The Battle of Philadelphia is a Half-Life 2 modification set in the Half-Life universe. The story chronicles the city of Philadelphia, USA in the days following the events of City 17. This project will be distributed for free and released incrementally in chapters, though the first release will contain the first 2 chapters. Only owners of Half-Life 2 will be able to play it (an installation of Steam and HL2 is required and you may also need "SDK Base - Orange Box" from Steam).
...You awaken from a strange dream on the floor of an old shop that seems to have been stripped bare. Everyone in the streets outside is wearing uniforms reminiscent of prison outfits. The last thing you can remember is... well.. you can't remember anything, and every time you ask one of the locals what's going on they just tell you not to drink anymore of the water. What the hell is going on? As you round the corner, your heart skips a beat when you notice the monolithic nightmare towering above the city, a black spire of pain and oppression stretching high up into the clouds. People are being executed in the streets, strange metal walls are devouring buildings and some guy that you recognize from the senate is blurting out nonsense from some kind of high tech T.V. screen. This place isn't safe. You move on in search of answers...
The main goal of our Mod is to create a game set in the Half-Life universe that stays true to Valve’s narrative style. We understand that Valve has future plans for Gordon and friends and we are taking steps to minimize interference and contradiction with those plans. This means that the game is going to take place far away from City 17 and will feature new characters.
The first installment of the game is primarily focused on introducing the setting, characters and situation in post Episode 2 Philadelphia. Future episodes will feature new enemies and weapons which are currently in the alpha stage of development.
BOP has entered round 1 of Beta tests as of this morning. It certainly won't be the last round of tests, but it represents a (sort of) milestone for us in moving the mod toward release. Stop by our forums for more information. Not much has changed in the way of media really, so, sorry but no pics today. no sick trailer. No fancy shmancy model renders. Trust me, all that extra stuff would just take away from development time anyway.
Sorry that there haven't been a lot of updates lately, but we've been hard it work. The devs decided to fore go the demo and just get it all ready to...
The latest word on the The Battle of Philadelphia's progress from vecima!
For the latest on The Battle of Philadelphia, visit our forums!
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