The editing tool that Darkmod mission authors use to create missions. A heavy improved fork of GTK Radiant.
What has been changed since 2.5.0
Changes include the following:
- Added Favourites feature to MediaBrowser tab
- Add a stopwatch tracking your mapping time
- Make The Model Exporter Respect The "skin" Spawnarg On Export
- Export patches and lights/func_statics to OBJ
- Fixed: Particle Editor Doesn't Save Colour/Fade Colour
- Fixed DR not remembering location of child windows when placed on any non-primary monitor
- Fixed: Re-exporting .ase models screws up their normals
- Fixed: Export Selected as .LWO Model: Exported models loose smooth shading after export.
- Fixed: DR shouldn't write *.darkradiant files when creating a prefab
- Fixed: CSG Make Room operator does not fill the room on 3-edge prism case
- Fixed: DR doesn't show readable background image changes
- Fixed syntax error in OBJ export script
- Fixed: Grid size number format in status bar is showing unnecessary post-comma zeros
- Fixed: Undo after changing func_static entity classname results in lost child primitives
- Fixed: Changing entity class from the spawnargs moves it to the Active Layer