Tiberian Apocalypse is a Partial Conversion for Command and Conquer 3: Tiberium Wars with the goal to create a true Tiberian Sun sequel. GDI, Nod and the Scrin are getting a complete overhaul.

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Report RSS GDI Mobile Sensor Array (view original)
GDI Mobile Sensor Array
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Sarge_Rho Author
Sarge_Rho - - 4,654 comments

when deployed, this unit detects Stealthed units in a wide area.

In before: Yes, the chassis is that of the Disruptor I showed a while ago :P

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Jeffman12
Jeffman12 - - 1,475 comments

You know, it's funny, back when I first got TS, in 1999, I couldn't tell the difference between the two, then I learned.

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Lord_Sigillum
Lord_Sigillum - - 93 comments

Awesome! I thought they were a great and vital additon to any base in TS and its good to see them in TA as well :). Looks amazing too and the Disruptor chassis seems like a fitting mount for the sensor array.

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Tyrraxius
Tyrraxius - - 223 comments

Very nice.

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LULZferBAKON
LULZferBAKON - - 420 comments

Oh **** nod found us! quick undeploy and hope they think we're deploying a cannon!

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GooberTrooper
GooberTrooper - - 2,197 comments

Nice! I loved those things!

If anything It should Look a Bit more Like this.
Cybergooch.com

I Can see you might have Gotten the Radar Tower Part from this...

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Shuden
Shuden - - 120 comments

If this has to make any sense, you either have to give this thing a really big range or you have to take the GDI Zonetroopers, Base Defence etc a smaller detectionrange or none...

I think you've picked the first option, but NOD-Stealthtechnllogy becomes less important.

Anyway, nice model ;-)

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Sarge_Rho Author
Sarge_Rho - - 4,654 comments

Read the comments on the Sniper: Those units no longer have ranged detection, however, defenses and unit detect steath units nearby.

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ApornasPlanet
ApornasPlanet - - 4,117 comments

nice

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Reephamike
Reephamike - - 113 comments

WOOO HOO Mobile Sensor Array is back! Now New CNC has got a bigger tool box again :D I always loved the technical side of Tiberian sun. Before I know it you will be adding civilans in skirmish maps

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darkdust43
darkdust43 - - 311 comments

i dont think base defenses detection range was huge anyways. i want to say maybe half of its firing range. the furthest it can fire

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master_oli-p
master_oli-p - - 1,462 comments

looks good, although I wouldn't complain with a slightly more complex deploy model

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Archon_of_Darkness
Archon_of_Darkness - - 330 comments

That's about how complex the deployed model was in TS.

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