SMOD: HALF-LIFE Source is a total conversion of SMOD to add HL:Source weapons and let you play through the Half-Life storyline. Unfortunately due to the lack of a source code many entities will need replacements, and new models for those replacements so it is truer to HL:S. I have created a list so far. I will be releasing it bundled with two versions of SMOD, SMOD: Redux(Normal) and SMOD: Tactical(Realistic).
Controller: 3 Manhacks, thinking of giving them mini controller models
Alien Grunt: Metropolice with agrunt model and ai_relationship
Alien Slave: Vortigaunt with aslave model and ai_relationship
Apache: Combine Chopper, with EvilMr.Lee's apache model
Baby Headcrab: Fast Headcrab with baby crab model
Barney: Barney with barney's old model.
Bullsquid: npc_bullsquid(If I get a model), or maybe fast zombie
Cockroach: Pigeons, no custom model so you can lulz
Flyer Flocks/Boids: Crows and Seagulls
Gonarch: Antlion Guard with gonarch model
Human Assassin: Stealth Combine with hassassin model
Human Grunt: Combine soldier with combine_f_soldier model
Ichthyosaur: Not sure
Leech: Not sure
Mounted Turrets: Ceiling Turrets, with mounted turret model
Nihilanth: Not sure
Osprey: Dropship, with osprey model
Scientist: Kleiner, with scientist model
Snark: Poison Headcrab, with snark model
Tentacles: Antlion Guards
I already have the c0a0(Black Mesa Inbound) maps finished and working.
Quotes to dismiss any confusion:
I wrote: It is not a simple conversion of hl2 SMOD to HLS, it' s the other way around. And I'm doing more than conversion, if you bothered to read my other responses.
I wrote: I am doing more. Also I'm not just placing alien grunts, the alien grunt is just the first one I've gotten to work. What I am doing is editing the maps to fix all the broken and missing entities, as well as the aforementioned making of custom models for NPCs. I will also be adding things with mapadds, so you can choose to have extra content by enabling/disabling mapadd files. I guess you could call this more of a mini-mod, like the SMOD: Episode 1 mini-mod on the SMOD: Tactical/Redux forums.
I wrote: Well yeah, since the source code to SMOD isn't available, I've done the next best thing and replaced the models of some select NPCs with that of the monsters they're replacing. Metrocop replaces the alien grunt, but gets a modified alien grunt model. I know it is low resolution, but that is because it is just the default HL:Source model with some new sequences. I will be looking for replacements however.
My Plans After This is Finished: Adding Decay, Blue Shift, and Opposing Force content. But don't get your hopes up, as I may not do this.
Feedback is welcomed and encouraged.
I wrote: Feedback, not flaming, please.
I haven't worked on this project in a while. The reason is this: I got very, very sick. First I had the swine flu for a month. Then I caught the normal flu, and since my immune system was already weakened, I had it for a month as well. THEN, because of my severely weakened immune system, I caught mono. Which is a real pain. I just got over that, and now I'm back.
Onto the project itself. I need help. Despite reading all sorts of tutorials, I can't get the models to work. They won't move or attack or turn. They play the appropriate animations for these actions, but nothing happens. I have done everything I've found to try to fix this, and no dice. So I'm requesting the help of those with more knowledge than myself on making/editing models for the Source engine. Thank you.
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