Tiberian Apocalypse is a Partial Conversion for Command and Conquer 3: Tiberium Wars with the goal to create a true Tiberian Sun sequel. GDI, Nod and the Scrin are getting a complete overhaul.

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Report RSS GDI Rifleman (view original)
GDI Rifleman
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Sarge_Rho Author
Sarge_Rho - - 4,654 comments

These are Not in squads, they just so happened to end up in this formation.

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Goran
Goran - - 158 comments

Why not in squads? Squads are awesome.

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Sarge_Rho Author
Sarge_Rho - - 4,654 comments

Because they are buggy. Or rather, transports with squads are buggy.

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GooberTrooper
GooberTrooper - - 2,197 comments

So if a Vehicle can only hold One Infantry Spot and now with No Squads Apcs Can only hold One Infantry Person? That Sound Rather weird, What Apc has Several Fire Ports for only one guy? This would back up people supporting the Squad Ideal.

Note: Apcs or Ox Transports aren't buggy with squads. . . If they are How then?

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Sarge_Rho Author
Sarge_Rho - - 4,654 comments

Now without squads, APCs have 6 transport slots.

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GooberTrooper
GooberTrooper - - 2,197 comments

Sounds Like We're Gonna have Rocket APC Spammage Like Rocket Hummer Spammage in Generals.

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simon1812
simon1812 - - 414 comments

rocket hummer in generals were not spammable . unless you were planning to lose a match really fast.

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Sarge_Rho Author
Sarge_Rho - - 4,654 comments

MDVee was IMO the most dangerous spam in Generals, since they own everything.

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Sarge_Rho Author
Sarge_Rho - - 4,654 comments

They are buggy because if you have a transport with multiple slots, and you put 2 squads in it, the first won't be able to leave. This doesn't happen with single infantry.

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simon1812
simon1812 - - 414 comments

why the hell would you arrive to such conclusion? if helges decided to remove squads it would be obviously to go for the classic style of loading individualized units into transports.

by the way squads are good only if you follow the example of Company of heroes, or warhammer 40k, but not C&CTW/KW, it is the worst example of the application of an squad system, it is EA's lousiness at its finest.

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rsalas117
rsalas117 - - 141 comments

squads please ther better if its really that hard "buggy" disregard this comment

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codeblue666
codeblue666 - - 272 comments

BoooooooooooooooooooooooooooooomHeadshoot

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GooberTrooper
GooberTrooper - - 2,197 comments

The Head has a Very High Contrast with the Body. . . a Bad Contrast it Also appears that they Maybe stealthed?

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Sarge_Rho Author
Sarge_Rho - - 4,654 comments

No, they are not stealthed.

Why is the contrast between the body and the helmet bad? The helmet is merely a tad brighter than the body.

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ratchet5
ratchet5 - - 60 comments

its not that bad but you could make the body just a bit lighter

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GooberTrooper
GooberTrooper - - 2,197 comments

It appears in this Photo they Look Translucent Thus it sort of looks like they are stealthed.
I Also Like the Rifle Models if they where Changed at all.

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rsalas117
rsalas117 - - 141 comments

ithought it looked good exsept he dosent look like he has a neck

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sam_23694
sam_23694 - - 949 comments

maybe hes wearing light amour...

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Valherran
Valherran - - 2,443 comments

They are fine the way it is, they do not need to be skeletons armed with machineguns. <.<

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GooberTrooper
GooberTrooper - - 2,197 comments

Or Bags of Blood like in TE. xD

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Jeffman12
Jeffman12 - - 1,475 comments

Yeah, I don't think the contrast is bad, but the body color just feels ever so slightly off. Also, I think they're programmed to group together with other infantry like that, I've seen squads co-mingle with other infantry types in formation when left to their own devices.

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SlayerX3
SlayerX3 - - 2,448 comments

Hum, so while facing the Nod stats wise would the riflemen have any edge over the Nod's basic rifle infantry ?

Lore wise the GDI riflemen have better firearms and armor than their Nod's counterpart.

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LULZferBAKON
LULZferBAKON - - 420 comments

I thought that a squad of Riflemen would always beat a squad of militants.

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GooberTrooper
GooberTrooper - - 2,197 comments

It depends on who shoots first. :P

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Jeffman12
Jeffman12 - - 1,475 comments

My experience supports this, One GDI squad vs one Nod squad, both with full health, always ends in GDI making short work of Nod, but two Nod vs one GDI tends to ensure the survival of at least some of the members of both Nod militant squads.

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APOTHECARY888
APOTHECARY888 - - 345 comments

These models are very good, good work ;)

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Miko101
Miko101 - - 203 comments

Best amp up their damage and stats really high or reduce their price drastically to compensate for the lack of squads. Squads are pretty easy to manage and easier to keep track of if you ask me. It helps them feel more impressive and makes them seem over all more useful and its appropriate. That and CnC3 Unit scale is tipped to work that way as is. You're also going to deal with the fact CnC 3 infantry are rediculously weak to anything vehicle based outside of tier one vehicles like pitbulls and attack bikes. Only good infantry are tier 2 and 3 infantry who can easily fend for themselves

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