The Shadow of the Ramlord
The Shadow of the Ramlord
A festering madness has taken hold of Caecea Manor. Beneath the very foundations, the Baron -- Anton Caecea -- works tirelessly to usher forth a malignant being known as the Ramlord. His wife, Emilia Hall, is prisoner to this occult scheme and has a letter smuggled out begging for any intervention. It arrives in our hands. Johan Gray, an aged but experienced Witchfinder, heeds the call. He is a stoic and clinical investigator of the occult who personally adopts the mission to investigate Caecea Manor, and to put an end to such a blight upon the world. The three characters fates' are woven together in an intricate, disquieting narrative through the occult, madness, and despair.
The Shadow of the Ramlord is the first Amnesia Modification by Dark Craft Studios, as well as the final modification to be made by us, capping off an unofficial trilogy of Lovecraftian madness. Utilizing both Amnesia and Machine for Pigs Assets, we hope to strike a measured balance between game play, immersion and story-first narrative. To be released February, 2019.

- Seven Maps, ranging from the manor itself to the malignant catacombs below.
- 45-60 Minutes from start to finish.
- A deeply Lovecraftian tale, woven tightly into a framework of Occultism, Necromancy, and Gothic Horror. Thirty Page Script between VA/Journals.
Developers
Glenn Winkelmann Jr Project Lead
Petr "Spelos" Sedláček Programmer
Voice Actors
David Bodtcher as Witchfinder Johan Gray
Michael Schwalbe as Baron Anton Caecea
Stephanie Tobin as Baroness Emilia Hall
Special Thanks

- Frictional Weekly | Level Designer
- Nick Keil | Secondary Programmer
- Slanderous | Level Detailer
- Karba | Level Designer
- HollowInside | Playtester
- Seth | Playtester
- TiMan | Playtester

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Intro


Hard to believe that after over a year of development, I'm finally ready to announce that we have finished The Shadow of the Ramlord. At the time of you reading this it is either available below, or soon to be once Moddb activates our mirrors. Thank you all for your support and interest as time has gone on, and sticking by after such a tumultuous development cycle.

It hasn't been easy for any of us to get here, and it wouldn't have happened without the stalwart members who remained. Modding as both a hobby and passion can be taxing on your mind, body, and schedule and I'd like to personally thank each and every team member for giving their all and creating the best custom story we could with the tools, resources and timeframe available to us. I'm proud of our work; and I hope you, the player, will enjoy the atmosphere and story we've cultivated.

Our custom story is very much directed towards the player who enjoys a deliberate pace, absorbing the narrative and level design clues, and feeling immersed in a story-first experience. Ramlord is very much for those who found things to like from Machine for Pigs or SOMA, even though the style and delivery is very unique to Dark Craft Studios, being familiar to any who have played my catalog of Lovecraftian mods for Crysis before this.

* A very special PS. We were hoping to use composition by my good friend Jarod D'Camp for the entirety of the release in a special, custom OST. However it simply never managed to come to fruition due to conflicting time tables. We had to plug in vanilla Amnesia music, and I know that will sour some of you. I just want you to know that wasn't the original design intention.

First time looking at this mod?


Shadow of the Ramlord is a Lovecraftian, story-first, narrative driven custom story that foregoes the tried and true game mechanics done by a million other wonderful custom stories, and instead focuses on driving home atmosphere, immersion, narrative and polish. I recommend playing with headphones on, your full focus on the story, and taking your time with everything. Those looking for chases, scares, complex mathematical puzzles or mind-bending monster encounters will not find that here.

Final Announcement


This will be the end of a long road for me. With the release of this project, I am officially retiring from video game/mod design. Dark Craft Studios will have its symbolic doors closed, and I will transition to simply writing. It has been the throughline for all of my projects from the very first in 2009 to the final, today, in 2019. I'm hoping to hone my craft and take serious interest in professionally developing that hobby into something tangible for me. Unfortunately that means leaving the world of video games behind as a creative mind. With that said, I hope you all enjoy The Shadow of the Ramlord as the swansong for Dark Craft Studios. It has been nearly a decade spent with all of you in some way, and it will take me time to reflect and absorb that chapter turn.


SOTR - Teaser Trailer #1 - Mod DB


Downloads


Manual Install

Shadow of the Ramlord - Manual


Automatic Installer

Shadow of the Ramlord - Installer


Support

I will be watching closely to see what kind of feedback and critique we pull as we head into the first month or two of release. In some capacity I will release hotfixes or patches for issues that crop up. As far as new maps, expansions, sequels, or any brand new content of that sort -- I'm afraid the answer is no to that. We did as much as we could to make this release candidate as stable as possible. Given the size of our creative talent (VA team/composer/programmers) it will be impossible to convince everyone to come back for new content anyway, as we've all moved on our separate creative ways.

Thank you all again for everything, and for the years of playing my stories.



December + January Development Diary

December + January Development Diary

News

A look at the release to come for The Shadow of the Ramlord.

November Development Diary

November Development Diary

News 1 comment

A look at the winter months coming for the development of Shadow of the Ramlord.

October Development Diary

October Development Diary

News

A look at the last few months of progress in developing the Shadow of the Ramlord.

July Development Diary

July Development Diary

News

A look at how July Progress manifested, and a farewell to many partners.

Add file RSS Files
Shadow of the Ramlord - Installer

Shadow of the Ramlord - Installer

Full Version 1 comment

User Manual = Install Instructions. If download isn't working, we provide mirrors below.

Shadow of the Ramlord - Manual

Shadow of the Ramlord - Manual

Full Version 1 comment

User Manual = Install Instructions. If download isn't working, we provide mirrors below.

Comments  (0 - 10 of 106)
Darkfire_Productions
Darkfire_Productions

Hi! Enjoying the mod so far, but I have encountered a game-breaking bug.

While loading the third level, the game freezes due to an excessive number of sounds being played. For whatever reason, the game plays literally every scrape sound on loop, and multiple times, too (that's what my hpl.log says).

I have determined that this isn't the fault of PreloadSound being used.

It may be a case of my game having a lot of leftovers from other mods, but I believe it to be actually a physics-related bug (maybe too many falling objects?), since the same thing happens when I load the map in MapViewer.

I might do a fresh install of Amnesia and will tell you if the issue persists, unless this is a known bug and you have a fix.

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Darkfire_Productions
Darkfire_Productions

Oddly enough, the issue persisted on the fresh install, but only until I have replayed the previous map. Thanks HPL2, very nice

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C-zom Creator
C-zom

Thanks for the feedback, it's been added to the bug hunt list for an upcoming patch! That's certainly a curious one. I believe map three is the Ballroom, which actually shouldn't have any falling objects. Perhaps there's a physics jam (objects intersecting) that is overloading the physics engine on some startups.

What OS are you on?

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Darkfire_Productions
Darkfire_Productions

Windows 7

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Guest
Guest

I loved the opening scenes but had to interrupt the game do something else so I saved and exited. When I tried to continue the game, though, it went back to the last base game savegame, and clicking Load showed there's no savegame to restore to from the Custom story. Is there a way to save the game or is it meant to be played in one sitting?

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C-zom Creator
C-zom

Saving is fully capable and also thoroughly tested. In order to load the save properly, you need to go into your custom stories folder, select SOTR again, then hit continue or load from there. Doing so from the generic main menu will load Amnesia TDD, no matter what.

Reply Good karma+1 vote
Marzio99
Marzio99

Shadows of the crashlord

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C-zom Creator
C-zom

We haven't received any reported crashes or issues, unless played on Linux, even since pre-release testing. Let me know what errors you're getting and I can do my best to troubleshoot for you.

Reply Good karma+1 vote
RamenLlama
RamenLlama

I noticed a crash as I was entering the final area of the custom story and another one upon loading the story for the second time. Also the first time it crashed it didn't appear to save any of the progress but it was absolutely fine for me after that.

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LegendaryBelmondo
LegendaryBelmondo

Really adored this mod! Even knowing there were no monsters, I was tense as hell from beginning to end.

Also, the writing style is quite beautiful and very reminiscent of 19th century/early 20th century novels; poetic, but not too obtuse to understand. The descriptions in the notes were extraordinarily vivid.

Well done! It's a shame you're retiring from game dev, but I really love your writing--I'd read any regular literary fiction that you wrote, for certain!

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C-zom Creator
C-zom

Thank you so much. I sank hundreds of hours into the writing, and I'm glad it paid off for you. Indeed, it was written in the 19th/20th century dialect on purpose. I'm glad it struck the right chords for you.

My next "project" will, in fact, be a free anthology of writing to be released at an undetermined time, but I'm dedicated to the idea of getting it done this year. I'll surely post a news feed update on all of my mods to announce it.

Reply Good karma+2 votes
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Highest Rated (4 agree) 9/10

A game that doesn't deserve to be on the Amnesia engine.

Feb 11 2019 by andrecampana_

Style
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Adventure
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Horror
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Single Player
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