This is the full version of The Dawn of the Tiberium Age v4.9.6; all files necessary to play are included, so you also don't need to have the original game installed.
To install the mod, simply extract all files to an empty folder and run DTA.exe to play.
Version 4.9.6:
Build 1.1396
Released: Feb 28, 2015
- Added: Enabling the Short Game option will now display a timer and text to indicate exactly from what point on not owning any structures will cause your units to self-destruct (Credits: Bittah Commander).
- Changed: The Aircraft Carrier's price has been increased from 2000 to 2400.
- Changed: Map details of "Forest of Fear" were improved (Credits: Lin Kuei Ominae).
- Changed: Volkov is weaker in classic mode (he's now comparable to GDI's Commando).
- Changed: You can now open links in the CnCNet (game) lobby by double-clicking on them (Credits: Rampastring).
- Fixed: AI A-10 Warthogs that landed outside of the visible map area can no longer prevent the game from ending if Short Game isn't enabled (Credits: Bittah Commander).
- Fixed: Ships were unable to pass under the tunnels on "Archipelago" and infantry were unable to to enter the hovercraft at starting location 3 (Credits: Bittah Commander).
- Fixed: The Soviet Flame Thrower Infantry had no spread damage, which made it unable to damage moving targets.
- Fixed: The wsock32.dll file has been removed and this now makes it possible to run DTA on Windows 10.
- Fixed: Playing on "Hollow Grave" with "Short Game" enabled would cause the MCVs of all players to instantly self-destruct at the start.
- Fixed: AI MCVs now automatically move away from obstructions (such as crates) at the start of a game if necessary to deploy (Credits: Bittah Commander).
- Fixed: All AI players spammed the Hover MLRS on the Default and Co-Op versions of "The Experiment Lab" (Credits: Bittah Commander).
- Fixed: The AI didn't build naval yards on "Island Raiders" (Credits: Bittah Commander).
- Fixed: The center cliffs on the King of the Hill version of "Tower of Power" were passable.
Aircraft carrier is expensive now
Good business for gdi
A fantastic release. =D
Bye-Bye, WSUCK.dll !
Demolition Truck
Primary=Suicide
[Suicide]
Damage=1
ROF=1
Range=1
Projectile=Invisible
Speed=100
Warhead=ATOMICWH ;Super
Report=DUMMY
Anim=SUICIDEA
What about it?
He shows us the attack called [ Suicide ] ... btw why "Damage = 1" ?
That still doesn't explain why he's showing the code of the Suicide weapon.
It uses Damage=1 because the anim does the actual damage that destroys the unit, while the weapon's only purpose is to spawn the anim.
Then why not Damage=0? Internal Error?
That's just a leftover from when all weapons always did at least 1 damage anyhow, like in TS. This was the result of MinDamage=1 under [CombatDamage] and has since been changed in DTA.
So Damage=0 does indeed also work for the [Suicide] weapon, but since the unit immediately self-destructs, you won't notice the difference ingame to begin with.
Mind that certain weapons still need to do at least 1 damage, because warheads won't be spawned if the weapon has Damage=0.
No tranport ships?
Not supported by the Tiberian Sun engine. Use Chinooks / Carryalls to carry vehicles between islands.