TFix is an all-in-one fix pack for Thief and Thief Gold (apply & play, no other fixes are necessary). it uses NewDark, the latest update of the Dark Engine - this improves compatibility with new PCs significantly, fixes graphic issues, adds support for widescreen resolutions and much more (see the notes, including the final one).

What's in:

-EP: Ttlg.com
-improved textures&limbs: Thief-thecircle.com
-improved textures&surfaces: Thief-thecircle.com
-T2 water: Ttlg.com
-TGsky
-NewDark
-fixes to way too many textures, models and objects to count, by way too many modders to list. thanks again, everybody!


how to apply (the fix assumes a fresh, clean install of T1/TG):

1) make sure the game is not installed in program files or some other protected windows folder.
2) run the installer, select the mods of your choice (pre-selected ones are recommended), and patch up.
3) run thief.exe (shouldn't require running as admin anymore).


all credit goes to authors of the respective packs/fixes, I did not really do anything (maybe a bunch of cfg/ini edits and texture tweaks to make it all work together, but anybody could do that).



changelog:

v1.01: fixed the funky texture on the apemen.
v1.02: added hdradeon+xp fix.
v1.03: cleaned up the file structure a bit. fixed the "missing cd" error some GOG users had. fixed an issue with audio channels always resetting to 8. one extra keyconfig added (WASD, by ZylonBane).
v1.04: added more improved textures, fixed some typos in the readme.
v1.05: added a new sky texture to "Break from Cragscleft Prison". one that actually does not look like 8 bit marshmallow puke.
v1.06: adjusted some textures, added correct obj model for the sword. added T1 support.
v1.07: adjusted more textures. removed the tgfix subdirectory from the archive, as this was confusing some users.
v1.08: added installer (many thanks to Al_B from TTLG!). some more small fixes to the textures (seems like this will never end).
v1.09: added fixed missions and objects (many thanks to Stan_The_Thief, antimatter_16 and everyone from TTLG who has contributed).
v1.10: added support for all Thief versions - original, sold out, platinum, all should work, including their German and French derivates (again, many thanks to Al_B).
v1.11: updated core files - this fixes video playback issues and crashes with hdradeons running under winxp (and more). the new stuff might interfere with saves made with TFix 1.10 or earlier, restarting the current mission is highly recommended. safemode.bat should help in case of catastrophic crashes or heavy rendering issues. try out enhanced.bat if you think you have way too much gpu and cpu power at hand.
v1.12: fixed one broken texture, added the new editor. the exe has a proper icon now. added more keyconfigs.
v1.13: small mission fixes here and there, the installer now has a proper icon as well. mods can now be installed/uninstalled just by running the installer again, no need to manually delete anything.
v1.14: updated core files to 1.20, some more fixes to item placements, Maw creature portal should be finally fixed for good.
v1.15: updated core files to 1.21. multimonitor ho!
v1.16: some more dml fixes, especially for Mage Towers - all the pathfinding issues should now be fixed. added the USERMODS folder, any extra enhancement packs (models, textures, etc) should be placed there.
v1.17: cleanup before the map overhaul.
v1.18: corrected the name of the mesh pack (sorry, Daemonite!). a couple of map fixes to Cragscleft prison. EP2 ready - just drop EP2 (http://www.ttlg.com/forums/showthread.php?t=141621) into your Thief folder and it will load automatically (note: EP2 is still work-in-progress, visual anomalies may occur). fix for the over-sensitive AIs (beta). overhauled the Assassins level. fixed the starting area of Lost City and Song of the Caverns, and some broken areas in the Sword and Cathedral. old file cleanup is now handled differently, should help to avoid issues with TDP crashing when the user has reinstalled the game without deleting the folder properly. steam build of TG should now be fully compatible.
v1.19: overhauled Training, Bafford's, Cragscleft, Bonehoard, Assassins, Sword, Cathedral, Undercover, Strange Bedfellows, Thieves Guild, Mage Towers and Caverns, some of them almost fully, some partially. some other small fixes here and there (the old sword should not be hanging in the air on the place where you have hit something with it for the last time when you pick Constantine's sword, for example).
v1.20: yeah yeah, this was supposed to be the interactive candle release, but now it's the NewDark 1.22 update. blame the Raven. also, cleaned up Training and Mage Towers just a little bit, and T2 sky and EP fixes will no longer get applied to FMs should the mission and/or object name be the same as with orig missions/objects.
v1.21: implemented interactive candles. more map overhauling, Cragscleft, Bonehoard, Sword, Mage Towers and more. NecroAge (http://www.ttlg.com/forums/showthread.php?t=144312) ready, just drop the pack to your Thief folder. oldDark support readded, so if you want to play TFixed Thief on a windows95 machine, well, now you can.
v1.22: core files updated to NewDark 1.23. included the fixed up wooden ladders (Olfred says hello), should look much better now with HD texture packs installed. adjusted mushrooms, Felix wall signs and some other objects at Bonehoard. also made the interactive candle setup slightly more efficient.
v1.23: core files updated to NewDark 1.24. a bunch of small tweaks to textures and objects here and there. the Murus candle will have proper flame now (as long as interactive candles are installed). retextured the weird see through room in Strange Bedfellows as it looked just buggy. can't exploit new mantle in Haunted Cathedral Keeper library trap anymore, and the Watchman's Grave lucky coins will actually be visible after placing them into the bowl. also, the bowl will only be interactive on expert difficulty (when you actually have the coins and the objective). Ramirez alarmlights now actually light up when alarm is triggered in Assassins.
v1.24: core files updated to NewDark 1.25, a few small tweaks to textures and objects here and there, added a fixed rotisserie chicken model (Olfred) and made it rotate where appropriate. all alarmlights now work properly, and Constantine can now use all of his attacks (so yeah, this is the first time ever the final bossfight works as intended). that annoying giant terrain spoon in the Little Big World has been replaced with a proper object spoon, hopefully NOT getting the player stuck so often (looks much better too). and the welcome screen now also has a PayPal donate link, feel free to hit it if you think my efforts are worth a buck or two.
v1.25: some more small map bugfixes, and (thanks to a donated extra script) a much requested new feature - T2 style objective completion notifications. ding-dong!
v1.26: core files updated to 1.26, few tweaks to objects and textures here and there. the extendable bridge setup in the Lost City should now work properly even in T1 mode.


in case some of the authors of the packs/fixes do not like their works being distributed in this way, I'll take the download down immediately.


final note: NewDark works (quite) a bit differently than the original (T1) Dark engine, so, when playing T1/TG, there are small differences here and there (whether you install NewDark via TFix or manually). TFix tries to correct those (basically making the maps and gamesys more NewDark friendly), but making ALL things work EXACTLY like in the original Dark engine is rather impossible. therefore, if you want a 100% authentic, ABSOLUTELY true to the original experience, TFix (NewDark) is probably not a good choice for you. TFix (NewDark) is for those who "just want to play nicely, with as little hassle as possible". if you are one of those who can't live without rope death bug, or complain that "burrick's little toe now bends in a 45° angle instead of 40°", I suggest you try the Legacy executables - you can install them on the TFix mod screen (no support though, use them if you must, but don't come to the forums crying if something does not work as you would like it to), or build a dedicated legacy pc for retro gaming.

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TFix 1.26

TFix 1.26

Full Version

TFix is an all-in-one fix pack for Thief and Thief Gold (apply & play, no other fixes are necessary). it uses NewDark, the latest update of the Dark Engine...

TFix 1.25c

TFix 1.25c

Full Version 3 comments

TFix is an all-in-one fix pack for Thief and Thief Gold (apply & play, no other fixes are necessary). it uses NewDark, the latest update of the Dark Engine...

Comments
Guest
Guest

This latest tfix is broken. When playing in the bonehoard, zombie were literally turning invisible and so did the pieces of zombies and even the fireballs from the fireball trap that I commonly lure them into. At first, I thought it was a problem with the new HD mod and its (ridiculous) vomiting zombie mod, so I did a complete reinstall of thief and saved my save folder. Then I freshly installed tfix without hd mod and nope.. problem still there...

Makes the game unplayable.

Reply Good karma Bad karma0 votes
voodoo47 Creator
voodoo47

a bit too late on this, but I'm very sure it's working fine - you have most likely done something unsupported (activated/deactivated hdmod on the fly, used old savegames etc). 99.99% of issues caused by improper resource use can be fixed by making a clean install of the game, patching up, and restarting the current level (by hitting the restart button in the menu).

Reply Good karma+1 vote
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