A Frensel Mod package for TDM 2.11. It enhances the 3D depth of scenes and makes metals, wood, and skin look more realistic.
In TDM 1.03, Doom 3 modder "JC Denton" added the new "HDR-lite" shaders which included Fresnel effect and darkening below objects. Many of these features were modified or removed when TDM was converted to use GLSL. This mod restores most of these effects.
This mod also adds distance based darkening from the player
Installation:
1) Rename tdm_base01.pk4 in your darkmod directory to tdm_base01.pk4.old
2) Copy this file in to your darkmod directory and make sure it is named tdm_base01.pk4
To revert, simply delete the file and rename tdm_base01.pk4.old back to tdm_base01.pk4
Note: This mod works with the default ambient_world light shader ( which now used cubemap based lighting in 2.11 ) but may not work well with other cubemap based ambient lights. If there is sufficient demand, I can create an alternative shader that only modulates standard ambient lights and includes an override material that returns the ambient light to a 1D+2D format so that maps with custom cubic ambient lights (if they ever get used) will not encounter issues.
April 24th 2023: Small fix to clamping math to avoid crashes
Thanks for keeping this updated, it's honestly a shader that, at first looks subtle but then you realize how heavily it improves upon TDM.
n1
Is this working on latest 2.12 beta?
I'll make a 2.12 beta build. Shaders changed again in 2.12
Edit:
Done
Moddb.com
2.12 got released a month ago, will the beta version work, or better wait for 2.12?