Dawn of the Tiberium Age (DTA) is a stand-alone mod that combines Tiberian Dawn (C&C 95) and Red Alert. While classic mode gets as close to the original game-play and balance as possible, Enhanced mode provides improved game balance and a lot of fun new stuff. DTA features many customization options for Skirmish and multiplayer (where you can play as GDI, Nod, Allies and Soviet on over 100 maps), challenging original singleplayer missions, as well as co-op missions. Since this is a stand-alone mod, you don't require anything but the mod itself to be able to play: the original game is not required.

Dawn of the Tiberium Age v1.181
Filename
DTA_1.181c.zip
Category
Full Version
Uploader
Bittah_Commander
Added
Updated
Size
404.38mb (424,019,518 bytes)
Downloads
421 (1 today)
MD5 Hash
9606952144b0f06ab1b0914c475cca30
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Description

This is the full version of Dawn of the Tiberium Age v1.181: all files necessary to play are included, so you also don't need to have the original game installed. To install, simply extract all files to an empty folder and then run DTA.exe to play.

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Dawn of the Tiberium Age v1.181
Comments
Zoar_Prime
Zoar_Prime

released December 29th 2019
now now stop playing with the Chronosphere we all know what happens when you overuse a Chronosphere

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Bittah_Commander Author
Bittah_Commander

Fine, I'll turn it off 🙁

Reply Good karma+4 votes
UweWeber84
UweWeber84

You're fast I only recently downloaded the previous version

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khoiman
khoiman

Ow too late, my neighbourhood is getting hit by some sort of electric funnel thingie.

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FixYourMod
FixYourMod

Fix coop.

* In first mission jeep (after which deaер spawned engineers), can ride away from place to repaor, why engineers cant spawn with entering location? Units can climb to hill near left player base. Capturing radar can give defences on another base or give nothing.
* In mission with island you get bonus MCV to make new base on it, but you dont have water transport unit.
* In mission with invisible екфтызщке and 3 units anyone can attack this "invisible" transort.
* And not only that, play maps like you launch C&C at the first time, фтв нщг аштв щерук зкщидуьыб

Also I dont like how fast buildings repairing, 3 artillery cant shoot down 1 turret.

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Rampastring
Rampastring

You can use Chinooks to transfer the MCVs over water, like Carryalls did in Tiberian Sun.

The enemy in Disguised Manipulation has sensor arrays, so you shouldn't drive too close to their bases or they can see you. Enemy units outside the bases / outposts shouldn't be able to see your transport however.

We'll look into the issues with Lesson in Blood.

We do also playtest our co-op missions and most of the feedback on the missions has been positive.

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FixYourMod
FixYourMod

But we cant load MCV to Chinooks, and we get attacked while be invisible not in tower range.

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Rampastring
Rampastring

You can select the Chinook and then click on the MCV, and the Chinook will pick up the MCV.

Reply Good karma Bad karma+1 vote
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