the body color just feels ever so slightly off. Also, I think they're programmed to group together with other infantry like that, I've seen squads co-mingle with other infantry types in formation when left to their own devices.
Hum, so while facing the Nod stats wise would the riflemen have any edge over the Nod's basic rifle infantry ?
Lore wise the GDI riflemen have better firearms and armor than their Nod's counterpart.
I thought that a squad of Riflemen would always beat a squad of militants.
It depends on who shoots first. :P
My experience supports this, One GDI squad vs one Nod squad, both with full health, always ends in GDI making short work of Nod, but two Nod vs one GDI tends to ensure the survival of at least some of the members of both Nod militant squads.
These models are very good, good work ;)
Best amp up their damage and stats really high or reduce their price drastically to compensate for the lack of squads. Squads are pretty easy to manage and easier to keep track of if you ask me. It helps them feel more impressive and makes them seem over all more useful and its appropriate. That and CnC3 Unit scale is tipped to work that way as is. You're also going to deal with the fact CnC 3 infantry are rediculously weak to anything vehicle based outside of tier one vehicles like pitbulls and attack bikes. Only good infantry are tier 2 and 3 infantry who can easily fend for themselves