This mod will replace the stock sides (units) with upgraded player models, weapons and eventually vehicles. Sides classes, weaponry and other configurations (script related) will remain stock for preserving online compatibility. This means gameplay wise it will be stock (we can't make a clone for each map, change abilities, force powers, improve AI, etc.)

You will find models from games like,Battlefront 3 (Free Radical),the force Unleashed and other Star Wars games plus custom ones. using models that are legal to port it like says this article Gametoast.com

This mod is part of the Remastering project with Harrisonfog maps and effects:

Harrisonfog.wixsite.com

Moddb.com

Moddb.com

I hope you Like this mod,Please If you have an Idea of how improve it tell it to me.

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It is a honor to announce a Graphic Project for the Classic Star Wars Battlefront 2.

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This Week In Mods: November 17 2017

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Improved Sides Mod 1.0

Improved Sides Mod 1.0

Full Version 52 comments

This mod replaces the vanilla 3D models and textures for units,vehicles and weapons by HD models and textures.

Comments  (0 - 10 of 392)
DeltaForty
DeltaForty

Is this mod compatible with BF3: Legacy?

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DarthSith
DarthSith

Since it overites the stock side and nothing else it should be compatible

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Harrisonfog
Harrisonfog

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minusyume
minusyume

I only have a few minor complaints about this one, most of which have already probably been pointed out by people far more qualified than me, and some that are just personal preferences.

It seems that for whatever reason the CIS pistol models have been replaced with shotgun models. Also, the droid pilots' skins on Bespin: Platforms are completely black for some reason. There are a few other technical issues I have, but I think all of them are simply a result of this being the first version of the mod.

Personally, I think the Republic side is a bit bland. I love the addition of the Clone Commandos and I think they really spice up the side, but I don't see why that should be the extent of it. Why not have ARF troopers as engineers or something like that? I just don't like that all the clones look nearly identical aside from the minor additions of visors and such (also I personally don't like the Engineers' backpacks). I also always disliked that the Super Battle Droids were the main unit for the CIS, it always seemed strange, but I imagine that's not something that you can change without messing with script stuff.

I dislike the Magna Guards' hoods; that's something I always thought looked a bit dumb, I find them more intimidating with them, and they really don't work with their primary weapon; the addition of the cloaks makes the Bulldog RLR pistol look disproportionate to the wielder. Lastly, the Wookies barely look any different from their stock appearance.

Of course, the majority of this is my own dumb opinion, and I certainly don't want to seem like I'm trying to force them on you. I just felt the need to express how I felt, because I thought other people might feel the same way. Thank you for this amazing mod!

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Knight45
Knight45

wrong post, sorry about that.

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victorfire9
victorfire9

Have you thought about making your own skin change for the improved side?

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DarthSith
DarthSith

Yes they are thinking about it nothings been confirmed so far though

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CamoFlash7
CamoFlash7

The next step for this mod in my opinion, is getting EA Battlefront 2's playermodels into the mod, maybe for version 2.0 or something? Even though EA's Battlefront 2 isn't as good as the original Battlefront 2, the graphics and playermodels are amazing and very movie-accurate. Combining the gameplay of Battlefront 2 (2005), and the graphics/playermodels of EA's Battlefront 2, would make an amazing combination in my opinion, and almost a whole new game. There have been 'DMCA' claims before but now that the game has been released, Disney don't seem to mind anymore. For example on Garry's Mod, this mod that added EA's Battlefront 2 playermodels to the game got taken down, but then after a while the mod got reuploaded and has stayed 'live' ever since. This to me seems like a possible 'go ahead' from EA and Disney. You can see the reuploaded version of the mod I am referring to here: Steamcommunity.com

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DarthSith
DarthSith

No no EA Models arnt allowed for these reasons
A Its considered Illegal Gametoast.com as u can see here
B The Performance will be heavily decreased due to the amount of polys and stuff needed
C It would render most of the models already used pointless textures and improvements are already being made and it would just seem like wasted effort to port EA models even if they were legal
Your heart was in the right place but its just not possible sorry :(

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CamoFlash7
CamoFlash7

If EA models aren't allowed, then with that same logic, shouldn't the BF3 models not be allowed either? Even if the publisher has been shut down, it is still taking and using the game assets. Also, how come that Garry's Mod mod I linked hasn't been taken down for the second time? If it really is a big issue being illegal, then wouldn't they clamp down on it again?

A: The link doesn't work for me
B: True, I agree with that... oof, however maybe it could be like downgraded to the visual quality of the Improved Sides Mod right now? Cause right now the mod looks pretty amazing, all I'm asking for is just the playermodels to be ported into the game, and yes I know it's a very tedious thing to do and it seems like I don't know what I'm talking about but like, we don't neccesarily need the shaders and environmental interaction and all that. Just the fundamental and core parts of the playermodels to be ported in, such as just the overall playermodel, and then the textures. That's it.
C: True again... mega oof, although you can't lie, it would be AMAZING if the gameplay of Battlefront 2 (2005) was combined with the visuals of EA's Battlefront 2

Thanks for the response though.

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DarthSith
DarthSith

Oh lol didnt know about the link not working all Ea games are off the table in the link but stuff like Bf3 Force Arena And that are allowed heres a shot Cdn.discordapp.com of the page
Idk about Garys mod that proabable follows diferent from Bf2s mod tool eula but from what ik the team here would get in trouble for useing assets from The Latest Bf games

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CamoFlash7
CamoFlash7

Lol, Gametoast was shutdown a while back I think. Force Arena and BF3 can be used but EA can't? So like not even Galaxy of Heroes (nvm saw your screenshot while typing this reply)? Also, how do you even get BF3 models if they are from a cancelled game? Like how would you even acquire them from a game that was never released?

Garry's Mod must have had the same/similar guidelines as the mod I was referring to got 'DMCA Claimed' relatively quickly, however a complete reupload and it's still there with no repercussions. (Side Note: The reupload of the mod is live and well now, but here when I say 'the mod', I am referring to the ORIGINAL mod that got taken down. I had both, not at the same time but I had one at least once in time.)

Well at least, according to that screenshot you posted, we can now do a new mod that hasn't been done before, and it's revolutionary, trust me. It will change Battlefront 2 (2005) forever. Are you ready?

How about... a Lego Star Wars mod? Replacing every single playermodel and character with their Lego Star Wars counterparts? We have like 50+ Clone Wars (TV Show) mods, a couple Sequel Era mods, and yet NO Lego Star Wars ones! I mean, come on, all the assets are there, and it's allowed according to that post! (LOL)

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Knight45
Knight45

Different websites have different whitelists, it's just how it is and how they want it. The EA BF models wouldn't work, and to get them do work would require way too much effort to the point where you'd have a easier time taking the original models from Battlefront 2 and making them higher poly. The EA models wouldn't look good because you'd need to reduce the poly-count and lower the texture resolution. The end results will lead to a trooper or whatever character model ported, looking extremely stiff due to different animation systems and rendering and possibly blocky.

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CamoFlash7
CamoFlash7

Well, that's annoying. Would increasing the poly on the normal models from Battlefront (2005) do anything? The models are quite retro at this point.

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Knight45
Knight45

Yeah it will do something, it will make it look better, and if someone is skilled enough with texturing they can add even more detail. Retro? Look at all the mods here they mostly use the original models as a base, but now people have been using the canceled BF3 assets which don't look good in the game engine without proper tweaks. Ported content will commonly look bad from game to game due to different engines handling models/animations in different ways. Harrisonfog and the Improved Side Mod Team did a good job making the canceled BF3 models fit in the game, but they still look awkward and stiff, if they ever get to add maybe better animations to fit the new models then there wouldn't be any issue. Here's a good example,
Moddb.com
Those EA models ported to Garry's mod don't even look that impressive, especially since I know how weak the source engine is when it comes to higher poly models and textures, the engine collapses on itself often from mods like those.

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CamoFlash7
CamoFlash7

Knight45, isn't texturing only dealing with the 'textures'? Meaning the like decal/image that is printed around a 3D model? Adding 'more detail' in this case would mean like upscaling the textures, but if you mean like adding armour pieces and all that, that's part of the model, not the textures, as far as I know.

Yes, a lot of the mods use the vanilla models as a base, and don't get me wrong, I love the original models, but, the Improved Sides Mod just makes the game feel so much more younger than it is. Like the Phase 1 Clone Troopers? They look AMAZING. They even fit quite well with the standard animations in my opinion.

I personally don't like the BF3 models that much, while I do like them to a certain extent and think they are cool, they, to me, don't seem as fresh as they should be for this mod in modern times, and don't seem as movie accurate. They do work though, and I will agree that, of course, the mod team did an absolutely fantastic job with this. I don't really see a problem with the animations however.

Ported models? The Republic Commando mod looks really good, and the models are obviously ported over, they fit really well with the game as well.

And, come on man, you honestly can't say that this (Battlefront 2 (2005)): Simg.nicepng.com

Or this (Battlefront 3): I.imgur.com

Look better than this (Battlefront 2 Garry's Mod Port): Steamuserimages-a.akamaihd.net

Or this (Battlefront 2 EA): I.redd.it

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Knight45
Knight45

Texturing isn't only upscaling, most skilled artist don't upscale instead they create textures from scratch. You can add more detail in the texture's normal map or material map to give even greater detail than the base texture, which will help a lot because than you don't have to make a model too high poly and you can better rely on the normal mapping with added details. Not something easy to explain you can look up what I mean though.

Those Garry mods ones look terrible, like I said source is a weak engine everything looks bad in it unless you're really skilled with the movie maker and add lots of filler effects to hide off the ugly of the source engine. The engine is severely outdated and it shows a lot, but anyways source isn't played for graphics.

I'm not impressed by the EA models, I've seen way better done by others who aren't even professionals. I wouldn't even want a model that is affiliated with a company such as DICE or EA which have dishonored the Battlefront series.

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CamoFlash7
CamoFlash7

I am aware of what texturing is, I've done it before numerous times. I never said that texturing is 'only upscaling', I was referencing your statement earlier, saying that 'if someone is skilled enough with texturing they can add even more detail'. The only way you can really add more detail for textures is by altering the textures, maybe adding scratches on armourplates or adding 'fake visor reflections', or simply upscaling the current textures to make them look better on the original models, but that's about it. Pretty much the only way to actually add 'more detail' is to interact with the models themselves. Adding maybe some macrobinoculars or kamas, stuff like that, or, simply just change the models altogether, just like in this mod.

Are you kidding me? So you are saying the original 2005 models are better than the Garry's Mod ports? The Garry's Mod ones look WAY better than the 2005 models, like what are you even talking about? They may not be as good cause of the 'weak engine' and all that, but the whole model is much more 'detailed' than the 2005 models that are changed only by textures, and even with armour pieces or what not added on. 'Beauty is in the eye of the beholder' I guess...

The EA models are brilliant. Very movie accurate compared to 2005 ones, which makes sense, considering the technology they had back then compared to now. Which models do you refer to that are better than professionals? I understand your last point, but come on, the gameplay of EA's Battlefront 2 may not be anywhere near as good as Battlefront 2005, but it certainly outperforms the original Battlefront 2 in terms of visuals by a long shot. This is why I wanted the playermodels of EA's Battlefront 2 to be put together with Battlefront 2 2005.

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Knight45
Knight45

Your wrong about textures, right now the default textures aren't that detailed someone can always remake the textures. Adding scratches, etc is pretty much adding more detail, not everything needs to be done by editing the models. Go see other older games that only feature textures packs and no model edits, you'll see what I mean. You'd be surprised what highly detailed textures can do to a low poly model.

I think you forgot how weak the engine is, even if that is the EA trooper ported to Garry's Mod, you'll get lots of crashes most likely. I've experimented with high poly models and textures on like 4 different source games, same results, crashes, out of memory "grab a programmer", it's a joke. The source engine is not about graphics and porting high poly models or making HD textures is just a bad idea.

"I'm not impressed by the EA models, I've seen way better done by others who aren't even professionals. I wouldn't even want a model that is affiliated with a company such as DICE or EA which have dishonored the Battlefront series." I guess you like the new Battlefronts, or you're unaware of what they've done to the series. Like I said, I've seen much better from people who weren't even professionals. I wont be responding anymore because this is ending up flooding the comments section with a topic that isn't even relevant to the mod. If you want to continue PM me.

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CamoFlash7
CamoFlash7

The textures do make the models look better, but the model is far more important in other ways. I understand what you mean, but the models give a sense of depth and detail that textures alone just can't. I am aware of the textures with no model edits, and while they look good, this mod (yes we are still talking about the mod) is going for a 'Remaster' sort of thing. That's the whole project name anyway, 'Battlefront 2 Remaster Project'. Like, with the recently released Resident Evil 2, compared to the original, the models are DEFINITELY different, and it almost changes the whole atmosphere of the game. Now I have never played any of those games, but seeing a before and after really put things into perspective. Now I know this is like an 'official remaster', and it is also essentially a different game, so it isn't fair to compare it I guess, however, imagine if they just put these amazing, triple-A textures onto the classic low-poly models. It would look quite strange, considering it is a 'remaster' of sorts.

What version of Garry's Mod have you played? I have NEVER crashed when playing with those EA models, and I used the Phase 1 Clone Trooper alot. However, yes, it isn't about graphics with source.

I do not like the new Battlefronts, compared to the originals, they are trash gameplay wise. I stated that the VISUALS were amazing, like, no matter how much I hate the game, I genuinely can't say the game looks terrible. The graphics, models and maps are brilliantly designed and textured. Even using their impressive movie accurate models as a base for improving and creating even better models would be a viable option (for more modern and compatible games of course). I honestly think they should be called 'Star Wars: Battlefield', as 'Battlefront' was something else almost entirely.

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Highest Rated (2 agree) 10/10

Fantastic work from the Improved Sides Team phenomenal Models ranging from all across SW Games authentic models that make u belive that your Playing as the wonderful Heros Villains Clones CIS Empire Rebellion characters from across the galaxy oh and yes this does have partial FPM for space although this mod has a few bugs and issues dont let that deter u from this staple of a mod once u use this you will not want to go back to the OG Sides combined with the Graphics mod and Harisons Rezzed Maps…

Dec 24 2018 by DarthSith

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