This is the full version of Dawn of the Tiberium Age v11.0: all files necessary to play are included, so you also don't need to have the original game installed. To install, simply extract all files and then run DTA.exe to play. Videos for missions are also included.
Version 11.0.1:
Released: Oct 29, 2023
- Fixed: The Submarine Pen wasn't buildable when playing as the Soviets with ships enabled.
Version 11.0.0:
Released: Oct 28, 2023
- Added: The "Advanced AI" game option.
- Added: The "Empowerment" game mode (Credits: Rampastring).
- Added: A top-half-snow/bottom-half-winter cliff tile set (Credits: Bittah Commander).
- Added: New multiplayer maps:
- ∘ Cool Down (Credits: BaghiraRTS)
- ∘ Stormy Valley (Credits: Rampastring)
- ∘ Red Mountain (Credits: Rampastring)
- ∘ Top o' the Hill (Credits: Chronoseth)
- Added: Transitions to allow the "Autumn Grass" terrain to be placed on snow (Credits: Bittah Commander).
- Added: Rough Snow Ground (Credits: Bittah Commander).
- Changed: In-game messages are now drawn at the bottom-left of the screen instead of the top-left.
- Changed: Naval units can now be built in classic mode (these are identical to enhanced mode).
- Changed: The appearance of tiberium on snow maps has been improved (Credits: Bittah Commander).
- Changed: The "Field" multiplayer map has been remade from scratch and expanded (Credits: Chronoseth).
- Changed: The "Arctic Circle" multiplayer map has been remade from scratch to more resemble the RA2 map it's based on (Credits: Chronoseth).
- Changed: Winter terrain was added to some areas of the "Trinity" multiplayer map (Credits: Bittah Commander).
- Changed: Machine guns and gatling guns can no longer destroy walls.
- Changed: The volume of the credit up and down tick sounds has been lowered by 25% and 40% respectively.
- Changed: Silos now have wood armor instead of heavy armor.
- Changed: The build range for land mines has been reduced from 15 cells to 10.
- Changed: You can no longer base-crawl with anti-air defense structures.
- Changed: Various improvements (balance, build space, map details and lighting) have been made to the "Tower of Power" multiplayer map (Credits: Chronoseth).
- Changed: Various improvements (balance, map details, lighting and triggers) have been made to the "Death Valley" multiplayer map (Credits: Chronoseth).
- Changed: The CnC-DDRAW renderer was updated from version 4.4.6.0 to 5.7.0.0 (Credits: FunkyFr3sh).
- Changed: You can no longer build Soviet Flamethrower Infantry, Chem Warriors or Shock Troopers in the "Scavenger" game mode.
- Changed: The bridges on "Forest of Fear" were made wider (Credits: Rampastring).
- Changed: Oil Refineries now use light armor instead of wood, making them less vulnerable to artillery units.
- Changed: Flame Tanks are now more responsive while attacking (Credits: AyleeJenn).
- Fixed: Synchronization errors are significantly less likely to occur now (Credits: Rampastring).
- Fixed: The game could sometimes crash when an AI player ran out of money and had no harvesters left.
- Fixed: The game only used a single CPU thread (unless you used the ts-ddraw renderer).
- Fixed: The "[Terrain] DTA Temperate -> Winter" conversion profile for MapTool caused maps to become corrupted when there were fords present on the map.
- Fixed: Groups of friendly MIGs could damage or destroy one another while attacking targets certain angles.
- Fixed: Auto-saving would stop working for a while after restarting a singleplayer mission (Credits: Rampastring).
- Fixed: Civilian units or defensive structures attacked their own walls on these maps (Credits: Bittah Commander):
- ∘ City in Conflict
- ∘ Far Harbor
- ∘ Frosty Lake
- ∘ Frozen Bay
- ∘ Island Conquest
- ∘ Island Raiders
- ∘ Tiber
- ∘ Trinity
- Fixed: The Chrono Tank in combat mode had some pixels that appeared to glow on maps with dark lighting (Credits: Bittah Commander).
- Fixed: The ORCA and Longbow's elite weapon's missiles moved slower than the missiles of their regular weapon.
- Fixed: The Soviet SAM Site's base overlapped infantry and tall vehicles that moved along its bottom (Credits: Bittah Commander).
- Fixed: Units were able to move through tree groups and large bushes on the "Forgotten Forests" multiplayer map.
- Fixed: The AI's Tesla Coils used heavy armor instead of light armor.
- Fixed: A potential crash in the "Bunny Lockdown" Co-Op mission.
- Fixed: You can no longer build on the edges of ice LATs.
- Fixed: Individual gems will no longer grow over time.
- Fixed: A swamp in "Extreme Marshlands" was accessible to vehicles when certain terrain objects had been destroyed (Credits: Rampastring).
- Removed: The "Extreme AI" game option.