It is the year 2049, Earth has been completely devastated by an unknown alien race, their invasion was caused by an incident that occurred in the secret research facility, Area 51.
In the devastated lands, a group of scientists, led by the survivors of the initial incident, manages to craft a time machine using every resources they have, with the intention to stop the experiment from ever happening in the first place.
You, Mark Davis, a member of the resistance who's highly trained but lacking in experience is trusted to lead the monumentally high risk mission. You remembered being transported just as the lab doors were blasted open by the attacking creatures.
Now you're alone, weaponless, in a timeline unknown to you, with only one objective in mind.
Stop the experiment, one way or the other.
Remod is a mod for The Conspiracy in Shadow 2 that brings :
- HD models.
- Detail textures.
- HUD changes.
- Sound changes.
- Text changes.
- Map entity changes.
- Map texture changes.
Remod already includes TCIS, so you don't need to need to install any other versions, just install this one on your HL installation and you're good to go!
.eXe - HK416 animation
Acid_Snake - HK416 skin
Acidscar - Oxygen tank
Alan N - HGrunt skin
Ambient.Impact - Various models
BMS Team - Controller
Bermondseyboy2 - SR25 skin
Cliffton_Vlodhammer - 9mmAR/USP animation
Crowbar - Reactor skin | Xen barrels skin
DarkStorn/Darkkiz - Shotgun shell holder
Duffman - Shotgun UV
Editor321 - HGrunt edits
End Of Days - M203 grenade/HGrunt/Tripmine model
F8pc - SR25 skin
Fearfisch - Toolbox hammer model
Firearms Team - Medkit bandages
GSC - Skeleton
GamingLord - Gib models | HGrunt voices
Ghost Ops Team - HGrunt model | SR25/Shotgun animations
H4wk - M203 grenade/Shocktrooper/Hornetgun/Tripmine skin
Harry - Glock UV
Hav0c - SR25 model
Hellspike - MK23 UV Chop
HoENE Team - AI Girl
IMbrokeRU - MK23 animation
Killing In the Name - HGrunt skin
Kimono - SR25 skin
Laca - HGrunt model
LeonelC - Battery
Liquidator - Barney/Houndeye/HGrunt Medic/HGrunt Torch | HGrunt second headgroup face | HGrunt skin
Logger - UMP model
Lonewolf - USP UV edit | USP skin
Meltdown - Toolbox hammer skin
Millenia - Knife
Murdock - SR25 model/skin
NC_Furious - SR25 skin
Napoleon - Detail texture base
Norman The Loli Pirate - Player head | Case
Paranoia Team - Medkit pills
Pete3D - Syringe | UMP skin
RECB Team - Knife animation/Ammoboxes
RedRogueXIII - RPG UV
Redwolf - Shotgun model
Renard - Houndeye
Romka - Various models
Shifty - SR25 skin
Silvio Dante - USP model
Slider - RPG model
Soul_Slayer - SR25 model
Splinter - HGrunt skin
Sproily - Controller/Snark
Stoke - Shotgun shells/HK416
Sureshot - SR25 skin
TS Team - Grenade
Thanez - Shotgun skin
The Coffe - Scope sprite
TheLama - SR25 model
Toadie - HGrunt skin | Glock animation
Trusty Crowbar - Various models
Twinke Masta - M203/SR25/HK416/USP's Match | Tripmine UV | USP UV
Wannabe - Glock LAM skin | MK23 model/UV edit | MK23 skin
Water Phoenix - Scientist/Headcrab/Zombie/Gonome skin
Werewolf - Barney
ZikShadow - Remod author
el maestro de graffiti - Glock skin
fat_al - Gib models
flamshmizer - Glock LAM/MK23 UV
gi777 - RPG skin | HGrunt edits
havok101 - Glock model
james- - Glock UV
ooppee - Can
ruM - Medkit bottle
sHiBaN - SR25 model
will - Glock LAM model | MK23 model
Extract the remod_tcis folder that is inside the .7z into your Half-Life installation folder (Where hl.exe is located, NOT inside any of the other folder such as "valve" or "valve_hd")"
Example would be "C:\Program Files\Steam\steamapps\common\Half-Life"
There should now be a "remod_tcis" folder inside you Half-Life installation folder along with any other mod/steam-related folders you may have inside.
Restart Steam, The Conspiracy in Shadow | Remod should be inside the Games list.
If that doesn't work somehow, create a shortcut of hl.exe, open it's Properties, add " -game MODNAME" to the end of the target bar.
Example would be "C:\Program Files\Steam\steamapps\common\Half-Life\hl.exe -game remod_tcis"
The mod also adds simple detail texturing, if not activated yet, type "r_detailtextures 1" and its counterpart into the console.
A mod that feels like its stuck in time a lot of moments.
I think at this point it's almost useless to talk about whether or not I encountered a mod when it first releases around early 2000s to 2010, mostly because the answer would always be the same in that I wasn't there when it was first released nor do I know how the reception goes for the earlier days.
I can definitely tell you of a lot of things in my mind during the whole remodding though, like where's the original TCIS if this mod was called TCIS2? Was the original a project that the author abandoned but thought of a sequel for that worked better as a mod? Was the original actually finished but never released to the public or was lost? No idea.
Let's talk about the good stuff first, as always.
There's a couple of new weapons in your arsenal, and they work alright for the most part with some hiccups. There's new enemies, some lifted from OP4, some lifted from Gunman, and they do sometimes act like how they're supposed to, with some of their attributes mixed up to change things a bit.
The slaves have 2 extra variants, the cloaked ones and the shielded ones, I don't quite know what is different about the cloaked ones aside from their glowy overlays, but the shielded ones are definitely a high class threat, repelling all bullets and melee attacks, you pretty much have to use grenades to kill them, making them a mini garg in a way.
Same thing with the shocktroopers and the gunman monsters, in that they are given some shielding properties to their skins, requiring precise aiming or some very heavy firepower to take them down without your health going down to the dumps.
The maps themselves have some good looking brushes, with good use of transparents and additives here and there, nice ceilings too at times.
The leveling up system is quite interesting, though seems a bit underdeveloped with how it seems to only affect your health.
The models used to replace the weapons are distracting however, most of the weapons are CS weapons, but their hands were not even slightly altered to fit the setting of the mod. It's kinda worse than The Real in a way, in that that mod actually tried to reskin the hands to fit the OP4 hands theme, as bad as their attempt was.
In terms of random custom content, it's like the author didn't have any proper editing software most of the time, the VOX used in Area 51 confuses itself between sounding like a male or a female even though Valve's VOX system already has sufficient VOX lines to replace the "new" ones.
Some of the models chosen for the new enemies didn't make a lot of sense as well, like the Gunman rustbots being used for the initial base areas despite looking like they belong in temples with how rusted and molded they look, it didn't help that their coding are set to attack civilians as well, which makes the initial area just plain silly in terms of logic.
There's also the HUD, the idea itself seems cool in theory, but the execution was just simply cluttered, having numbers and bars to point your health/armor but having them all over the place certainly confused me during my first playthroughs. It didn't help that the HUD elements were taken from other mods with little alterations, often confusing me due to how a certain HUD sprite could've worked in the mod it originally took from is different from how it works in this mod.
The enemies themselves can be quite frustrating themselves, damaging you significantly while you damage them barely, it doesn't help that often than not, they respawn infinitely.
Yes, you heard that right, they respawn, infinitely.
Finishing this mod was tedious, I had to conserve my ammo and run away from enemies a lot, often losing too much health and ammo in the progress. I understand that the original intent was to make the mod feel like more of a survival horror instead of a normal BM-disaster-style mod, not to mention to show what it would be like if you're truly being invaded by creatures that just won't run out, but in my opinion it just wasn't that fun.
You got yourself a portable medkit to save you from sticky situations, but of course, the execution is dodgy, mostly due to how the non-portable medkit still exist, and they share the same exact model. The portable medkit itself also has an ammo model that might confuse you whether or not you can use it separately since the model is a first aid spray with a bandage.
There's also the ammo models, separate ammo types that uses the same models (9mmclip and .45 shares, 9mmarclip and AK47 shares, 9mmbox and 762box shares), it just slowly gets on my nerves more and more the further I got.
There might be a reason for the frustration, in that this mod is actually meant to have coop, but even that execution is done poorly. For one, you apparently lose all weapons after loading a new map, which, when combined with the infinite enemies, would mean quite the grief even with a friend by your side. Thanks to the shoddy coop implementation, playing on SP means that you can't pause the game when you go to the menu.
The map design itself is trial and error galore, early on, you have to run back to a security room to disable an automated alarm that you couldn't have known to use if you weren't running around pressing everything in the short span of time you were given before you get a mission fail from the rustbots that attack the civilians.
Then you found a trap that once again would seal progress unless you look underneath the elevator shaft that once again is never hinted at unless you randomly press the elevator button out of nowhere.
Then there's this pressure puzzle where you have to turn valves only after you turn on the coolants, but of course the instructions that's put above the valve is obscured, rendering you another death with curiosity.
Then that blasted block in Egypt of all places...
I dislike the puzzles here, basically.
The story itself is also dodgy in execution, the story was supposedly starts in 2349, but the weapons and technology used in the past are 20th century stuff, which means that it would be around +300 years of alien invasion that somehow hasn't already ended in humans defeat yet. There's apparently a buried Egyptian temple underneath Nevada of all places, what is the significance of this place? There's a Gonome that's only seen twice that apparently is supposed to be important with a line saying he/she is upset that you killed their babies, but then they did nothing about it and helps the Gman at the end? And the Gman of course appears to save the day even though you barely did nothing but survive so far (no, not even a boss fight or anything, it just comes out of nowhere).
It's all over the place, I don't understand at all what is supposed to happen, it's almost like the dev ran out of time/motivation/etc and just winged it, poorly.
I'll stop ranting for now, there's quite a lot of things that I disliked about the mod, but I liked the brushes a lot, hence why I did the remod.
In the end though, I hope you enjoyed all the same.
Thanks for reading.
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1.0 release of The Conspiracy in Shadow | Remod. This Remod already includes the original files, so you don't have to install anything else. Enjoy!
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