Hard to believe that after over a year of development, I'm finally ready to announce that we have finished The Shadow of the Ramlord. At the time of you reading this it is either available below, or soon to be once Moddb activates our mirrors. Thank you all for your support and interest as time has gone on, and sticking by after such a tumultuous development cycle.
It hasn't been easy for any of us to get here, and it wouldn't have happened without the stalwart members who remained. Modding as both a hobby and passion can be taxing on your mind, body, and schedule and I'd like to personally thank each and every team member for giving their all and creating the best custom story we could with the tools, resources and timeframe available to us. I'm proud of our work; and I hope you, the player, will enjoy the atmosphere and story we've cultivated.
Our custom story is very much directed towards the player who enjoys a deliberate pace, absorbing the narrative and level design clues, and feeling immersed in a story-first experience. Ramlord is very much for those who found things to like from Machine for Pigs or SOMA, even though the style and delivery is very unique to Dark Craft Studios, being familiar to any who have played my catalog of Lovecraftian mods for Crysis before this.
* A very special PS. We were hoping to use composition by my good friend Jarod D'Camp for the entirety of the release in a special, custom OST. However it simply never managed to come to fruition due to conflicting time tables. We had to plug in vanilla Amnesia music, and I know that will sour some of you. I just want you to know that wasn't the original design intention.
First time looking at this mod?
Shadow of the Ramlord is a Lovecraftian, story-first, narrative driven custom story that foregoes the tried and true game mechanics done by a million other wonderful custom stories, and instead focuses on driving home atmosphere, immersion, narrative and polish. I recommend playing with headphones on, your full focus on the story, and taking your time with everything. Those looking for chases, scares, complex mathematical puzzles or mind-bending monster encounters will not find that here.
This will be the end of a long road for me. With the release of this project, I am officially retiring from video game/mod design. Dark Craft Studios will have its symbolic doors closed, and I will transition to simply writing. It has been the throughline for all of my projects from the very first in 2009 to the final, today, in 2019. I'm hoping to hone my craft and take serious interest in professionally developing that hobby into something tangible for me. Unfortunately that means leaving the world of video games behind as a creative mind. With that said, I hope you all enjoy The Shadow of the Ramlord as the swansong for Dark Craft Studios. It has been nearly a decade spent with all of you in some way, and it will take me time to reflect and absorb that chapter turn.
I will be watching closely to see what kind of feedback and critique we pull as we head into the first month or two of release. In some capacity I will release hotfixes or patches for issues that crop up. As far as new maps, expansions, sequels, or any brand new content of that sort -- I'm afraid the answer is no to that. We did as much as we could to make this release candidate as stable as possible. Given the size of our creative talent (VA team/composer/programmers) it will be impossible to convince everyone to come back for new content anyway, as we've all moved on our separate creative ways.
Thank you all again for everything, and for the years of playing my stories.
A look at the release to come for The Shadow of the Ramlord.
A look at the last few months of progress in developing the Shadow of the Ramlord.
A look at how July Progress manifested, and a farewell to many partners.
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