A conversion of Yan Ostretsov's Quake 4 map into a TDM mission. Uploaded here for preservation.
Leading on from the "Darkmod inspiration thread" where Yan Ostretsov (yes that Yan, the one who works for ID software) kindly gave me/us permission to use his map and textures for TDM. So with that in mind, I set about converting the map from Q4 to TDM...
- Loaded the map up in D3ed and saved, as the map would load of the bat in DR.
- loaded the map up in DR and bgan the task of general tinying up and making TDM friendly.
- Then added some TDM resource to give you lot something to do, rather than just look around.
" You have snuck into a local thieves guild hideout in an abandoned factory or some such and the word on the street is the boss has a nice little stash hidden somewhere. The grate you used to gain entry to the hideout has jammed, so your gonna have to find another way out..."
Thanks very much nbohr1more.
Good.